
Abstrack - PT. Pijar Sukma is a furniture industry company, located in Jepara, Central Java. PT. Pijar Sukma is having problems that customer order requests cannot be fulfilled according to production targets. So companies need tools that can measure performance. This research uses the performance prism method which involves stakeholders so that they can form the sides of the prism, namely satisfaction, contribution, strategy, process, and capability. From these methods used to compile key performance indicators (KPIs), 30 KPIs were produced based on satisfaction and contributions in the design that had been prepared, there were 10 strategic KPIs, 10 process KPIs, and 10 capability KPIs that were weighted through the analytical hierarchy process (AHP) method, then scored using the analytical hierarchy process (AHP) method. OMAX to provide an actual value with a score of 1-10 on each KPI and the traffic light system as a color assignment, namely green means very good / the target is maximally appropriate, yellow is quite good / the target has not reached the maximum, and red means bad / the target has not been maximized . The results of the processing and calculation show that the company's performance index value of 2.836 is categorized as red with an actual value of 3.00, meaning the company has achieved the performance measurement plan but has not reached the set target so that the company can maintain good performance and make changes to poor performance by improving performance in red. Key words: Key Performance Indicators (KPI), Performance Prism, Analytical Hierarchy Process (AHP), Objective Matrix (OMAX), and Traffic Light System.
The Semarang City Government is currently developing tourism potential in the Semarang City area. However, the number of tourist attractions in the city of Semarang makes tourists who come to the city of Semarang to be confused to visit the tourist attractions that will be visited. In this study the authors provide solutions for grouping based on the type of tour such as religious tourism, environmental tourism, water tourism, nature tourism and education tourism. The use of the Dijkstra algorithm will be used to help find solutions to visit these tourist attractions. In this system the Google Maps API will be used to display spatial data to indicate the route to be passed. System design to create a Geographic Information System using the Unified Modeling Language (UML). Tourists later use this application by entering the initial location information and the location you want to get to get the route. Based on testing that has been done the system is able to display information on the route it travels will be bypassed by tourists. The results of research and field studies that have been carried out, can be concluded from the user acceptance testing in terms of usefulness of 89.5%, in terms of use of 89.3%, in terms of appearance of 89.5%, and in terms of accuracy of 87.6%, that is strongly agree.
E-Commerce has had a major impact on social and economic growth in society. However, E-Commerce system is not always profitable for UMKM actors themselves, there are several factors that cause UMKM quality assessments to decline from tight competitiveness. Many consumers consider buying products from the many existing E-Commerce systems. For this reason, this goal is to implement a decision support system in determining E-Commerce using the TOPSIS method with AHP method. Of course, in implementing a decision support system, it is necessary to have assessment criteria and a number of alternatives that will be used as a reference to determine E-Commerce for UMKM by calculating the TOPSIS method which will produce the final result of the value of each E-Commerce in the form of ranking. From research conducted on 38 UMKM in Tuban Regency, the results of E-Commerce Shopee are 60.5%, Tokopedia 15.8%, Blibli 10.5%, Lazada 7.9% and Bukalapak 5.3%. The data will be grouped from each alternative to find the average value based on predetermined criteria and calculated using the TOPSIS method AHP method, it can be concluded that the E-Commerce that is widely used by UMKM in the Tuban Regency area is Shopee > Tokopedia > Bukalapak > Lazada > Blibli. while with AHP resulted in the order of Tokopedia > Shopee > Bukalapak > Blibli > Lazada.
Multiple intelligences or commonly called multiple intelligences are various skills and talents that students have to solve various problems in learning. The problem in this research is how is the process of developing applications for determining multiple intelligences for junior high school students using the method web-based Likert scale?, how is the feasibility of the application for determining multiple intelligences for junior high school students using the web-based Likert scale method?, and how is the effectiveness of using the application for determining multiple intelligences for junior high school students using the web-based Likert scale method?. In the development of this web-based application system using the PHP programming language and MySQL database. This type of research is research and development (R&D) with the Likert scale method. With a population of 21 students of SMP Negeri 2 Sayung Demak and a sample of 21 students of class VIII F. Based on the User Acceptance Test for students, it produced a number of results covering several aspects, namely in terms of usability, in terms of convenience and in terms of appearance, it produced an average percentage of 84%. These results are included in the criteria for strongly agree.
Design is one of the important stages in building applications, also in building applications based on augmented reality. Augmented reality can visualize images into 3D forms for rattan furniture objects. This study aims to design applications in the introduction of furniture, so that the introduction of interior furniture is carried out through applications without having to go to furniture sales locations. There are 5 pieces of furniture that are included in the design of augmented reality-based applications, namely tables, chairs, sofas, cabinets, and baskets. Interface design using balsamiq wireframes. The design is also carried out by describing the design description through storyboards. Designing the use of augmented reality through image content on cards that function as markers. The data collection method used to design the application is the method of observation and literature.