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    ACM Transactions on Multimedia Computing, Communications, and Applications

    ACM Transactions on Multimedia Computing, Communications, and Applications

    JournalISSN 1551-6857eISSN 1551-6865CCF 计算机网络 B中科院 计算机科学 3区

    年发文量

    研究主题

    论文(2565)

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    1NewIntroduction to the Special Issue on Towards Multimedia Theoretical and Algorithmic Solutions
    Ruili Wang, Wei Qi Yan
    2026
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    2NewIntroduction to the Special Issue on Large Action Models (lams): Theory, Implementation, and Applications
    Moncef Gabbouj,Jin Li, Xin Lin, Yu-an Tan,Tianqing Zhu

    Large Action Models (LAMs) extend the capabilities of AI systems beyond text generation toward perception, reasoning, and action, enabling applications across robotics, autonomous systems, smart manufacturing, healthcare, and the Internet of Things. This Special Issue of ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) brings together five contributions addressing key challenges in LAM research, including safety and robustness against jailbreak and adversarial attacks, semantic-perceptual integration for robotic manipulation, efficient deployment on edge devices, and natural-language-driven decision-making for networked systems. Together, these articles span the theoretical, implementation, and application dimensions of LAMs, offering both practical solutions and a foundation for future research toward LAM-based systems that are safe, efficient, and reliably grounded in action.

    2026
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    3NewFully Decentralized NFT Storage Through Frequency Domain Neural Network Compression
    Ningbo Zhu,Xinyao Sun, Irene Cheng

    Non-Fungible Tokens (NFTs) and other Web3 multimedia are typically stored off-chain because image and video assets exceed practical on-chain storage budgets, creating a gap between immutable ownership records and long-term media availability. This article proposes a collection-level neural compression approach that converts an entire NFT collection into a single compact decoder. The decoder maps a token’s integer index directly to its reconstructed image and is intentionally trained to memorize the collection so that no per-image latent codes are stored. To minimize the decoder’s on-chain footprint, we parameterize weights in the frequency domain, progressively prune high-frequency coefficients via zigzag-ordered masking, and apply run-length plus Huffman entropy coding to the resulting sparse parameters. Across three 10,000-image NFT benchmarks, Bored Ape Yacht Club (BAYC), Azuki, and CryptoPunks, the compressed artifacts are reduced to 7.63 MB, 17.09 MB, and 3.33 MB, respectively. These artifacts achieve up to \(177\times\) smaller size than PNG while maintaining high reconstruction quality, measured by Peak Signal-to-Noise Ratio (PSNR) and Structural Similarity Index (SSIM), with PSNR \(\geq\) 33 dB and SSIM \(\geq\) 0.967. We further report Ethereum storage gas estimates showing that collection-level on-chain deployment becomes feasible at \(10^{3}\) – \(10^{4}\) USD under representative fee assumptions, reducing on-chain deployment cost by 58.6–99.4%. The main contribution is a collection-level compressed decoder that serves as the deployable on-chain storage artifact, removing dependence on external media hosts and avoiding per-image latent storage. These results demonstrate a practical path to self-contained, on-chain availability of large NFT multimedia collections without relying on external storage networks.

    2026
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    4NewIntroduction to the Special Issue on Green Learning for Multimedia Computing
    Ling Guan,C.-C. Jay Kuo, Lei Gao, Paisarn Muneesawang, Jianquan Liu,Azad M. Madni
    2026
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    5NewAn Architecture for Constructing Mulsemedia Applications Using Real-Time Fluid Simulation
    Pedro Joaquim Gonçalves de Castro, Luís Claudio Ribeiro Junior, Renato de Oliveira Rodrigues, Thiago Ribeiro Furtado, Celso Alberto Saibel Santos,Débora C. Muchaluat-Saade,Gheorghita Ghinea, Diego Nunes Brandão, Joel A. F. Dos Santos

    The integration of sensory effects—such as wind, heat, and scent—into multimedia applications holds great promise for enhancing user immersion and Quality of Experience (QoE). However, simulating the propagation of such effects in dynamic environments presents considerable challenges, particularly in achieving real-time interactivity, physical plausibility, and perceptual coherence. This article introduces an interactive simulation system based on Smoothed-Particle Hydrodynamics (SPH), designed to model gaseous-like sensory effects for real-time applications. The proposed architecture allows authors to configure virtual environments, define sensor and actuator properties, and simulate the behavior of sensory effects under different conditions. A wind-with-temperature simulation scenario is presented as a proof of concept, demonstrating the feasibility of the approach. Experimental results indicate that the proposed model captures key physical trends observed in real-world measurements. Thus, the proposed system provides a foundation for the design and evaluation of future mulsemedia experiences.

    2026
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    立即登录,查看全部 2565 篇论文

    高被引作者

    作者引用发文
    Yi Yang283519
    Liang Zheng24715
    Ramesh Jain232911
    Nicu Sebe215412
    Chaabane Djeraba20103
    Michael Lew19822
    Zhedong Zheng16719
    Chenggang Yan15457
    Meng Wang151430
    Yong Rui137418

    高产作者

    作者引用发文
    Changsheng Xu103347
    Abdulmotaleb El Saddik47134
    Meng Wang151430
    Haifeng Hu41125
    Roger Zimmermann39324
    Liqiang Nie60123
    Houqiang Li41423
    Tat-Seng Chua90623
    Alberto Del Bimbo55222
    Wengang Zhou38921

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