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Recent advances in Large Language Models (LLMs) have sparked concerns over their potential to acquire and misuse dangerous capabilities, posing frontier risks to society. Current safety evaluations primarily test for what a model *can* do—its capabilities—without assessing what it *would* do if endowed with high-risk capabilities. This leaves a critical blind spot: models may strategically conceal capabilities or rapidly acquire them, while harboring latent inclinations toward misuse. We argue that **propensity**—the likelihood of a model to pursue harmful actions if empowered—is a critical, yet underexplored, axis of safety evaluation. We present **PropensityBench**, a novel benchmark framework that assesses the proclivity of models to engage in risky behaviors when equipped with simulated dangerous capabilities using proxy tools. Our framework includes 5,874 scenarios with 6,648 tools spanning four high-risk domains: cybersecurity, self-proliferation, biosecurity, and chemical security. We simulate access to powerful capabilities via a controlled agentic environment and evaluate the models' choices under varying operational pressures that reflect real-world constraints or incentives models may encounter, such as resource scarcity or gaining more autonomy. Across open-source and proprietary frontier models, we uncover alarming signs of propensity: models frequently choose high-risk tools when under pressure, despite lacking the capability to execute such actions unaided. These findings call for a shift from static capability audits toward dynamic propensity assessments as a prerequisite for deploying frontier AI systems safely. Our code and data is available at https://github.com/scaleapi/propensity-evaluation.
Interactively learning from observation and language feedback is an increasingly studied area driven by the emergence of large language model (LLM) agents. While impressive empirical demonstrations have been shown, so far a principled framing of these decision problems remains lacking. In this paper, we formalize the Learning from Language Feedback (LLF) problem, assert sufficient assumptions to enable learning despite latent rewards, and introduce as a measure to characterize the hardness of LLF problems. We formalize the intuition that information in the feedback governs the learning complexity of LLF problems. We demonstrate cases where learning from rich language feedback can be exponentially faster than learning from reward. We develop a no-regret algorithm, called , that provably solves LLF problems through sequential interactions, with performance guarantees that scale with the transfer eluder dimension of the problem. Across several empirical domains, we show that performs well even when repeatedly prompting LLMs does not work reliably. Our contributions mark an important step towards designing principled interactive learning algorithms from generic language feedback.
We present Vista4D , a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. Results are best viewed as videos in the Supplement.
Looped language models repeat a set of transformer layers through depth, reducing memory costs and providing natural early-exit points at loop boundaries. However, looped models do not scale as favorably as standard transformers with unique layers. We compare standard and Mixture-of-Experts (MoE) transformers, with and without looping, and find two main results. First, we find Looped-MoE models scale better than the standard baseline while dense looped models do not. We trace this to routing divergence between loops: in Looped-MoE models, different experts are activated on each pass through the same shared layers, recovering expressivity without additional parameters. Our second finding is that looped models have better compute-quality trade-offs with early exits than standard models. Because each loop ends with the same layers that produce the final output, loop boundaries are superior exit points, as confirmed by earlier output convergence at these points. In sum, we provide a clear direction for scaling looped models: a Looped-MoE model with early exits can not only beat standard transformers at scale, but also enable significant memory and inference savings with minimal degradation in quality.
Existing video object removal methods excel at inpainting content "behind" the object and correcting appearance-level artifacts such as shadows and reflections. However, when the removed object has more significant interactions, such as collisions with other objects, current models fail to correct them and produce implausible results. We present VOID, a video object removal framework designed to perform physically-plausible inpainting in these complex scenarios. To train the model, we generate a new paired dataset of counterfactual object removals using Kubric and HUMOTO, where removing an object requires altering downstream physical interactions. During inference, a vision-language model identifies regions of the scene affected by the removed object. These regions are then used to guide a video diffusion model that generates physically consistent counterfactual outcomes. Experiments on both synthetic and real data show that our approach better preserves consistent scene dynamics after object removal compared to prior video object removal methods. We hope this framework sheds light on how to make video editing models better simulators of the world through high-level causal reasoning.