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    Ergonomics in Design

    Ergonomics in Design

    JournalISSN 1064-8046eISSN 2169-5083中科院 工程技术 4区

    年发文量

    研究主题

    论文(1385)

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    1Using an Automatic Speech Recognition Multi-Modal System in Order Selection in a Cold Storage Facility
    David Goomas

    This field study evaluated a wireless, wearable Automatic Speech Recognition (ASR) multi-modal system—consisting of an Android™ device, headset with a microphone, and ring scanner—for product selection in a cold storage facility. Conditions in these facilities are harsh, with temperatures ranging from −25 to −29 C, noise levels of 70–95 dBA from compressors, evaporator fans, and blast freezers, and icy floor surfaces. The ASR multi-modal system replaced radio frequency handheld scanners that were previously used for order selection. The implementation was instrumental in increased order-selection efficiency by about 30%, improved work quality, and enhanced ergonomics. All order selectors reported satisfaction with the ASR multi-modal system.

    2026
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    2Anthropometry-Based Human-Centered Design and Material Engineering of a Walking Aid for Children with Cerebral Palsy
    Morad Etier, Ammar Jaradat, Qusai Al-Mahdawi, Majd Shahin, Alaa Mustafa, Raghad Abu-Mayaleh, Mohammed S. Obeidat, Tharwa Shqairat

    Cerebral palsy (CP) is a neurological disorder characterized by impaired movement, balance difficulties, abnormal muscle tone, and motor dysfunction resulting from brain damage during early developmental stages of birth. These impairments significantly influence a child’s ability to perform daily activities and lead an independent life. Therefore, providing appropriate assistive mobility devices is essential to enhance mobility, safety, and overall quality of life for children with CP. Walking aids are commonly used rehabilitation devices designed to support movement and promote independence. Many existing walking aids are not designed using anthropometric data representative of the geographical population for which they are intended, which may reduce their ergonomic suitability. This study addresses this limitation by developing a local anthropometric database for Jordanian children with CP aged 1–5 years. Anthropometric measurements were collected and analyzed to support ergonomic design requirements. Based on these measurements, dimensional requirements were established and translated into a conceptual computer-aided design (CAD) of an adjustable walking aid. The proposed conceptual design incorporates appropriate dimensional specifications derived from the collected anthropometric data to ensure comfort, stability, and safety. Jansen mechanism of motion is applied to the new design to promote children mobility. The proposed walking aid is intended to accommodate children with CP within the 1–5-year age group, facilitating improved mobility and supporting their participation in daily activities and rehabilitation programs.

    2026
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    3Sympathetic Activation and Vagal Suppression in VR Gaming Genres: Exergames Vs. Survival Horror
    Anantha Ubaradka, Prachi Verma, Manish Sridharan,Sanjram Premjit Khanganba

    The current study compared the psychophysiological effects of Virtual Reality (VR) exergaming ( Beat Saber ) and survival horror ( Resident Evil ). We assessed flow, cognitive workload, and cybersickness along with autonomic responses via heart rate (HR) and heart rate variability (HRV). The results showed that VR exergame and survival horror produced similar levels of flow experiences, but survival horror induced greater cognitive workload, while the exergame elicited stronger cardiovascular activation. Both genres showed autonomic engagement through distinct physiological pathways. Findings highlight specific cognitive and physiological demands across the two VR gaming genres.

    2026
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    4Potential Limitations Measuring Immersion and Presence in Simulated Microgravity VR Environments
    Megan B. Keaster, Helen M. Randel, Nicholas J. Kelling

    Virtual reality has become more cost effective for training in microgravity, however, its effectiveness depends on how immersed and present users feel in the virtual environment. Participants in this study experienced simulated microgravity in a virtual reality environment while standing and while suspended. After each condition, they completed surveys measuring immersion and presence. These surveys detected no differences between conditions. However, additional items showed that participants felt more weightless in the suspended condition. This highlights the importance of selecting appropriate surveys that match the specific characteristics of the virtual reality environment being studied, especially for extreme conditions like microgravity.

    2026
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    5Introduction to the Special Issue on Trust in Artificial Intelligence
    Stephen L. Dorton
    2026
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    高被引作者

    作者引用发文
    Peter Hancock124930
    Christopher D. Wickens5343
    Doug Griffith45812
    John P. Obusek4461
    Eduardo Salas37512
    Raja Parasuraman3554
    Richard J. Jagacinski3352
    David B. Kaber3352
    Glenn Wilson3352
    Erik S. Connors3171

    高产作者

    作者引用发文
    Peter Hancock124930
    Arathi Sethumadhavan11724
    Brian Peacock12420
    John Senders5612
    Arthur D. Fisk21912
    Doug Griffith45812
    Eduardo Salas37512
    William F. Moroney6011
    H.Harvey Cohen789
    Francisco Rebelo38

    相关期刊

    Computer-Human Interaction Research and Applications
    Human-Computer Interaction (CSREA)
    Interaction Homme-Machine
    Intelligent Human Systems Integration
    Message Understanding Conference
    Theoretical issues in ergonomics science
    Journal of usability studies
    Journal of Cognitive Engineering and Decision Making
    International Journal of Human Factors and Ergonomics
    The Japanese Journal of Ergonomics