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    Artificial Intelligence and Interactive Digital Entertainment Conference

    Artificial Intelligence and Interactive Digital Entertainment Conference

    Conference

    年发文量

    研究主题

    论文(1087)

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    1Learning Combat Outcomes in Creative Assembly's Total War.
    James Kwan, Duygu Çakmak
    2025
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    2FrontMatter.
    Seth Cooper,Matthew Guzdial
    2025
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    3Process-Centered Design in Co-Creative Support Tools for 2D Art
    Dagmar Lofts

    In 2D illustration an artist makes a series of decisions throughout the process, with those choices becoming more granular over time. These decisions vary in scope and impact. Given this formulation of a creative process, I observe that there exist portions of common workflows where an artist is largely following through on the logical conclusions of prior decisions. These are the specific areas of these creative workflows where I believe that co-creative tools can be implemented while retaining creative control over the completed artifact. My work so far has been in implementing such tools for steps in illustration and frame-by-frame animation. I intend to design further process-centered co-creative systems and study their usability and impact in the context of existing workflows.

    2025
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    4Speeding Up Narrative Planning with Causal Width Search and Pruning
    Gage Birchmeier,Stephen G. Ware

    Narrative planning can be used to create structured interactive experiences that dynamically respond to user input. Narrative planning works by generating a sequence of actions that achieves an author's desired goal while ensuring that there is an explanation for why each character takes each action in the sequence. An action in a sequence is considered necessary to that sequence if leaving the action out would prevent a later action in the sequence from being taken or prevent an author or character goal from being achieved. Using this definition, we define the causal width of a sequence to be the number of causally unnecessary actions, and we hypothesize sequences with a lower causal width are more likely to lead to a solution. We show that using causal width as a ranking mechanism can sometimes improve blind search, and ignoring stories with a high causal width can always improve the performance of heuristic search on a set of story benchmark problems.

    2025
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    5Accounting for Incomplete and Partially-Ordered Observations Within Classical Model-Based Plan Recognition for Sensemaking of Information Storygames
    Jennifer M. Nelson, Mica Gardone, Pablo Sauma-Chacon, Rogelio E. Cardona-Rivera

    We formalize the sensemaking needed to play information storygames as a task grounded in automated plan recognition, and outline extensions to a baseline model thereof needed to account for a key part of the information storygame-play loop: non-linear discovery of ambiguous information. This novel problem setting is non-trivial—mechanically simulating this narrative sensemaking requires piecing together incompletely-specified events to reason about the means through which particular ends were achieved in the virtual world. Our work readies plan recognition systems for the task by extending a foundational compilation of plan recognition as planning to cover partially-ordered and lifted observations of both actions and facts. While state-of-the-art plan recognizers approximate piecemeal aspects of these features, they do so in isolation of each other and by appealing to disparate and complex frameworks. In contrast, we achieve these functions within a classical planning-based framework. Our results confirm that, while slower, our approach never has more (and often has fewer) false positives than the baseline model in predicting the ground truth plan being executed. We discuss our findings in the context of future work toward better simulating human information storygame sensemaking.

    2025
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    高被引作者

    作者引用发文
    Michael Mateas121255
    Julian Togelius93028
    Mark Riedl81132
    David Silver7361
    Michael Buro60613
    Vadim Bulitko52932
    James Lester47823
    Santiago Ontañón Villar44029
    Robert Michael Young43439
    Georgios N. Yannakakis42612

    高产作者

    作者引用发文
    Michael Mateas121255
    Robert Michael Young43439
    Matthew Guzdial36535
    Stephen G. Ware36734
    Vadim Bulitko52932
    Mark Riedl81132
    Santiago Ontañón Villar44029
    Julian Togelius93028
    Noah Wardrip-Fruin39326
    Seth Cooper17926

    相关期刊

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    AI matters
    Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference