Recent advances in 3D feedforward reconstruction neural networks have achieved remarkable success in dense reconstruction from images without any camera parameters. Yet, equipping these models with robust semantic understanding remains an open problem. Here we introduce an approach that performs 3D reconstruction and 3D panoptic segmentation in a unified framework. We build on existing 3D reconstruction models and augment them with a set-based mask decoder. The approach is jointly trained with a geometric and semantic loss, which are shown to be mutually beneficial. More precisely, the features are initialized from the geometric information and then finetuned to capture jointly geometry and semantics. We demonstrate the generality of our approach by successfully applying our framework both to online and all-to-all attention reconstruction backbones. Our method achieves state-of-the-art performance in 3D panoptic segmentation across ScanNet, ScanNet200, and ScanNet++ datasets. Ablation studies show that such joint training of a unified model equips 3D feedforward reconstruction neural networks with panoptic segmentation and yields mutually beneficial improvements.
We train a language model to generate LEGO®-brick build sequences. While prior work has been restricted to discrete, voxel-like towers, we consider a much broader set of pieces, encompassing thousands of part types with diverse connection semantics. To enable this, we first collect a large-scale dataset of over 100,000 human-designed LDraw brick objects and scenes. The complexity of our setting makes it challenging to autoregressively assemble structures that satisfy physical constraints. When predicting block pose directly, build sequences quickly become invalid after a small number of steps. Although pieces are placed in 3D space, it is the spatial relationships of the parts which define the whole. With this in mind, we design a graph-based program representation that parametrizes structure through connectivity, improving the physical grounding of generated sequences. To enable future applications, we make our dataset and models available for research purposes. https://kulits.github.io/BrickNet
Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plausibility. Existing methods remain limited in their ability to learn expressive motion representations for generation and perform temporal reasoning. In this paper, we present HO-Flow, a framework for synthesizing realistic hand-object motion sequences from texts and canoncial 3D objects. HO-Flow first employs an interaction-aware variational autoencoder to encode sequences of hand and object motions into a unified latent manifold by incorporating hand and object kinematics, enabling the representation to capture rich interaction dynamics. It then leverages a masked flow matching model that combines auto-regressive temporal reasoning with continuous latent generation, improving temporal coherence. To further enhance generalization, HO-Flow predicts object motions relative to the initial frame, enabling effective pre-training on large-scale synthetic data. Experiments on the GRAB, OakInk, and DexYCB benchmarks demonstrate that HO-Flow achieves state-of-the-art performance in both physical plausibility and motion diversity for interaction motion synthesis.
Dense Video Object Captioning (DVOC) is the task of jointly detecting, tracking, and captioning object trajectories in a video, requiring the ability to understand spatio-temporal details and describe them in natural language.Due to the complexity of the task and the high cost associated with manual annotation, previous approaches resort to training strategies with limited data, potentially leading to suboptimal performance.To circumvent this issue, we propose to generate captions about spatio-temporally localized entities leveraging a state-of-the-art VLM, and extend the LVIS and LV-VIS datasets with our synthetic captions (LVISCap and LV-VISCap). Moreover, we introduce an end-to-end model, CaptionFormer, capable of jointly detecting, segmenting, tracking and captioning object trajectories.With pretraining on LVISCap and LV-VISCap, CaptionFormer achieves state-of-the-art DVOC results on three existing benchmarks, VidSTG, VLN and BenSMOT.
Video reasoning models are a core component of egocentric and embodied agents. However, standard benchmarks for assessing models provide only evaluation of the output (e.g., the answer to a question), without evaluation of intermediate reasoning steps, and most provide answers only in the text domain. We introduce EgoSTAR, a benchmark for evaluating complex egocentric visual reasoning. We extend recent high-quality video data sources recorded from egocentric / embodied settings with a set of challenging, multi-step multimodal questions and spatiotemporally-dense human-annotated reasoning traces. Benchmarking experiments show that state-of-the-art models still have a large gap to human performance. To investigate this gap in detail, we annotate each reasoning trace in the dataset with the objects of interest required to solve the question, for which we also have spatio-temporal mask annotations. Through extensive evaluations, we identify that if frontier models are prompted with hints of where' and when' to look, we can get substantial improvements in performance. EgoSTAR will be released publicly to foster progress in egocentric reasoning.
World Action Models (WAMs) leverage the capabilities of large-scale pretrained video diffusion models to jointly predict future observations and actions, inheriting rich visual and physical priors from internet-scale video. This has made them a promising paradigm for robot policy learning, yet the prevailing models operate exclusively on RGB observations and do not leverage 3D information. To bridge this gap, we introduce a Spatially Aware World Action Model (SA-WAM), which repurposes a pretrained video model for joint action, RGB, and depth prediction, enabling 3D-aware world modeling and action prediction within a single diffusion backbone. We use a nonlinear encoding that maps the unbounded depth signal into the bounded input domain expected by the frozen VAE tokenizer. This allows us to reuse the tokenizer without 3D-specific fine-tuning, incorporating geometric information without sacrificing the pretrained priors. SA-WAM achieves state-of-the-art results on the RoboCasa and LIBERO-Plus benchmarks, while simultaneously improving future-state predictions. Furthermore, SA-WAM outperforms strong baselines in real-world evaluation using a UR5 robotic arm, with strong gains in randomized environments. We analyze the correlation between world model prediction quality and rollout success, providing insights into WAM performance and avenues for its improvement.
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation by leveraging large pretrained vision-language backbones. However, most existing VLAs rely primarily on 2D visual representations, which limit their ability to reason about fine-grained geometry and spatial grounding - capabilities that are essential for precise and robust manipulation in 3D environments. In this paper, we propose PointACT, a dual-system 3D-aware VLA policy that integrates hierarchical 3D point cloud representations directly into the action decoding process. PointACT employs a multi-scale point-action interaction mechanism with efficient bottleneck window self-attention, enabling evolving action tokens to densely attend to both local geometric detail and global scene structure. We evaluate PointACT on the LIBERO and RLBench benchmarks and systematically compare it against monolithic and dual-system VLA baselines, including variants augmented with point cloud inputs. PointACT achieves consistent improvements across both benchmarks, increasing success rates by 10
Recent advancements in video models have shown tremendous progress, particularly in long video understanding. However, current benchmarks predominantly feature western-centric data and English as the dominant language, introducing significant biases in evaluation. To address this, we introduce CURVE, a challenging benchmark for multicultural and multilingual video reasoning. CURVE comprises high-quality, entirely human-generated annotations from diverse, region-specific cultural videos across 18 global locales. Unlike prior work that relies on automatic translations, CURVE provides complex questions, answers, and multi-step reasoning steps, all crafted in native languages. Making progress on CURVE requires a deeply situated understanding of visual cultural context. Furthermore, we leverage CURVE's reasoning traces to construct evidence-based graphs and propose a novel iterative strategy using these graphs to identify fine-grained errors in reasoning. Our evaluations reveal that SoTA Video-LLMs struggle significantly, performing substantially below human-level accuracy, with errors primarily stemming from the visual perception of cultural elements. We will release CURVE to foster the development of more equitable and capable multimodal foundation models.
Vision-Language Models (VLMs) still struggle on tasks requiring complex visual understanding. We argue that the core issue is not high-level reasoning, but instead failing to locate critical details in the image. Due to this shortcoming, VLMs generate often plausible but incorrect reasoning based on flawed perceptual grounding. To address this, we propose Locator-Critic (LOCI), a training-free framework that decouples visual search from evidence verification. LOCI employs a Locator agent to propose candidate visual evidence and a separate Critic agent to evaluate its relevance and sufficiency. These agents engage in an iterative refinement loop, progressively improving the evidence until it is adequate to answer the given question. This decoupled, self-correcting process yields substantial performance gains, achieving state-of-the-art results on multiple complex visual benchmarks. LOCI improves accuracy for both open-weight models like Qwen3-VL (+12.1 on V*, +5.8 on HR-Bench and +11.2 on VisualProbe-Hard) and proprietary models like Gemini 2.5 Pro (+8.9 on V*, +4.3 on HR-Bench, +4.8 on VisualProbe-Hard).
High-quality benchmarks are crucial for driving progress in machine learning research. However, despite the growing interest in video generation, there is no comprehensive dataset to evaluate human synthesis. Humans can perform a wide variety of actions and interactions, but existing datasets, like TikTok, TED-Talks, and HumanVid, lack the diversity and complexity to fully capture the capabilities of video generation models. We close this gap by introducing 'What Are You Doing?' (WYD): a new benchmark for fine-grained evaluation of controllable image-to-video generation of humans. WYD consists of 1,544 captioned videos that have been meticulously collected and annotated with fine-grained categories. These allow us to systematically measure performance across 9 aspects of human generation, including actions, interactions and motion. We also propose an evaluation framework, where we adapt existing metrics for better human- and video-level assessment, as shown by human preference. Equipped with our dataset and metrics, we perform in-depth analyses of state-of-the-art open-source models in controllable image-to-video generation, showing how WYD provides novel insights about their capabilities. We release data and code to drive progress in human video generation.
Training vision-language models (VLMs) for complex reasoning remains a challenging task, i.a. due to the scarcity of high-quality image-text reasoning data. Conversely, text-based reasoning resources are abundant and scalable, but it is still an open question how to leveraging them for VLM reasoning. To address this problem, we propose VOLD, a framework to transfer reasoning capabilities from text-only teacher models to VLM student models. To this end, VOLD combines reinforcement learning via Group Relative Policy Optimization (GRPO) with on-policy distillation, which allows the student reasoning traces to be guided by the teacher model, resulting in a significant gain over using GRPO alone. We further show that a cold-start alignment is essential for an effective transfer during the online training phase in this scenario and that without sufficient distributional alignment between teacher and student, on-policy distillation fails to provide meaningful guidance. We evaluate VOLD across diverse benchmarks including MMMU-Pro, MathVision, MathVista, and LogicVista, showing that VOLD outperforms the baseline model significantly and improves over the state of the art by a margin. Our ablation shows the importance of a cold-start alignment via SFT for on-policy distillation with a text-only teacher.
Despite recent advances in text-to-image generation, using synthetically generated data seldom brings a significant boost in performance for supervised learning. Oftentimes, synthetic datasets do not faithfully recreate the data distribution of real data, i.e., they lack the fidelity or diversity needed for effective downstream model training. While previous work has employed few-shot guidance to address this issue, existing methods still fail to capture and generate features unique to specific real images. In this paper, we introduce a novel dataset generation framework named LoFT, LoRA-Fused Training-data Generation with Few-shot Guidance. Our method fine-tunes LoRA weights on individual real images and fuses them at inference time, producing synthetic images that combine the features of real images for improved diversity and fidelity of generated data. We evaluate the synthetic data produced by LoFT on 10 datasets, using 8 to 64 real images per class as guidance and scaling up to 1000 images per class. Our experiments show that training on LoFT-generated data consistently outperforms other synthetic dataset methods, significantly increasing accuracy as the dataset size increases. Additionally, our analysis demonstrates that LoFT generates datasets with high fidelity and sufficient diversity, which contribute to the performance improvement. The code is available at https://github.com/ExplainableML/LoFT.
Large vision-language models (VLMs) often struggle to generate long and factual captions. However, traditional measures for hallucination and factuality are not well suited for evaluating longer, more diverse captions and in settings where ground-truth human-annotated captions are unavailable. We introduce OVFact, a novel method for measuring caption factuality of long captions that leverages open-vocabulary visual grounding and tool-based verification without depending on human annotations. Our method improves agreement with human judgements and captures both caption descriptiveness (recall) and factual precision in the same metric. Furthermore, unlike previous metrics, our reference-free method design enables new applications towards factuality-based data filtering. We observe models trained on an OVFact-filtered (2.5-5x less) subset of a large-scale, noisy (VLM-generated) pretraining set meaningfully improve factuality precision without sacrificing caption descriptiveness across a range of downstream long caption benchmarks.
Effective robot navigation in unseen environments is a challenging task that requires precise control actions at high frequencies. Recent advances have framed it as an image-goal-conditioned control problem, where the robot generates navigation actions using frontal RGB images. Current state-of-the-art methods in this area use diffusion policies to generate these control actions. Despite their promising results, these models are computationally expensive and suffer from weak perception. To address these limitations, we present FlowNav, a novel approach that uses a combination of Conditional Flow Matching (CFM) and depth priors from off-the-shelf foundation models to learn action policies for robot navigation. FlowNav is significantly more accurate and faster at navigation and exploration than state-of-the-art methods. We validate our contributions using real robot experiments in multiple environments, demonstrating improved navigation reliability and accuracy. Code and trained models are publicly available(dagger).
We propose a novel approach for captioning and object grounding in video, where the objects in the caption are grounded in the video via temporally dense bounding boxes. We introduce the following contributions. First, we present a large-scale automatic annotation method that aggregates frame-level captions grounded with bounding boxes into temporally dense and consistent annotations. We apply this approach on the HowTo100M dataset to construct a large-scale pre-training dataset, named HowToGround1M. We also introduce a Grounded Video Caption Generation model, dubbed GROVE, and pre-train the model on HowToGround1M. Second, we introduce iGround–a dataset of 3513 videos with manually annotated captions and dense spatio-temporally grounded bounding boxes. This allows us to measure progress on this challenging problem, as well as to fine-tune our model on this small-scale but high-quality data. Third, we demonstrate that our approach achieves state-of-the-art results on the proposed iGround dataset, as well as on the VidSTG, ActivityNet-Entities, GroundingYouTube, and YouCook-Interactions datasets. Our ablations demonstrate the importance of pre-training on our automatically annotated HowToGround1M dataset followed by fine-tuning on the manually annotated iGround dataset and validate the key technical contributions of our model. The dataset and code are available at https://ekazakos.github.io/grounded_video_caption_generation/.
Reconstructing hand-held objects in 3D from monocular images remains a significant challenge in computer vision. Most existing approaches rely on implicit 3D representations, which produce overly smooth reconstructions and are time-consuming to generate explicit 3D shapes. While more recent methods directly reconstruct point clouds with diffusion models, the multi-step denoising makes high-resolution reconstruction inefficient. To address these limitations, we propose a transformer-based model to efficiently reconstruct dense 3D point clouds of hand-held objects. Our method follows a coarse-to-fine strategy, first generating a sparse point cloud from the image and progressively refining it into a dense representation using pixel-aligned image features. To enhance reconstruction accuracy, we integrate image features with 3D hand geometry to jointly predict the object point cloud and its pose relative to the hand. Our model is trained end-to-end for optimal performance. Experimental results on both synthetic and real datasets demonstrate that our method achieves state-of-the-art accuracy with much faster inference speed, while generalizing well to in-the-wild images.
Current multimodal machine translation (MMT) systems rely on fully supervised data (i.e models are trained on sentences with their translations and accompanying images). However, this type of data is costly to collect, limiting the extension of MMT to other language pairs for which such data does not exist. In this work, we propose a method to bypass the need for fully supervised data to train MMT systems, using multimodal English data only. Our method, called ZeroMMT, consists in adapting a strong text-only machine translation (MT) model by training it on a mixture of two objectives: visually conditioned masked language modelling and the Kullback-Leibler divergence between the original and new MMT outputs. We evaluate on standard MMT benchmarks and the recently released CoMMuTE, a contrastive benchmark aiming to evaluate how well models use images to disambiguate English sentences. We obtain disambiguation performance close to state-of-the-art MMT models trained additionally on fully supervised examples. To prove that our method generalizes to languages with no fully supervised training data available, we extend the CoMMuTE evaluation dataset to three new languages: Arabic, Russian and Chinese. We further show that we can control the trade-off between disambiguation capabilities and translation fidelity at inference time using classifier-free guidance and without any additional data. Our code, data and trained models are publicly accessible.
Compositional generalization, the ability to generate novel combinations of known concepts, is a key ingredient for visual generative models. Yet, not all mechanisms that enable or inhibit it are fully understood. In this work, we conduct a systematic study of how various design choices influence compositional generalization in image and video generation in a positive or negative way. Through controlled experiments, we identify two key factors: (i) whether the training objective operates on a discrete or continuous distribution, and (ii) to what extent conditioning provides information about the constituent concepts during training. Building on these insights, we show that relaxing the MaskGIT discrete loss with an auxiliary continuous JEPA-based objective can improve compositional performance in discrete models like MaskGIT.
Image tokenization, the process of transforming raw image pixels into a compact low-dimensional latent representation, has proven crucial for scalable and efficient image generation. However, mainstream image tokenization methods generally have limited compression rates, making highresolution image generation computationally expensive. To address this challenge, we propose to leverage language for efficient image tokenization, and we call our method Text-Conditioned Image Tokenization (TexTok). TexTok is a simple yet effective tokenization framework that leverages language to provide a compact, high-level semantic representation. By conditioning the tokenization process on descriptive text captions, TexTok simplifies semantic learning, allowing more learning capacity and token space to be allocated to capture fine-grained visual details, leading to enhanced reconstruction quality and higher compression rates. Compared to the conventional tokenizer without text conditioning, TexTok achieves average reconstruction FID improvements of 29.2% and 48.1% on ImageNet-256 and 512 benchmarks respectively, across varying numbers of tokens. These tokenization improvements consistently translate to 16.3% and 34.3% average improvements in generation FID. By simply replacing the tokenizer in Diffusion Transformer (DiT) with TexTok, our system can achieve a 93.5x inference speedup while still outperforming the original DiT using only 32 tokens on ImageNet-512. TexTok with a vanilla DiT generator achieves state-of-the-art FID scores of 1.46 and 1.62 on ImageNet-256 and -512 respectively. Furthermore, we demonstrate TexTok's superiority on the text-to-image generation task, effectively utilizing the off-the-shelf text captions in tokenization.
Scene generation with 3D assets presents a complex challenge, requiring both high-level semantic understanding and low-level geometric reasoning. While Multimodal Large Language Models (MLLMs) excel at semantic tasks, their application to 3D scene generation is hindered by their limited grounding on 3D geometry. In this paper, we investigate how to best work with MLLMs in an object placement task. Towards this goal, we introduce a novel framework, FirePlace, that applies existing MLLMs in (1) 3D geometric reasoning and the extraction of relevant geometric details from the 3D scene, (2) constructing and solving geometric constraints on the extracted low-level geometry, and (3) pruning for final placements that conform to common sense. By combining geometric reasoning with real-world understanding of MLLMs, our method can propose object placements that satisfy both geometric constraints as well as high-level semantic common-sense considerations. Our experiments show that these capabilities allow our method to place objects more effectively in complex scenes with intricate geometry, surpassing the quality of prior work.