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    Eurasip Journal on Audio, Speech, and Music Processing

    Eurasip Journal on Audio, Speech, and Music Processing

    JournalISSN 1687-4714eISSN 1687-4722中科院 计算机科学 4区

    年发文量

    研究主题

    论文(663)

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    1Improving Weakly Supervised ASR from TV Subtitles Via Refinement and Adversarial Training
    Xinnian Zhao,Hugo Van Hamme

    Automatic speech recognition (ASR) systems typically require large volumes of high-quality transcribed speech. In low-resource settings, where accurate verbatim transcripts are scarce, weakly supervised (WS) sources provide a practical alternative. In this work, we use the audio, subtitle texts, and subtitle timestamps from 16 television programs broadcast by the Vlaamse Radio- en Televisieomroeporganisatie (VRT, Flemish Radio and Television Broadcasting Organisation) as WS resources for ASR training. We examine the value of subtitles by comparing them with pseudo transcripts generated by existing ASR models, which are commonly used in WS ASR. Since TV subtitles are often imperfectly aligned with speech, we first propose a subtitle refinement pipeline that uses Whisper-based pseudo transcriptions, forced alignment, and subtitle-specific processing to produce better-aligned training pairs. We then introduce a more flexible end-to-end alternative based on adversarial training, which models text predictions at the distribution level and reduces the reliance on precise text–speech alignment. Experiments with different ASR backbones show that training on refined subtitles substantially improves recognition performance over raw subtitles and direct pseudo-transcript supervision. The adversarial approach achieves competitive overall performance while offering a simpler training framework for more weakly aligned settings.

    2026
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    2Parameter-efficient ASR for Tamil-English Code-Mixed Speech Using LoRA and QLoRA Techniques
    Suhasini S., Bharathi B.

    For automated speech recognition (ASR) systems, code-switched speech in which speakers alternate between two or more languages in a single utterance presents substantial difficulties, especially when it comes to Tamil-English languages. By creating a robust code-switched corpus and a parameter-efficient ASR system specifically suited for Tamil-English multilingual settings, this work seeks to address the difficulties. We employ the Whisper ASR model, which has been optimized by parameter-efficient adaptation methods like Quantized LoRA (QLoRA) and Low-Rank Adaptation (LoRA). These techniques allow huge pre-trained models to be scaled and resource-efficiently customized to the distinct linguistic and phonetic features of Tamil-English code-switched communication. Additionally, we suggest optimization techniques to raise the recognition accuracy of Tamil-English code-mixed combi-nations. With a Word Error Rate (WER) of 32.4

    2026引用:1
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    3Attention-based Time–frequency Aggregated Tokens for Sound Event Classification in Basketball Game
    Yunhao Zhao,Lifang Wu,Zeyu Xi, Haoying Sun, Yue Yao

    With the rapid advancement of computer technology, its application in basketball game analysis has become a prominent research focus. Sound events in basketball games encapsulate critical game-related information. However, research on sound event classification in basketball games remains in its early stages. This research systematically analyzes the sound events in basketball games, and constructs an open-source dataset of sound events in basketball games, which is characterized by larger scale and more diverse categories. Furthermore, a deep learning-based sound event classification method integrating convolutional neural network with the transformer architecture is proposed. The proposed method employs a time–frequency feature aggregation approach to effectively capture both local time–frequency characteristics and global dependencies within audio signals, enabling precise sound event classification. Experimental results demonstrate that the proposed classification method significantly outperforms traditional methods across multiple evaluation metrics, offering a novel and effective solution for sound event analysis in basketball games. The proposed sound events dataset in basketball games will be available at https://github.com/holhouse/Sound-Event-Dataset-in-Basketball-Game.

    2026
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    4Content-based Music Clustering: Evaluating Features and Comparative Analysis
    Salomea Przedlacka, Piotr Bilski

    This study explores content-based clustering using features from the Free Music Archive (FMA) dataset. A diverse feature selection pipeline—including mRMR, SHAP, LightGBM importance, Pearson correlation, and Chi-square tests—was used to refine the dataset, resulting in a reduced set of key features. Multiple clustering methods, including K-Means, Birch, Self-Organizing Maps (SOM), Gaussian Mixture Models (GMM), and Fuzzy-CMeans were evaluated across k values from 7 to 40. To assess clustering quality, we applied internal validation metrics and class imbalance measures. Additionally, we introduce an unsupervised centroid-variation analysis to assess feature contributions, providing a direct measure of how audio descriptors differentiate cluster structure. Our findings emphasize the critical role of feature selection in shaping clustering outcomes. By combining internal validation and model interpretation tools that assess feature contributions, we provide evaluation of clustering quality and feature relevance. Our results show that simple clustering models such as K-Means often outperform more complex methods when applied to well-selected audio features, and segment-level features derived from Laplacian segmentation impacts the variance in the cluster structure.

    2026
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    5Identification and Matching of Room Acoustics with Moving Head-Worn Microphone Arrays
    Thomas Deppisch,Sebastià V. Amengual Garí,Paul Calamia,Jens Ahrens

    Head-worn devices such as smartglasses and headsets are the predominant form factor for augmented reality and telepresence applications, where real-world environments are augmented with virtual sound sources. For these sources to appear perceptually convincing, the acoustics of their virtual environment must closely match the room acoustics of the physical space. Estimating room impulse responses (RIRs) in this setting is challenging because practical scenarios require small arrays that continuously move with the user’s head. This study presents a method for the blind identification of RIRs from speech signals captured with a moving head-worn microphone array and the subsequent rendering of virtual sound sources based on perceptually relevant acoustic parameter estimates. A motion-aware signal model that estimates spatial RIRs as sound field coefficients and incorporates position tracking data is compared against an omnidirectional model and a baseline. Numerical results show that the motion-aware model provides the most accurate acoustic parameter estimates when used in an informed setting with the true reference signal. In the blind setting, however, its advantage largely diminishes. In a listening experiment, renderings based on the omnidirectional model are rated as most similar to the reference condition and are most often associated with the correct room significantly above chance. The findings highlight the practical relevance of the proposed framework, with the omnidirectional model offering robust and perceptually convincing performance, while the motion-aware model remains promising for parameter estimation.

    2026
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    高被引作者

    作者引用发文
    Ioannis P. Vlahavas7861
    Konstantinos Trochidis7861
    George Kalliris7861
    Grigorios Tsoumakas7861
    Tuomas Oskari Virtanen4275
    Annamaria Mesaros3603
    Habib Hamam3382
    Longbiao Wang2896
    Beghdad Ayad2711
    Fatiha Djebbar2711

    高产作者

    作者引用发文
    Toon Van Waterschoot13814
    Sharon Gannot15711
    Weiqiang Zhang15811
    Torre Toledano1209
    Javier Tejedor2139
    Jia Liu1249
    Yasuo Ariki978
    Michael Johnson1378
    Tetsuya Takiguchi978
    Changchun Bao377

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