
This position paper critically examines the graphical inference framework for evaluating visualizations using the lineup task. We present a re-analysis of lineup task data using signal detection theory, applying four Bayesian non-linear models to investigate whether color ramps with more color name variation increase false discoveries. Our study utilizes data from Reda and Szafir's previous work [20], corroborating their findings while providing additional insights into sensitivity and bias differences across colormaps and individuals. We suggest improvements to lineup study designs and explore the connections between graphical inference, signal detection theory, and statistical decision theory. Our work contributes a more perceptually grounded approach for assessing visualization effectiveness and offers a path forward for better aligning graphical inference methods with human cognition. The results have implications for the development and evaluation of visualizations, particularly for exploratory data analysis scenarios. Supplementary materials are available at https://osf.io/xd5cj/.
Despite 30+ years of academic practice, visualization still lacks an explanation of how and why it functions in complex organizations performing knowledge work. This survey takes steps to bridge this knowledge gap by examining the intersection of organizational studies and visualization design, highlighting the concept of boundary objects, which visualization practitioners are adopting in both CSCW (computer-supported collaborative work) and HCI. This paper also collects the prior literature on boundary objects in visualization design studies, a methodology which maps closely to action research in organizations, and addresses the same problems of 'knowing in common'. We argue that rocess artifacts generated by visualization design studies function as boundary objects in their own right, facilitating knowledge transfer across disciplines within an organization. Currently, visualization faces the challenge of explaining how sense-making functions across domains, through visualization artifacts, and how these support decision-making. As a deeply interdisciplinary field, we advocate that visualization should adopt the theory of boundary objects in order to embrace its plurality of domains and systems, whilst empowering its practitioners with a unified process-based theory.
Empirical studies in visualisation often compare visual representations to identify the most effective visualisation for a particular visual judgement or decision making task. However, the effectiveness of a visualisation may be intrinsically related to, and difficult to distinguish from, individual-level factors such as visualisation literacy. Complicating matters further, visualisation literacy itself is not a singular intrinsic quality, but can be a result of several distinct challenges that a viewer encounters when performing a task with a visualisation. In this paper, we describe how such challenges apply to experiments that we use to evaluate visualisations, and discuss a set of considerations for designing studies in the future. Finally, we argue that aspects of the study design that are often neglected or overlooked (such as the onboarding of participants, tutorials, training, etc.) can have a big role in the results of a study and can potentially impact the conclusions that the researchers can draw from the study.
Submissions of original research that use Large Language Models (LLMs) or that study their behavior, suddenly account for a sizable portion of works submitted and accepted to visualization (VIS) conferences and similar venues in human-computer interaction (HCI). In this brief position paper, I argue that reviewers are relatively unprepared to evaluate these submissions effectively. To support this conjecture I reflect on my experience serving on four program committees for VIS and HCI conferences over the past year. I will describe common reviewer critiques that I observed and highlight how these critiques influence the review process. I also raise some concerns about these critiques that could limit applied LLM research to all but the best-resourced labs. While I conclude with suggestions for evaluating research contributions that incorporate LLMs, the ultimate goal of this position paper is to simulate a discussion on the review process and its challenges.
The generation and presentation of counterfactual explanations (CFEs) are a commonly used, model-agnostic, approach to helping end-users reason about the validity of AI/ML model outputs. By demonstrating how sensitive the model's outputs are to minor variations, CFEs are thought to improve understanding of the model's behavior, identify potential biases, and increase the transparency of 'black box models'. Here, we examine how CFEs support a diverse audience, both with and without technical expertise, to understand the results of an LLM-informed sentiment analysis. We conducted a preliminary pilot study with ten individuals with varied expertise from ranging NLP, ML, and ethics, to specific domains. All individuals were actively using or working with AI/ML technology as part of their daily jobs. Through semi-structured interviews grounded in a set of concrete examples, we examined how CFEs influence participants' perceptions of the model's correctness, fairness, and trustworthiness, and how visualization of CFEs specifically influences those perceptions. We also surface how participants wrestle with their internal definitions of 'explainability', relative to what CFEs present, their cultures, and backgrounds, in addition to the, much more widely studied phenomena, of comparing their baseline expectations of the model's performance. Compared to prior research, our findings highlight the sociotechnical frictions that CFEs surface but do not necessarily remedy. We conclude with the design implications of developing transparent AI/ML visualization systems for more general tasks.