Fingerspelling is a critical component of British Sign Language (BSL), used to spell proper names, technical terms, and words that lack established lexical signs. Fingerspelling recognition is challenging due to the rapid pace of signing and common letter omissions by native signers, while existing BSL fingerspelling datasets are either small in scale or temporally and letter-wise inaccurate. In this work, we introduce a new large-scale BSL fingerspelling dataset, FS23K, constructed using an iterative annotation framework. In addition, we propose a fingerspelling recognition model that explicitly accounts for bi-manual interactions and mouthing cues. As a result, with refined annotations, our approach halves the character error rate (CER) compared to the prior state of the art on fingerspelling recognition. These findings demonstrate the effectiveness of our method and highlight its potential to support future research in sign language understanding and scalable, automated annotation pipelines. The project page can be found at https://taeinkwon.com/projects/fs23k/.
Understanding motion in video is a fundamental challenge for visual learning, as frame-to-frame change entangles two sources of dynamics: camera motion and object motion. This decomposition has remained underexplored in representation learning, partly because these factors are tightly coupled in natural videos and difficult to supervise separately. Yet recovering it is important for learning robust motion representations that separate meaningful object dynamics from camera-induced variation. We study whether such structured motion representations can be recovered from frozen features of a pretrained image vision transformer. We propose the Structured Dynamics Model (SDM), which explicitly separates the dominant source of temporal change from residual dynamics through future-feature prediction, rather than representing video change with a single entangled latent or with unstructured, spatially dense transition tokens. Training combines self-supervised learning on real video with weak supervision of scene dynamics on synthetic Kubric data. We evaluate SDM on ProbeMotion, a new evaluation suite spanning synthetic and real videos with camera motion, object motion, and combined dynamics. SDM outperforms backbone baselines using global CLS or average-pooled features, and compares favorably to strongly supervised representations such as VGGT on several probes, despite using substantially weaker supervision. These results suggest that pretrained image models can be readily repurposed into structured video-dynamics representations, providing a useful inductive bias for learning and analyzing latent video dynamics.
Driven by next-token prediction, NLP shifted from task-specific models into powerful generalist foundation models. What, then, is the equivalent catalyst needed to achieve a general-purpose model in computer vision? In this paper, we contend that large-scale text-to-video generation serves as a strong pre-training paradigm for computer vision, providing the necessary spatiotemporal priors, vision-language alignment, and scalability required for general visual intelligence. We introduce GenCeption, which leverages a pre-trained video generative diffusion backbone to define a feed-forward perception model, capable of performing various vision tasks steered by text instructions. Empirical results demonstrate that GenCeption achieves state-of-the-art performance across a diverse suite of tasks, including depth, surface normal, and camera pose estimation, expression-referring segmentation, and 3D keypoint prediction, often matching or surpassing specialized models (e.g. DepthAnything3, SAM3, D4RT, VGGT-Omega, Sapiens, David, Genmo, and Lotus-2). Furthermore, the video generative pretrained backbone outperforms alternative pretraining paradigms (e.g., V-JEPA, and Video MAE) under comparable settings. Importantly, GenCeption exhibits preliminary data and model scaling properties along with exceptional data efficiency, where it achieves comparable performance with leading models like D4RT and VGGT-Omega with 7 to 500 less training data. Finally, GenCeption also exhibits intriguing emergent behaviors: a model trained exclusively on synthetic human videos generalizes to real-world footage and out-of-distribution object categories (e.g., animals and robots). These findings suggest that video generation is not merely a synthesis tool, but a foundational path toward generalist vision intelligence for the physical world. Project page: https://genception.github.io
In this paper, we present WISE, an open-source audiovisual search engine which integrates a range of multimodal retrieval capabilities into a single, practical tool accessible to users without machine learning expertise. WISE supports natural-language and reverse-image queries at both the scene level (e.g. empty street) and object level (e.g. horse) across images and videos; face-based search for specific individuals; audio retrieval of acoustic events using text (e.g. wood creak) or an audio file; search over automatically transcribed speech; and filtering by user-provided metadata. Rich insights can be obtained by combining queries across modalities – for example, retrieving German trains from a historical archive by applying the object query "train" and the metadata query "Germany", or searching for a face in a place. By employing vector search techniques, WISE can scale to support efficient retrieval over millions of images or thousands of hours of video. Its modular architecture facilitates the integration of new models. WISE can be deployed locally for private or sensitive collections, and has been applied to various real-world use cases. Our code is open-source and available at https://gitlab.com/vgg/wise/wise.
The goal of this work is to develop a universal approach for aligning subtitles (i.e., spoken language text with corresponding timestamps) to continuous sign language videos. Prior approaches typically rely on end-to-end training tied to a specific language or dataset, which limits their generality. In contrast, our method Segment, Embed, and Align (SEA) provides a single framework that works across multiple languages and domains. SEA leverages two pretrained models: the first to segment a video sequence into individual signs and the second to embed each sign video clip into a shared latent space with text. Alignment is subsequently performed with a lightweight dynamic programming procedure that runs efficiently on CPU within a minute, even for hour-long episodes. SEA is flexible and can adapt to a wide range of scenarios, utilizing resources from small lexicons to large continuous corpora. Experiments on four sign language datasets demonstrate state-of-the-art alignment performance, highlighting the potential of SEA to generate high-quality parallel data for advancing sign language processing.
We introduce the "single-life" learning paradigm, where we train a distinct vision model exclusively on egocentric videos captured by one individual. We leverage the multiple viewpoints naturally captured within a single life to learn a visual encoder in a self-supervised manner. Our experiments demonstrate three key findings. First, models trained independently on different lives develop a highly aligned geometric understanding. We demonstrate this by training visual encoders on distinct datasets each capturing a different life, both indoors and outdoors, as well as introducing a novel cross-attention-based metric to quantify the functional alignment of the internal representations developed by different models. Second, we show that single-life models learn generalizable geometric representations that effectively transfer to downstream tasks, such as depth estimation, in unseen environments. Third, we demonstrate that training on up to 30 hours from one week of the same person's life leads to comparable performance to training on 30 hours of diverse web data, highlighting the strength of single-life representation learning. Overall, our results establish that the shared structure of the world, both leads to consistency in models trained on individual lives, and provides a powerful signal for visual representation learning.
The flexibility and accuracy of methods for automatically counting objects in images and videos are limited by the way the object can be specified. While existing methods allow users to describe the target object with text and visual examples, the visual examples must be manually annotated inside the image, and there is no way to specify what not to count. To address these gaps, we introduce novel capabilities that expand how the target object can be specified. Specifically, we extend the prompt to enable what not to count to be described with text and/or visual examples, introduce the concept of `pseudo-exemplars' that automate the annotation of visual examples at inference, and extend counting models to accept visual examples from both natural and synthetic external images. We also use our new counting model, CountGD++, as a vision expert agent for an LLM. Together, these contributions expand the prompt flexibility of multi-modal open-world counting and lead to significant improvements in accuracy, efficiency, and generalization across multiple datasets.
Understanding and reconstructing the complex geometry and motion of dynamic 4D scenes from video remains a formidable challenge in computer vision. This paper introduces D4RT, a simple yet powerful feedforward network designed to efficiently solve this task. D4RT utilizes a unified transformer architecture to jointly infer depth, spatio-temporal correspondence, and full camera parameters from a single video. Its core innovation is a novel mechanism that sidesteps the heavy computation of dense, per-frame decoding and the complexity of managing multiple, task-specific decoders. Our unified decoding interface allows the model to independently and efficiently probe the 3D position of any point in space and time. The result is a lightweight and highly scalable method that enables remarkably efficient training and inference. We demonstrate that our approach sets a new state-of-the-art, outperforming previous methods across a wide spectrum of 4D reconstruction tasks.
We present Recurrent Video Masked-Autoencoders (RVM): a novel video representation learning approach that uses a transformer-based recurrent neural network to aggregate dense image features over time, effectively capturing the spatio-temporal structure of natural video data. RVM learns via an asymmetric masked prediction task requiring only a standard pixel reconstruction objective. This design yields a highly efficient “generalist” encoder: RVM achieves competitive performance with state-of-the-art video models (e.g. VideoMAE, V-JEPA) on video-level tasks like action recognition and point/object tracking, while also performing favorably against image models (e.g. DINOv2) on tasks that test geometric and dense spatial understanding. Notably, RVM achieves strong performance in the small-model regime without requiring knowledge distillation, exhibiting up to 30x greater parameter efficiency than competing video masked autoencoders. Moreover, we demonstrate that RVM's recurrent nature allows for stable feature propagation over long temporal horizons with linear computational cost, overcoming some of the limitations of standard spatio-temporal attention-based architectures. Finally, we use qualitative visualizations to highlight that RVM learns rich representations of scene semantics, structure, and motion.
Can one perceive a video's content without seeing its pixels, just from the camera trajectory-the path it carves through space? This paper is the first to systematically investigate this seemingly implausible question. Towards this end, we propose a contrastive learning framework to train CamFormer, a dedicated encoder that projects camera pose trajectories into a joint embedding space, aligning them with natural language. We find that, contrary to its apparent simplicity, the camera trajectory is a remarkably informative signal to uncover video content. In other words, "how you move" can indeed reveal "what you are doing" (egocentric) or "observing" (exocentric). We demonstrate the versatility of our learned CamFormer embeddings on a diverse suite of downstream tasks, ranging from cross-modal alignment to classification and temporal analysis. Importantly, our representations are robust across diverse camera pose estimation methods, including both high-fidelity multi-sensored and standard RGB-only estimators. Our findings establish camera trajectory as a lightweight, robust, and versatile modality for perceiving video content.
Lumbar spine degeneration is a major contributor to chronic low back pain and is routinely assessed on MRI using ordinal grading systems, e.g. normal, mild, moderate, severe. Consequently, most approaches to train models to grade these MRIs formulate grading as a multi-class classification problem, treating ordinal grades as categorical, ignoring differences in misclassification severity, and imposing hard decision boundaries on a continuous disease process. This work explores modeling spinal degeneration as a continuous severity ranking problem. We introduce SpineRankNet, a framework that learns scalar severity scores from lumbar spinal MRI, and compare it against multi-class classification and ordinal regression. Using multiple degeneration measures from the Genodisc dataset, we show that a model trained using a ranking loss to produce a continuous score enables fine-grained ordering of MRI scans. Furthermore, the ordinal grading classes can be recovered from the score with comparable accuracy to those from a model trained directly for classification. The score learned by ranking even improves discrimination between more distant classes. Source code is available at https://github.com/spinetools/spineranknet.
Audio-text retrieval is crucial for bridging acoustic signals and natural language. While contrastive dual-encoder architectures like CLAP have shown promise, they are fundamentally limited by the capacity of small-scale encoders. Specifically, the text encoders struggle to understand complex queries that require reasoning or world knowledge. In this paper, we propose AuroLA, a novel contrastive language-audio pre-training framework that re-purposes Multimodal Large Language Models (MLLMs) as a unified backbone for retrieval. Specifically, we make three contributions: (i) we construct a scalable data pipeline that curates diverse audio from multiple sources and generates multi-granular captions, ranging from long descriptions to structured tags, via automated annotation; (ii) we adapt an MLLM for retrieval by prompting it to summarize the audio/text input and using the hidden state of a special token as audio/text embeddings. For model training, we devise a novel Hybrid-NCE loss, which employs multi-granular supervision and hard-negative reweighting to robustly align audio with diverse textual supervision; and (iii) we design an MLLM-based bidirectional re-ranking module that refines retrieval candidates through deep cross-modal interaction. Extensive experiments demonstrate that AuroLA consistently outperforms state-of-the-art models, including the recent PE-AV, while utilizing only approximately 1
While humans naturally gesture during speech, only a sparse subset of these movements are visually depictive and semantically linked to specific spoken words. Current multimodal models struggle to capture these semantic co-speech gestures, heavily bottlenecked by a lack of precisely annotated training data. To address this, we introduce the Gesture Recognition in the Wild (GRW) dataset, the first large-scale benchmark designed to map unconstrained human gestures to specific words with frame-accurate temporal boundaries. Comprising 156,688 manually annotated video clips, GRW spans a highly diverse 150-word taxonomy of physical actions, spatial descriptors, and abstract concepts. We leverage GRW to train video models to (a) classify gestures as semantic or not, (b) recognize the word corresponding to a co-speech gesture, and (c) temporally localize the gesture. We also use GRW to establish benchmarks for these three tasks.
Our objective is to build an embedding model that captures the nuanced relationship between a search query and candidate videos. We cover three aspects of nuanced retrieval: (i) temporal, (ii) negation, and (iii) multimodal. For temporal nuance, we consider chiral actions that need distinguishing between temporally opposite actions like "opening a door" vs. "closing a door". For negation, we consider queries with negators such as "not", "none" that allow user to specify what they do not want. For multimodal nuance, we consider the task of composed retrieval where the query comprises a video along with a text edit instruction. The goal is to develop a unified embedding model that handles such nuances effectively. To that end, we repurpose a Multimodal Large Language Model (MLLM) trained to generate text into an embedding model. We fine-tune it with a contrastive loss on text alone with carefully sampled hard negatives that instill the desired nuances in the learned embedding space. Despite the text-only training, our method achieves state of the art performance on all benchmarks for nuanced video retrieval. We also analyze how this improvement is achieved, and show that text-only training reduces the modality gap between text and video embeddings leading to better organization of the embedding space.
The objective of this paper is to match dictionary sign videos to corresponding signs in continuous signing videos, where a match is defined by the visual similarity alone - the handshape and motion relative to the body. To achieve this, we learn a prototype-structured sign embedding space from continuous video annotated with signs, where each learnable prototype corresponds to a sign class. Isolated dictionary videos are then mapped into this sign space, enabling the matching between dictionary exemplars and continuous sign instances. This design supports direct dictionary-guided sign matching through embedding similarity and naturally extends to unseen signs using only dictionary exemplars. Experiments on ASL-Citizen dictionary retrieval, ChaLearn OSLWL dictionary-to-continuous sign matching, and using BOBSL's CSLR2 evaluation for automatic sign annotation demonstrate strong generalisation across datasets, tasks and sign languages. Without benchmark-specific supervision, the learned representation transfers effectively across American, British, and Spanish Sign Languages, outperforming prior methods on all three benchmarks. Project page: https://www.robots.ox.ac.uk/ vgg/research/signmatch/
We study the connection between audio-visual observations and the underlying physics of a mundane yet intriguing everyday activity: pouring liquids. Given only the sound of liquid pouring into a container, our objective is to automatically infer physical properties such as the liquid level, the shape and size of the container, the pouring rate and the time to fill. To this end, we: (i) show in theory that these properties can be determined from the fundamental frequency (pitch); (ii) train a pitch detection model with supervision from simulated data and visual data with a physics-inspired objective; (iii) introduce a new large dataset of real pouring videos for a systematic study; (iv) show that the trained model can indeed infer these physical properties for real data; and finally, (v) we demonstrate strong generalization to various container shapes, other datasets, and in-the-wild YouTube videos. Our work presents a keen understanding of a narrow yet rich problem at the intersection of acoustics, physics, and learning. It opens up applications to enhance multisensory perception in robotic pouring.
Multi-camera systems are increasingly practical for robotics, AR/VR, and autonomous driving because complementary views reduce depth ambiguity and preserve visibility under occlusion. Existing point-tracking benchmarks, however, focus on a single video or static multi-camera rigs. None test long-term 3D point tracking across several synchronized views under camera motion. We introduce TAPVid-MV (Tracking Any Point in Video across Multiple Views), the first benchmark for this setting. It contains a curated set of 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks across seven subsets spanning indoor and outdoor domains, from robotics and human activity to driving and synthetic procedural scenes. We obtain these trajectories using dataset-specific auxiliary modalities: sensor depth, LiDAR, SLAM and SfM points, human meshes, posed object meshes, and simulation. Every sequence and trajectory is visually verified by human annotators. Across more than 30 baselines, no method comes close to solving the task. Surprisingly, existing multi-view point trackers do not consistently outperform monocular point trackers. By evaluating reconstruction and point tracking on the same datasets, TAPVid-MV helps distinguish errors in recovered geometry from errors in point correspondence. Through this joint analysis, we identify geometry recovery as a major bottleneck for accurate 3D point tracking. Beyond multi-view 3D point tracking, our released annotations support monocular 2D and 3D point tracking, future-trajectory prediction, and 4D reconstruction.
Objectives This study aims to assess the performance of a fully automated deep learning (DL) system for detecting active and structural magnetic resonance imaging (MRI) lesions of the sacroiliac joints (SIJs) in axial spondyloarthritis (axSpA), and validate its generalisability across independent clinical trial datasets. Methods A 2-stage automated pipeline was developed to delineate left and right SIJs and detect 5 MRI-defined lesion types: 1 active lesion: bone marrow oedema (BMO), 4 structural lesions: erosions, fat lesions, sclerosis, and ankylosis. Lesions were assessed at the quadrant or joint level using paired T1-weighted and Short Tau Inversion Recovery sequences. Models were trained on the MEASURE 1 trial (132 patients) using consensus-based labels to address multireader variability and evaluated on 2 independent datasets (PREVENT-555 patients; SURPASS-414 patients). Performance was assessed using area under the curve (AUC), balanced accuracy, sensitivity, specificity, and kappa, and interpreted against expert reader evaluations, done according to the Berlin SIJ scoring method. Results Across all datasets, automated SIJ lesion detection against expert evaluations achieved performance comparable with expert interreader agreement. Structural lesions showed the strongest performance, particularly ankylosis (MEASURE 1 AUC: 0.97, SURPASS AUC: 0.99; balanced accuracy: 0.95 and 0.97). Robust results were also observed for erosions and fat lesions. BMO detection showed consistently high AUCs (0.85-0.93) with lower balanced accuracy (0.72-0.74). Model performance generalised across datasets without additional training. Conclusions A fully automated DL-based approach can reliably detect active and structural SIJ MRI lesions in axSpA with robust external validation, supporting its potential use to enhance the consistency and scalability of MRI assessment in clinical trials and observational studies.
The objective of this paper is to improve radiological gradings measured on MRIs of spines, by resampling scans so that the new view planes are better aligned with the target anatomy than the original sparse images. To this end, we adapt 3D Gaussian Splatting to form a volumetric reconstruction starting from sparse anisotropic MRIs, and imaging planes aligned with the anatomy relevant for clinical evaluation are then sampled and rendered. The novel view plane is optimal for diagnostic radiological grading of the target anatomy, whereas the original MRI is not. The resampled scans are then used to predict ordinal severity grades of localised stenosis conditions in spinal MRIs. We compare our method against Voxel Interpolation resampling, which takes the average of inverse-distance weighted nearest neighbour intensities for each target coordinate. Experiments show that across all stenosis conditions, resampled scans using Gaussian Splatting produce more accurate stenosis gradings compared to the raw scans which do not include the complete anatomy in-plane, as well as images resampled using Voxel Interpolation.
Moving Object Segmentation (MOS) aims to discover, segment, and track objects that move independently of the camera. Current MOS methods, however, exhibit two fundamental limitations: they rely on pre-computed 2D auxiliary modalities such as optical flow or point trajectories that lack 3D geometric information, and they treat motion as a sequence-level attribute, overlooking the instantaneous motion state of each object. We address both by grounding MOS in 3D space and time, and propose GMOS, a framework that operates directly on RGB video to produce 3D-aware, temporally fine-grained segmentation of multiple moving objects, alongside a foreground–background variant GMOS-S for faster deployment. To support training and evaluation in this regime, we curate GMOS-2K, a dataset of 2,210 real-world videos with per-object temporal motion annotations drawn from five established Video Object Segmentation (VOS) benchmarks, and formalise MOS-I ("I" for instantaneous), a temporally fine-grained evaluation protocol with three complementary metrics. GMOS achieves state-of-the-art results across MOS, MOS-I, and Unsupervised VOS benchmarks, while running significantly faster than prior multi-object MOS methods and supporting online inference for streaming deployment.
Mark Everingham合作论文数School of Computing, University of Leeds36
Timor Kadir合作论文数Siemens Molecular Imaging (formally Mirada Solutions) in Oxford23