User preferences evolve across months of interaction, and tracking them requires inferring when a stated preference has been changed by a subsequent life event. We define this problem as long-horizon personalization and observe that progress on it is limited by data availability and measurement, with no existing resource providing both naturalistic long-horizon interactions and the ground-truth provenance needed to diagnose why models fail. We introduce a data generator that produces conversations from a structured mental state graph, yielding ground-truth provenance for every preference change across 6-month timelines, and from it construct HorizonBench, a benchmark of 4,245 items from 360 simulated users with 6-month conversation histories averaging 4,300 turns and 163K tokens. HorizonBench provides a testbed for long-context modeling, memory-augmented architectures, theory-of-mind reasoning, and user modeling. Across 25 frontier models, the best model reaches 52.8
AI agents increasingly act on their users' behalf, handling tasks such as scheduling meetings, comparing offers, and haggling over prices. These principal-driven tasks routinely place the agent across from a counterpart (another user's agent, a seller, a recruiter) whose goals may conflict with its principal's. Yet the dispositions that make an assistant pleasant can make it a poor delegate: a friendly, helpful frontier model may disclose its principal's private information unprompted and concede at the first sign of resistance. We present SocialRL, a general recipe that trains social reasoning directly, and apply it to a 4B model across six domains: Deal-or-No-Deal, CaSiNo, Craigslist, Job Interview, Calendar, and Marketplace. Every domain is trained in-domain under the same recipe, and every policy is evaluated on all six. We find that (1) in-domain training reaches the frontier: on held-out scenarios the 4B matches or exceeds the GPT-5 family per domain, closing 73-122
Generalist LLM agents are often post-trained on a narrow set of environments but deployed across far broader, unseen domains. In this work, we investigate the challenge of agentic post-training when the eventual test domains are unknown. Specifically, we analyze which properties of reinforcement learning (RL) environments and modeling choices have the greatest influence on out-of-domain performance. First, we identify two environment axes that strongly correlate with cross-domain generalization: (i) state information richness, i.e., the amount of information for the agent to process from the state, and (ii) planning complexity, estimated via goal reachability and trajectory length under a base policy. Notably, domain realism and text-level similarity are not the primary factors; for instance, the simple grid-world domain Sokoban leads to even stronger generalization in SciWorld than the more realistic ALFWorld. Motivated by these findings, we further show that increasing state information richness alone can already effectively improve cross-domain robustness. We propose a randomization technique, which is low-overhead and broadly applicable: add small amounts of distractive goal-irrelevant features to the state to make it richer without altering the task. Beyond environment-side properties, we also examine several modeling choices: (a) SFT warmup or mid-training helps prevent catastrophic forgetting during RL but undermines generalization to domains that are not included in the mid-training datamix; and (b) turning on step-by-step thinking during RL, while not always improving in-domain performance, plays a crucial role in preserving generalization.
Cold-start personalization requires inferring preferences from minimal interaction when no user-specific historical data is available. The space of possible preferences is vast, yet users care about only a sparse subset and rarely articulate them upfront; combined with limited interaction budgets, this makes preference elicitation challenging. Our key insight is that preferences exhibit predictable structure across populations; e.g., users who want detailed explanations often also value worked examples. We propose PEP (Preference Elicitation with Priors), a principled system decomposition framework for cold-start personalization: learning a structured world model of preference correlations offline using latent variables, then performing Bayesian inference online without retraining. Even simple belief model instantiations (e.g., linear regression) substantially outperform end-to-end RL. Across medical, mathematical, social, and commonsense reasoning, PEP achieves 80.8% alignment with ground-truth user preferences versus 68.5% for RL, requires 3-5× fewer interactions, and adapts twice as often. Our contribution is a principled decomposition of cold-start personalization that makes Bayesian preference elicitation practical at scale for LLM systems.
Multi-agent systems using large language models (LLMs) have demonstrated impressive capabilities across various domains. However, current agent communication suffers from verbose output that overload context and increase computational costs. Although existing approaches focus on compressing the message from the speaker side, they struggle to adapt to different listeners and identify relevant information. An effective way in human communication is to allow the listener to interrupt and express their opinion or ask for clarification. Motivated by this, we propose an interruptible communication framework that allows the agent who is listening to interrupt the current speaker. Through prompting experiments, we find that current LLMs are often overconfident and interrupt before receiving enough information. Therefore, we propose a learning method that predicts the appropriate interruption points based on the estimated future reward and cost. We evaluate our framework across various multi-agent scenarios, including 2-agent text pictionary games, 3-agent meeting scheduling, and 3-agent debate. The results of the experiment show that our HANDRAISER can reduce the communication cost by 32.2
Large language models solve complex problems yet fail on simpler variants, suggesting they achieve correct outputs through mechanisms fundamentally different from human reasoning. We synthesize cognitive science research into a taxonomy of 28 cognitive elements spanning computational constraints, meta-cognitive controls, knowledge representations, and transformation operations, then analyze their behavioral manifestations in reasoning traces. We propose a fine-grained cognitive evaluation framework and conduct the first large-scale analysis of 170K traces from 17 models across text, vision, and audio modalities, alongside 54 human think-aloud traces, which we make publicly available. Our analysis reveals systematic structural differences: humans employ hierarchical nesting and meta-cognitive monitoring while models rely on shallow forward chaining, with divergence most pronounced on ill-structured problems. Meta-analysis of 1,598 LLM reasoning papers reveals the research community concentrates on easily quantifiable behaviors (sequential organization: 55
Do large language models (LLMs) have theory of mind? A plethora of papers and benchmarks have been introduced to evaluate if current models have been able to develop this key ability of social intelligence. However, all rely on limited datasets with simple patterns that can potentially lead to problematic blind spots in evaluation and an overestimation of model capabilities. We introduce ExploreToM, the first framework to allow large-scale generation of diverse and challenging theory of mind data for robust training and evaluation. Our approach leverages an A* search over a custom domain-specific language to produce complex story structures and novel, diverse, yet plausible scenarios to stress test the limits of LLMs. Our evaluation reveals that state-of-the-art LLMs, such as Llama-3.1-70B and GPT-4o, show accuracies as low as 0% and 9% on ExploreToM-generated data, highlighting the need for more robust theory of mind evaluation. As our generations are a conceptual superset of prior work, fine-tuning on our data yields a 27-point accuracy improvement on the classic ToMi benchmark (Le et al., 2019). ExploreToM also enables uncovering underlying skills and factors missing for models to show theory of mind, such as unreliable state tracking or data imbalances, which may contribute to models' poor performance on benchmarks.
With increasingly powerful large language models (LLMs) and LLM-based agents tackling an ever-growing list of tasks, we envision a future where numerous LLM agents work seamlessly with other AI agents and humans to solve complex problems and enhance daily life. To achieve these goals, LLM agents must develop collaborative skills such as effective persuasion, assertion and disagreement, which are often overlooked in the prevalent single-turn training and evaluation of LLMs. In this work, we present Collaborative Reasoner (Coral), a framework to evaluate and improve the collaborative reasoning abilities of language models. In particular, tasks and metrics in Coral necessitate agents to disagree with incorrect solutions, convince their partners of a correct solution, and ultimately agree as a team to commit to a final solution, all through a natural multi-turn conversation. Through comprehensive evaluation on six collaborative reasoning tasks covering domains of coding, math, scientific QA and social reasoning, we show that current models cannot effectively collaborate due to undesirable social behaviors, collapsing even on problems that they can solve singlehandedly. To improve the collaborative reasoning capabilities of LLMs, we propose a self-play method to generate synthetic multi-turn preference data and further train the language models to be better collaborators. Experiments with Llama-3.1, Ministral and Qwen-2.5 models show that our proposed self-improvement approach consistently outperforms finetuned chain-of-thought performance of the same base model, yielding gains up to 16.7% absolute. Human evaluations show that the models exhibit more effective disagreement and produce more natural conversations after training on our synthetic interaction data.
To achieve faithful reasoning that aligns with human expectations, large language models (LLMs) need to ground their reasoning to real-world knowledge (e.g., web facts, math and physical rules). Tools help LLMs access this external knowledge, but there remains challenges for fine-tuning LLM agents (e.g., Toolformer) to invoke tools in multi-step reasoning problems, where inter-connected tool calls require holistic and efficient tool usage planning. In this work, we propose a new method for LLMs to better leverage tools in multi-step reasoning. Our method, Chain-of-Abstraction (CoA), trains LLMs to first decode reasoning chains with abstract placeholders, and then call domain tools to reify each reasoning chain by filling in specific knowledge. This planning with abstract chains enables LLMs to learn more general reasoning strategies, which are robust to shifts of domain knowledge (e.g., math results) relevant to different reasoning questions. It also allows LLMs to perform decoding and calling of external tools in parallel, which avoids the inference delay caused by waiting for tool responses. In mathematical reasoning and Wiki QA domains, we show that our method consistently outperforms previous chain-of-thought and tool-augmented baselines on both in-distribution and out-of-distribution test sets, with an average ~6% absolute QA accuracy improvement. LLM agents trained with our method also show more efficient tool use, with inference speed being on average ~1.4x faster than baseline tool-augmented LLMs.
Reward models have become a staple in modern NLP, serving as not only a scalable text evaluator, but also an indispensable component in many alignment recipes and inference-time algorithms. However, while recent reward models increase performance on standard benchmarks, this may partly be due to overfitting effects, which would confound an understanding of their true capability. In this work, we scrutinize the robustness of reward models and the extent of such overfitting. We build **reWordBench**, which systematically transforms reward model inputs in meaning- or ranking-preserving ways. We show that state-of-the-art reward models suffer from substantial performance degradation even with minor input transformations, sometimes dropping to significantly below-random accuracy, suggesting brittleness. To improve reward model robustness, we propose to explicitly train them to assign similar scores to paraphrases, and find that this approach also improves robustness to other distinct kinds of transformations. For example, our robust reward model reduces such degradation by roughly half for the Chat Hard subset in RewardBench. Furthermore, when used in alignment, our robust reward models demonstrate better utility and lead to higher-quality outputs, winning in up to 59% of instances against a standardly trained RM.
Personalizing AI systems requires understanding not just what users prefer, but the reasons that underlie those preferences - yet current preference models typically treat human judgment as a black box. We introduce PrefPalette, a framework that decomposes preferences into attribute dimensions and tailors its preference prediction to distinct social community values in a human-interpretable manner. PrefPalette operationalizes a cognitive science principle known as multi-attribute decision making in two ways: (1) a scalable counterfactual attribute synthesis step that involves generating synthetic training data to isolate for individual attribute effects (e.g., formality, humor, cultural values), and (2) attention-based preference modeling that learns how different social communities dynamically weight these attributes. This approach moves beyond aggregate preference modeling to capture the diverse evaluation frameworks that drive human judgment. When evaluated on 45 social communities from the online platform Reddit, PrefPalette outperforms GPT-4o by 46.6
This paper describes our research on AI agents embodied in visual, virtual or physical forms, enabling them to interact with both users and their environments. These agents, which include virtual avatars, wearable devices, and robots, are designed to perceive, learn and act within their surroundings, which makes them more similar to how humans learn and interact with the environments as compared to disembodied agents. We propose that the development of world models is central to reasoning and planning of embodied AI agents, allowing these agents to understand and predict their environment, to understand user intentions and social contexts, thereby enhancing their ability to perform complex tasks autonomously. World modeling encompasses the integration of multimodal perception, planning through reasoning for action and control, and memory to create a comprehensive understanding of the physical world. Beyond the physical world, we also propose to learn the mental world model of users to enable better human-agent collaboration.
Synthetic data has become increasingly important for training large language models, especially when real data is scarce, expensive, or privacy-sensitive. Many such generation tasks require coordinated multi-agent workflows, where specialized agents collaborate to produce data that is higher quality, more diverse, and structurally richer. However, existing frameworks for multi-agent synthesis often depend on a centralized orchestrator, creating scalability bottlenecks, or are hardcoded for specific domains, limiting flexibility. We present Matrix, a decentralized framework that represents both control and data flow as serialized messages passed through distributed queues. This peer-to-peer design eliminates the central orchestrator. Each task progresses independently through lightweight agents, while compute-intensive operations, such as LLM inference or containerized environments, are handled by distributed services. Built on Ray, Matrix scales to tens of thousands of concurrent agentic workflows and provides a modular, configurable design that enables easy adaptation to a wide range of data generation workflows. We evaluate Matrix across diverse synthesis scenarios, such as multi-agent collaborative dialogue, web-based reasoning data extraction, and tool-use trajectory generation in customer service environments. In all cases, Matrix achieves 2–15× higher data generation throughput under identical hardware resources, without compromising output quality.
Scaling up test-time compute, by generating multiple independent solutions and selecting or aggregating among them, has become a central paradigm for improving large language models (LLMs) on challenging reasoning tasks. While most prior work relies on simple majority voting or reward model ranking to aggregate solutions, these approaches may only yield limited benefits. In this work, we propose to learn aggregation as an explicit reasoning skill: given a set of candidate solutions, we train an aggregator model to review, reconcile, and synthesize a final, correct answer using reinforcement learning from verifiable rewards. A key ingredient is careful balancing of easy and hard training examples, allowing the model to learn both to recover minority-but-correct answers as well as easy majority-correct answers. Empirically, we find our method, AggLM, outperforms both strong rule-based and reward-model baselines, across multiple benchmarks. Furthermore, it generalizes effectively to solutions from differing models, including stronger ones than contained in the training data, all while requiring substantially fewer tokens than majority voting with larger numbers of solutions.
In recent years, Large Language Models (LLMs) have demonstrated remarkable generative abilities, but can they judge the quality of their own generations? A popular concept, referred to as self-refinement, postulates that LLMs can detect and correct the errors in their generations when asked to do so. However, recent empirical evidence points in the opposite direction, suggesting that LLMs often struggle to accurately identify errors when reasoning is involved. To address this, we propose a reasoning with refinement objective called ART: Ask, Refine, and Trust, which asks necessary questions to decide when an LLM should refine its output, and either affirm or withhold trust in its refinement by ranking the refinement and the initial prediction. On two multistep reasoning tasks of mathematical word problems (GSM8K) and question answering (StrategyQA), ART achieves a performance gain of +5 points over self-refinement baselines, while using a much smaller model as the decision maker. We also demonstrate the benefit of using smaller models to make refinement decisions as a cost-effective alternative to fine-tuning a larger model.
Following the recent popularity of Large Language Models (LLMs), several attempts have been made to extend them to the visual domain. From having a visual assistant that could guide us through unfamiliar environments to generative models that produce images using only a high-level text description, the vision-language model (VLM) applications will significantly impact our relationship with technology. However, there are many challenges that need to be addressed to improve the reliability of those models. While language is discrete, vision evolves in a much higher dimensional space in which concepts cannot always be easily discretized. To better understand the mechanics behind mapping vision to language, we present this introduction to VLMs which we hope will help anyone who would like to enter the field. First, we introduce what VLMs are, how they work, and how to train them. Then, we present and discuss approaches to evaluate VLMs. Although this work primarily focuses on mapping images to language, we also discuss extending VLMs to videos.
The impressive generation capabilities of large language models (LLMs) have made it harder to detect the subtle hallucinations they make in abstractive summarization, where generated summaries consist of a blend of correct and incorrect information w.r.t. a given document. Recently-proposed LLM-based evaluation metrics attempt to capture this, but still face challenges: (1) they are biased towards summaries generated from the same underlying LLM, and (2) they lack interpretability, offering only a single score. In this work, we present ACUEVAL, a metric that leverages the power of LLMs to perform two sub-tasks: decomposing summaries into atomic content units (ACUs), and validating them against the source document. Compared to current strong LLM-based metrics, our two-step evaluation strategy improves correlation with human judgments of faithfulness on three summarization evaluation benchmarks by 3% in balanced accuracy compared to the next-best metric, and also shows reduced preference bias towards LLM-generated summary. Further, we show that errors detected by ACUEVAL can be used to generate actionable feedback for refining the summary, improving the faithfulness scores by more than 10%.
This survey reviews works in which language models (LMs) are augmented with reasoning skills and the ability to use tools. The former is defined as decomposing a potentially complex task into simpler subtasks while the latter consists in calling external modules such as a code interpreter. LMs can leverage these augmentations separately or in combination via heuristics, or learn to do so from demonstrations. While adhering to a standard missing tokens prediction objective, such augmented LMs can use various, possibly non-parametric external modules to expand their context processing ability, thus departing from the pure language modeling paradigm. We therefore refer to them as Augmented Language Models (ALMs). The missing token objective allows ALMs to learn to reason, use tools, and even act, while still performing standard natural language tasks and even outperforming most regular LMs on several benchmarks. In this work, after reviewing current advance in ALMs, we conclude that this new research direction has the potential to address common limitations of traditional LMs such as interpretability, consistency, and scalability issues.
Recent advancements in open-domain text generation, driven by the power of large pre-trained language models (LLMs), have demonstrated remarkable performance. However, assessing these models' generation quality remains a challenge. In this paper, we introduce a novel method for evaluating open-domain text generation called Contrastive Distribution Methods (CDM). Leveraging the connection between increasing model parameters and enhanced LLM performance, CDM creates a mapping from thecontrastof two probabilistic distributions -- one known to be superior to the other -- to quality measures. We investigate CDM for open-domain text generation evaluation under two paradigms: 1)GenerativeCDM, which harnesses the contrast of two language models' distributions to generate synthetic examples for training discriminator-based metrics; 2)DiscriminativeCDM, which directly uses distribution disparities between two language models for evaluation. Our experiments on coherence evaluation for multi-turn dialogue and commonsense evaluation for controllable generation demonstrate CDM's superior correlate with human judgment than existing automatic evaluation metrics, highlighting the strong performance and generalizability of our approach.
As large language models (LLMs) become easily accessible nowadays, the trade-off between safety and helpfulness can significantly impact user experience. A model that prioritizes safety will cause users to feel less engaged and assisted while prioritizing helpfulness will potentially cause harm. Possible harms include teaching people how to build a bomb, exposing youth to inappropriate content, and hurting users' mental health. In this work, we propose to balance safety and helpfulness in diverse use cases by controlling both attributes in LLM. We explore training-free and fine-tuning methods that do not require extra human annotations and analyze the challenges of controlling safety and helpfulness in LLMs. Our experiments demonstrate that our method can rewind a learned model and unlock its controllability.