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On replay detection in distributed systems

Paris(1990)

Cited 11|Views12
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Abstract
Various approaches to the problem of replay detection in distributed systems are briefly reviewed. An approach based on combining a variable-size time-window mechanism with a challenge mechanism is proposed. This approach has the following properties: (1) it does not depend on clock synchronization, (2) it allows the setting of a minimum server's memory-buffer size in a way that ensures acceptance of all legitimate client requests and (3) it is robust without requiring stable (nonvolatile) memory for the server buffer needed to save past client requests
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Key words
distributed processing,fault tolerant computing,network operating systems,challenge mechanism,distributed systems,guaranteed continuous service availability,legitimate client requests,memory-buffer size,replay detection,second chance approach,service request messages,variable-size time-window mechanism
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