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    网飞公司

    Netflix
    企业EST. 1997
    487论文总数
    2.4万引用总数

    Netflix(Nasdaq NFLX) 或译为奈飞、网飞,是一家会员订阅制的流媒体播放平台 ,总部位于美国加利福尼亚州洛斯盖图。成立于1997年,曾经是一家在线DVD及蓝光租赁提供商,用户可以通过免费快递信封租赁及归还Netflix库存的大量影片实体光盘。 Netflix已经连续五次被评为顾客最满意的网站。可以通过PC、TV及iPad、iPhone收看电影、电视节目,可通过Wii,Xbox360,PS3等设备连接TV。Netflix大奖赛从2006年10月份开始,Netflix公开了大约1亿个1-5的匿名影片评级,数据集仅包含了影片名称。评价星级和评级日期,没有任何文本评价的内容。比赛要求参赛者预测Netflix的客户分别喜欢什么影片,要把预测的效率提高10%以上。 2017年11月30日,美国流媒体巨头、世界最大的收费视频网站网飞(Netflix)买下《白夜追凶》播放权,这是该公司首次买下中国内地网络电视剧版权,计划在全球190多个国家和地区上线 。

    论文量&引用量时间轴

    机构学者

    排序
    Nathan Kallus
    Nathan Kallus
    Cornell Tech, Cornell University;Netflix
    论文:40引用:0H-index:0
    Bampis Christos G
    Bampis Christos G
    Video Algorithms Team, Netflix Inc
    论文:26引用:0H-index:0
    Al Bovik
    Al Bovik
    Department of Electrical, Computer & Energy Engineering, College of Engineering and Applied Science, University of Colorado Boulder
    论文:21引用:0H-index:0
    Andrey Norkin
    Andrey Norkin
    Institute of Signal Processing;Tampere University of Technology;Institute of Signal Processing, Tampere University of Technology
    论文:16引用:0H-index:0
    Ioannis Katsavounidis
    Ioannis Katsavounidis
    Meta
    论文:15引用:0H-index:0
    Joel Sole
    Joel Sole
    Department of Electrical and Computer Engineering, University of Florida
    论文:13引用:0H-index:0
    Lukas Krasula
    Lukas Krasula
    Adobe
    论文:11引用:0H-index:0
    Ioannis Papapanagiotou
    Ioannis Papapanagiotou
    North Carolina State University
    论文:10引用:0H-index:0
    Yves Raimond
    Yves Raimond
    BBC Audio & Music interactive
    论文:10引用:0H-index:0

    论文(488)

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    1PropensityBench: Evaluating Latent Safety Risks in Large Language Models Via an Agentic Approach
    Udari Madhushani Sehwag, Shayan Shabihi, Alex McAvoy,Vikash Sehwag,Yuancheng Xu, Dalton towers,Furong Huang

    Recent advances in Large Language Models (LLMs) have sparked concerns over their potential to acquire and misuse dangerous capabilities, posing frontier risks to society. Current safety evaluations primarily test for what a model *can* do—its capabilities—without assessing what it *would* do if endowed with high-risk capabilities. This leaves a critical blind spot: models may strategically conceal capabilities or rapidly acquire them, while harboring latent inclinations toward misuse. We argue that **propensity**—the likelihood of a model to pursue harmful actions if empowered—is a critical, yet underexplored, axis of safety evaluation. We present **PropensityBench**, a novel benchmark framework that assesses the proclivity of models to engage in risky behaviors when equipped with simulated dangerous capabilities using proxy tools. Our framework includes 5,874 scenarios with 6,648 tools spanning four high-risk domains: cybersecurity, self-proliferation, biosecurity, and chemical security. We simulate access to powerful capabilities via a controlled agentic environment and evaluate the models' choices under varying operational pressures that reflect real-world constraints or incentives models may encounter, such as resource scarcity or gaining more autonomy. Across open-source and proprietary frontier models, we uncover alarming signs of propensity: models frequently choose high-risk tools when under pressure, despite lacking the capability to execute such actions unaided. These findings call for a shift from static capability audits toward dynamic propensity assessments as a prerequisite for deploying frontier AI systems safely. Our code and data is available at https://github.com/scaleapi/propensity-evaluation.

    ICLR 2026引用:18
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    2Formalizing Learning from Language Feedback with Provable Guarantees
    Wanqiao Xu,Allen Nie,Ruijie Zheng,Aditya Modi,Adith Swaminathan,Ching-An Cheng

    Interactively learning from observation and language feedback is an increasingly studied area driven by the emergence of large language model (LLM) agents. While impressive empirical demonstrations have been shown, so far a principled framing of these decision problems remains lacking. In this paper, we formalize the Learning from Language Feedback (LLF) problem, assert sufficient assumptions to enable learning despite latent rewards, and introduce as a measure to characterize the hardness of LLF problems. We formalize the intuition that information in the feedback governs the learning complexity of LLF problems. We demonstrate cases where learning from rich language feedback can be exponentially faster than learning from reward. We develop a no-regret algorithm, called , that provably solves LLF problems through sequential interactions, with performance guarantees that scale with the transfer eluder dimension of the problem. Across several empirical domains, we show that performs well even when repeatedly prompting LLMs does not work reliably. Our contributions mark an important step towards designing principled interactive learning algorithms from generic language feedback.

    2026ICML 2026(2026)引用:11
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    3Vista4D: Video Reshooting with 4D Point Clouds
    Kuan Heng Lin, Zhizheng Liu, Pablo Salamanca,Yash Kant,Ryan Burgert,Yuancheng Xu,Koichi Namekata, Yiwei Zhao,Bolei Zhou,Micah Goldblum,Paul Debevec,Ning Yu

    We present Vista4D , a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. Results are best viewed as videos in the Supplement.

    2026CVPR 2026(2026)引用:10
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    4Sparse Layers Are Critical to Scaling Looped Language Models
    Ryan Lee, Jacob Biloki, Edward J. Hu,Jonathan May

    Looped language models repeat a set of transformer layers through depth, reducing memory costs and providing natural early-exit points at loop boundaries. However, looped models do not scale as favorably as standard transformers with unique layers. We compare standard and Mixture-of-Experts (MoE) transformers, with and without looping, and find two main results. First, we find Looped-MoE models scale better than the standard baseline while dense looped models do not. We trace this to routing divergence between loops: in Looped-MoE models, different experts are activated on each pass through the same shared layers, recovering expressivity without additional parameters. Our second finding is that looped models have better compute-quality trade-offs with early exits than standard models. Because each loop ends with the same layers that produce the final output, loop boundaries are superior exit points, as confirmed by earlier output convergence at these points. In sum, we provide a clear direction for scaling looped models: a Looped-MoE model with early exits can not only beat standard transformers at scale, but also enable significant memory and inference savings with minimal degradation in quality.

    2026引用:8
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    5VOID: Video Object and Interaction Deletion
    Saman Motamed, William Harvey, Benjamin Klein,Luc Van Gool, Zhuoning Yuan, Ta-Ying Cheng

    Existing video object removal methods excel at inpainting content "behind" the object and correcting appearance-level artifacts such as shadows and reflections. However, when the removed object has more significant interactions, such as collisions with other objects, current models fail to correct them and produce implausible results. We present VOID, a video object removal framework designed to perform physically-plausible inpainting in these complex scenarios. To train the model, we generate a new paired dataset of counterfactual object removals using Kubric and HUMOTO, where removing an object requires altering downstream physical interactions. During inference, a vision-language model identifies regions of the scene affected by the removed object. These regions are then used to guide a video diffusion model that generates physically consistent counterfactual outcomes. Experiments on both synthetic and real data show that our approach better preserves consistent scene dynamics after object removal compared to prior video object removal methods. We hope this framework sheds light on how to make video editing models better simulators of the world through high-level causal reasoning.

    2026ECCV 2026(2026)引用:8
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    合作机构(100)

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    哥伦比亚大学合作论文 11
    普渡大学合作论文 10
    南特大学合作论文 10

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