• 学术搜索
  • 科研智能体
    • Research Labs
    • AI 阅读
    • AI 文库
    • 深度研究
    • 学者亮点
  • 学术资源
    • AI2000
    • 期刊/会议
    • 学者库
    • 学术API
      MCP&Skill
    • 溯源树
    • 数据集
  • 知识沉淀
    • 学术空间
订阅小程序
旧版功能
aminer vip
开通会员低至0.73元/天
一次搞定AI科研
立即登录
  • English
  • 联系方式
    Design Studies

    Design Studies

    JournalISSN 0142-694XeISSN 1872-6909中科院 工程技术 1区

    年发文量

    研究主题

    论文(2063)

    排序
    1NewSpecial Issue: Doctoral Design Dialogues Editorial
    Jess Berry
    2026
    引用
    AI阅读
    加入学术空间
    2Navigating from Stimulus Exposure to Idea Generation: How Creator Traits and Stimulus Use Behavior Shape Creative Outcomes
    Xuefeng Zhang, Jiahao Zhang, Chao Shen

    While prior work has predominantly focused on the direct effects of stimulus characteristics, such as relatedness and rating, on creative outcomes, it has often overlooked the intervening cognitive processes and individual differences. To address this gap, we draw on the information adoption model and conduct two experimental studies. Both studies show that stimulus relatedness and rating increase perceived usefulness, which in turn promotes subsequent stimulus use. However, creator traits, that is, domain-specific knowledge and need for cognition, attenuate this relationship. The second study further reveals the dual role of stimulus use behavior. Use directly leads to more conforming and fewer novel ideas but does not significantly affect idea quantity. Moreover, deeper use weakens the positive effect of stimulus rating on idea conformity and mitigates the negative effects of both relatedness and rating on idea novelty. These findings clarify the appraisal-use pathway, specify how creator traits shape evaluation, and demonstrate that the depth of external stimulus use serves not only as an outcome but also as a key moderator in the creative process. (c) 2026 Elsevier Ltd. All rights are reserved, including those for text and data mining, AI training, and similar technologies.

    2026
    引用
    AI阅读
    加入学术空间
    3The Spectrum of Non-Human Agency: Rethinking Participation in Multispecies Placemaking
    Giulia Gualtieri,Oana Druta,Pieter van Wesemael, Evert-Jan Velzing

    This paper advances participatory urban design by introducing the Spectrum of Non-Human Agency, a framework that systematically incorporates non-human actors into design processes. While participatory approaches have traditionally centered on human actors, increasing ecological pressures demand models that acknowledge the active role of non-human communities. The spectrum adapts and extends stakeholder participation models to account for ecological and multispecies processes, aligning levels of non-human agency with design phases, and translating them into operational conditions. Grounded in a qualitative analysis of 38 nature-inclusive design cases and four in-depth case studies, the framework provides both conceptual and methodological tools for assessing how non-human agency unfolds across design phases. The findings reveal that nonhuman actors are often engaged during early phases as sources of ecological data, while their influence frequently diminishes during implementation and long-term stewardship. However, selected cases demonstrate how non-human actors can assume co-creative and autonomous roles, challenging anthropocentric design norms. In doing so, the study proposes multispecies placemaking as a pathway for extending participatory urban design, positioning non-human actors as partners in shaping more adaptive, ecologically attuned, and relational urban environments. (c) 2026 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).

    2026引用:1
    引用
    AI阅读
    加入学术空间
    4Evolving Pattern-Based Approaches for Interdisciplinary Collaboration in Ecology and Design
    Zoe Meherell, Gini Lee,Mark J. McDonnell, Amy K. Hahs

    Pattern languages emerged in the 1960s as a means to share architectural design knowledge in a way that would empower people to participate in the design of their own environments. Since then, they have been adapted for other disciplines and purposes resulting in a proliferation of patterns and developments to the underlying approach. While there is now a substantial body of pattern-based literature, there are few publications that consider the discourse across multiple disciplines, or which seek to identify key developments within the evolution of the pattern-approach. This paper addresses these gaps through a synthesis of the pattern literature from multiple disciplines and identifies three phases of evolution: 1) invention of the original pattern-approach within architecture, 2) adaptation by software designers resulting in documented methodological advances, and 3) proliferation across many fields leading to an increasing sophistication and diversity of applications. Throughout this evolution, the pattern-format and pattern-writing methods have enabled knowledge-sharing and collaboration, contributing to advances in practice. This paper proposes schematic pattern-graphics as a further innovation that can enhance the existing pattern-approach. By facilitating knowledge co-development and strengthening interdisciplinary communication, the pattern approach now has greater potential to inform ecological design practices and thereby help address biodiversity loss and other environmental challenges. (C) 2026 The Authors. Published by Elsevier Ltd.

    2026
    引用
    AI阅读
    加入学术空间
    5Democratising Discursive Design: Co-creation of Digital Patient Stories for COPD Care
    Qingfan An, Christoffel Kuenen,Karin Wadell

    Discursive Design positions design as a form of discourse, creating opportunities for reflection and debate, and offering an alternative approach to healthcare interventions. Democratising the development of its artefacts is essential to address challenges identified in current Discursive Design projects such as limited multidimensional problem exploration, inadequate localisation of issues, and the neglect of positive, inspiring discourses. In this study, we adopted cocreation as a democratic methodology to tackle these challenges. Co-creation ensured that voices of all participating stakeholders were actively and meaningfully represented throughout the design process. We co-created digital patient stories for chronic obstructive pulmonary disease (COPD) care, using discursive materials to encourage deeper exploration and reflection during the process. Throughout the process, we observed how discursive materials were integrated at different stages of co-creation and reflected on their impact in healthcare design process. We also explored the role of ethnographic elements embedded within co-creation practices and how they might enhance the potential of digital patient stories as Discursive Design artefacts, offering more nuanced and empowering ways to address complex healthcare challenges. (c) 2026 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).

    2026
    引用
    AI阅读
    加入学术空间
    立即登录,查看全部 2063 篇论文

    高被引作者

    作者引用发文
    Nigel Cross646658
    Kees Dorst514015
    John Gero329716
    Gabriela Goldschmidt265815
    J.S Gero26085
    Rivka Oxman242516
    Steven M. Smith23003
    Nathan Crilly223613
    Masaki Suwa18793
    Terry Purcell18715

    高产作者

    作者引用发文
    Nigel Cross646658
    Stanley Moody5832
    Peter Lloyd84720
    Philip Cash97020
    Henry Sanoff17718
    Michael Tovey63917
    John Gero329716
    Rivka Oxman242516
    Kees Dorst514015
    Gabriela Goldschmidt265815

    相关期刊

    Digital Creativity
    CoDesign
    International Journal of Design
    International Journal of Design Creativity and Innovation
    Design Issues
    She Ji
    Journal of Design Research
    Design Journal
    She Ji: The Journal of Design, Economics, and Innovation
    She Ji-The Journal of Design Economics and Innovation