
In this work we describe the system from Natural Language Processing group at Arizona State University for the TextGraphs 2019 Shared Task. The task focuses on Explanation Regeneration, an intermediate step towards general multi-hop inference on large graphs. Our approach consists of modeling the explanation regeneration task as a learning to rank problem, for which we use state-of-the-art language models and explore dataset preparation techniques. We utilize an iterative re-ranking based approach to further improve the rankings. Our system secured 2nd rank in the task with a mean average precision (MAP) of 41.3% on the test set.
Text adventure games, in which players must make sense of the world through text descriptions and declare actions through text descriptions, provide a stepping stone toward grounding action in language. Prior work has demonstrated that using a knowledge graph as a state representation and question-answering to pre-train a deep Q-network facilitates faster control policy transfer. In this paper, we explore the use of knowledge graphs as a representation for domain knowledge transfer for training text-adventure playing reinforcement learning agents. Our methods are tested across multiple computer generated and human authored games, varying in domain and complexity, and demonstrate that our transfer learning methods let us learn a higher-quality control policy faster.
Representations in the hidden layers of Deep Neural Networks (DNN) are often hard to interpret since it is difficult to project them into an interpretable domain. Graph Convolutional Networks (GCN) allow this projection, but existing explainability methods do not exploit this fact, i.e. do not focus their explanations on intermediate states. In this work, we present a novel method that traces and visualizes features that contribute to a classification decision in the visible and hidden layers of a GCN. Our method exposes hidden cross-layer dynamics in the input graph structure. We experimentally demonstrate that it yields meaningful layerwise explanations for a GCN sentence classifier.
Paraphrases are important linguistic resources for a wide variety of NLP applications. Many techniques for automatic paraphrase mining from general corpora have been proposed. While these techniques are successful at discovering generic paraphrases, they often fail to identify domain-specific paraphrases (e.g., staff, concierge in the hospitality domain). This is because current techniques are often based on statistical methods, while domain-specific corpora are too small to fit statistical methods. In this paper, we present an unsupervised graph-based technique to mine paraphrases from a small set of sentences that roughly share the same topic or intent. Our system, Essentia, relies on word-alignment techniques to create a word-alignment graph that merges and organizes tokens from input sentences. The resulting graph is then used to generate candidate paraphrases. We demonstrate that our system obtains high quality paraphrases, as evaluated by crowd workers. We further show that the majority of the identified paraphrases are domain-specific and thus complement existing paraphrase databases.
The TextGraphs-13 Shared Task on Explanation Regeneration (Jansen and Ustalov, 2019) asked participants to develop methods to reconstruct gold explanations for elementary science questions. Red Dragon AI’s entries used the language of the questions and explanation text directly, rather than a constructing a separate graph-like representation. Our leaderboard submission placed us 3rd in the competition, but we present here three methods of increasing sophistication, each of which scored successively higher on the test set after the competition close.