Agent memory failures are silent: an LLM-based agent can produce a fluent response even when it fails to extract, retain, or retrieve the information needed across sessions. The write-manage-read loop describes the external pipeline of these systems but leaves open which internal computations implement each stage. Tracing internal feature circuits across the Qwen-3 family (0.6B–14B) and two memory frameworks (mem0 and A-MEM), we report three findings. First, control is detectable before content: routing circuitry is causally active at 0.6B, while content circuitry produces no detectable signal until 4B under our tracing setup, creating a deployment regime where small models route with apparent competence but silently fail at extraction and grounding. Second, within the content group, Write and Read share a late-layer hub that operates as a context-grounding substrate already present in the base model; only memory framing recruits a functional grounding direction on this substrate, and the hub transfers across both frameworks. Third, emergence does not imply steerability: although the content circuit becomes detectable at 4B, it becomes reliably steerable only at 8B, indicating that detection and intervention have distinct scale thresholds. As a practical implication, the feature-space separation between the two circuit groups enables per-operation failure localization at 76.2
Triumphalist portraits of large language models (LLMs) boast that language models have mastered a level of language understanding that natural language processing (NLP) researchers have laboured for years to attain using complex architectures consisting of diverse component models that each require large amounts of training data.Do they? How do we know? And, if so, how do they manage this?In this talk, we will examine some recent results in relation to LLMs that cast doubt upon these claims, while affirming the utility of LLMs in present-day NLP.
The predominant method for scoring the quality of automatic speech recognition (ASR) transcripts when ground-truth labels are not available is to predict the word error rate (WER) from the corresponding audio segment. We propose WAV2LEV, a novel paradigm for WER estimation which predicts the underlying sequences of Levenshtein edit operations (substitutions, deletions, insertions and matches) from which the WER can be computed. This approach offers more fine-grained token-level error estimation in comparison to previous work without compromising on performance for WER estimation. To support this investigation, we present Mini-CNoiSY (Miniature Clean-Noisy Speech from YouTube), a bespoke 354-hour noisy speech corpus which ensures confidence in ground-truth labeling and captures a diverse range of noise artifacts which degrade ASR performance. Our results show that WAV2LEV achieves near state-of-the-art performance for the task of WER estimation with a root mean square error (RMSE) of 0.1488 and a Pearson correlation coefficient (PCC) of 89.71%, while generating predictions of ASR error that are more informative and fine-grained than that of direct WER estimators.
In this paper, we present empirical and theoretical evidence against a central but largely implicit assumption in circuit and sheaf discovery (CSD), which we term the : the idea that functions in large language models (LLMs) are localised to a unique or near-unique internal mechanism. We show that a single LLM task can instead be supported by multiple, structurally distinct circuits or sheaves that are simultaneously faithful, sparse, and complete. To systematically uncover such competing mechanisms, we introduce Overlap-Aware Sheaf Repulsion, a method that augments the CSD objective with an explicit penalty on structural overlap across multiple discovery runs, enabling the discovery of circuits or sheaves with strong task performance but minimal shared structure across a plethora of common CSD benchmarks. We find that this phenomenon becomes increasingly pronounced as the number of discovered sheaves grows and persists robustly across major CSD methods. We further identify an ultra-sparse three-edge sheaf and show that none of its edges is individually indispensable, undermining even weakened notions of canonical or essential components. To explain these findings, we propose a and provide a theoretical analysis demonstrating that non-unique, low-overlap circuit explanations arise naturally from high-dimensional superposition under mild assumptions. Together, our results suggest that mechanistic explanations in LLMs are inherently non-canonical and call for a rethinking of how CSD results should be interpreted and evaluated.
Large language models (LLMs) have shown impressive capabilities in natural language tasks, yet they continue to struggle with multi-step mathematical reasoning, where correctness depends on a precise chain of intermediate steps. Preference optimization methods such as Direct Preference Optimization (DPO) have improved answer-level alignment, but they often overlook the reasoning process itself, providing little supervision over intermediate steps that are critical for complex problem-solving. Existing fine-grained approaches typically rely on strong annotators or reward models to assess the quality of individual steps. However, reward models are vulnerable to reward hacking. To address this, we propose ISLA, a reward-model-free framework that constructs step-level preference data directly from SFT gold traces. ISLA also introduces a self-improving pruning mechanism that identifies informative steps based on two signals: their marginal contribution to final accuracy (relative accuracy) and the model’s uncertainty, inspired by the concept of information gain. Empirically, ISLA achieves better performance than DPO while using only 12% of the training tokens, demonstrating that careful step-level selection can significantly improve both reasoning accuracy and training efficiency.
One of the main goals of Text-To-Speech systems is to generate natural speech. Therefore, a major evaluation criterion of TTS outputs is their naturalness, usually measured through a Mean Opinion Score (MOS). Naturalness is not a well-defined property, however. This paper decomposes naturalness into eight specific dimensions, based on how judges define the term. We then evaluate the outputs of the systems submitted to the Blizzard 2025 Challenge based on these new dimensions and compare the results with alternative evaluations of naturalness. This includes recent subjective human evaluations that were performed by the 2025 Blizzard Challenge organizers, as well as various automatic MOS methods. Based on this analysis, we propose to use five dimensions in place of a single, primitive notion of naturalness: Clarity, Fluency, Human-vs-Computer, Pronunciation, and Understandability. We propose that these would serve as the basis of a better evaluation framework for advanced TTS systems.
HCI research has for long been dedicated to better and more naturally facilitating information transfer between humans and machines. Unfortunately, humans' most natural form of communication, speech, is also one of the most difficult modalities to be understood by machines - despite, and perhaps, because it is the highest-bandwidth communication channel we possess. As significant research efforts in engineering have been spent on improving machines' ability to understand speech, research is only beginning to make the same improvements in understanding how to appropriately design these speech interfaces to be user-friendly and adoptable. Issues such as variations in error rates when processing speech, and difficulties in learnability and explainability (to name a few), are often in contrast with claims of success from industry. Along with this, designers themselves are making the transition to designing for speech and voice-enabled interfaces. Recent research has demonstrated the struggle for designers to translate their current experiences in graphical user interface design into speech interface design. Research has also noted the lack of any user-centered design principles or consideration for usability or usefulness in the same ways as graphical user interfaces have benefited from heuristic design guidelines. The goal of this course is to inform the CHI community of the current state of speech and natural language research, to dispel some of the myths surrounding speech-based interaction, as well as to inform participants about currently existing design tools, methods and resources for speech interfaces (and provide hands-on experience with working with them). Through this, we hope that HCI researchers and practitioners will learn how to combine recent advances in speech processing with user-centred principles in designing more usable and useful speech-based interactive systems.
This work sheds light on whether and how creative writers' needs are met by existing research and commercial writing support tools (WST). We conducted a need finding study to gain insight into the writers' process during creative writing through a qualitative analysis of the response from an online questionnaire and Reddit discussions on r/Writing. Using a systematic analysis of 115 tools and 67 research papers, we map out the landscape of how digital tools facilitate the writing process. Our triangulation of data reveals that research predominantly focuses on the writing activity and overlooks pre-writing activities and the importance of visualization. We distill 10 key takeaways to inform future research on WST and point to opportunities surrounding underexplored areas. Our work offers a holistic and up-to-date account of how tools have transformed the writing process, guiding the design of future tools that address writers' evolving and unmet needs.
Reinforcement Learning with Human Feedback (RLHF) has been the dominant approach for improving the reasoning capabilities of Large Language Models (LLMs). Recently, Reinforcement Learning with Verifiable Rewards (RLVR) has simplified this paradigm by replacing the reward and value models with rule-based verifiers. A prominent example is Group Relative Policy Optimization (GRPO). However, GRPO inherently suffers from a length bias, since the same advantage is uniformly assigned to all tokens of a response. As a result, longer responses distribute the reward over more tokens and thus contribute disproportionately to gradient updates. Several variants, such as DAPO and Dr. GRPO, modify the token-level aggregation of the loss, yet these methods remain heuristic and offer limited interpretability regarding their implicit token preferences. In this work, we explore the possibility of allowing the model to learn its own token preference during optimization. We unify existing frameworks under a single formulation and introduce a learnable parameter λ that adaptively controls token-level weighting. We use λ-GRPO to denote our method, and we find that λ-GRPO achieves consistent improvements over vanilla GRPO and DAPO on multiple mathematical reasoning benchmarks. On Qwen2.5 models with 1.5B, 3B, and 7B parameters, λ-GRPO improves average accuracy by +1.9%, +1.0%, and +1.7% compared to GRPO, respectively. Importantly, these gains come without any modifications to the training data or additional computational cost, highlighting the effectiveness and practicality of learning token preferences.
Outline-conditioned story generation using Large Language Models (LLMs) offers a promising approach for automating narrative creation. Some outline-conditioned story generation methods use automatic scoring during the generation process in order to improve the story quality. However, current research has shown that automatic scoring is not ideal for assessing story quality. This paper evaluates three proposed automatic story-scoring methods to improve the reranking of outputs during the generation process. These scoring methods leverage different prompting strategies and fine-tuning techniques to enhance the accuracy and relevance of the assessments. By experimenting with these approaches within a beam search framework, we aim to identify the most effective methods for optimizing story-generation outcomes. While we have found no significant overall difference between these methods in terms of their agreement with human ratings during story generation, the overall story ratings by human evaluators are average. These findings motivate the need for improved automatic scoring techniques and datasets while also indicating that simpler, more easily implementable scoring methods for reranking perform comparably to more complex approaches.
This work proposes a novel multi-agent story-generation system that writes stories from a narrative plan. Traditional approaches tend to generate a section of text directly from its outline. Our system, by contrast, divides this elaboration process into role-play and rewrite steps, where the former step enacts the story in chronological order with LLM-backed character agents, and the latter step refines the role-play result to align with a narrative plan. We show that the stories produced by our system are preferable to two other LLM-based story-generation approaches. We attribute this advancement to the benefits of incorporating a character-based simulation strategy.
Lambek Categorial Grammar (LCG) parsing has been proved to be an NP-complete problem. However, in the bounded-order case, the complexity can be reduced to polynomial time. Fowler (2007) first introduced the term graph, a simple graphical representation for LCG parsing, but his algorithm for using it remained largely inscrutable. Pentus (2010) later proposed a polynomial algorithm for boundedorder LCG parsing based on cyclic linear logic, yet both approaches remain largely theoretical, with no open-source implementations available. In this work, we combine the term-graph representation with insights from cyclic linear logic to develop a novel parsing algorithm for bounded-order LCG. Furthermore, we release our parser as an open-source tool.
In this paper, we introduce DiscoGP, a novel framework for extracting self-contained modular units, or sheaves, within neural language models (LMs). Sheaves extend the concept of functional circuits, a unit widely explored in interpretability research, by considering not only subsets of edges in an LM’s computation graph but also the model’s weight parameters. Our framework identifies sheaves through a gradient-based pruning algorithm that operates on both of these in such a way that reduces the original LM to a sparse skeleton that preserves certain core capabilities. Experimental results demonstrate that, across a range of linguistic and reasoning tasks, DiscoGP extracts sheaves that preserve 93-100% of a model’s performance on the identified task while comprising only 1-7% of the original weights and connections. Furthermore, our analysis reveals that, compared to previously identified LM circuits, the sheaves discovered by DiscoGP exhibit superior modularity and functional fidelity. Extending our method to the neuron level also unveils novel insights into the inner workings of LLMs.
This paper re-visits the basis selection methods for Hankel matrices as in spectral learning methods. The known algorithms have many limitations, one being that no such algorithm could find a full numerical rank sub-block. In this paper, we present an efficient, deterministic divide-and-conquer algorithm that finds a full numerical rank basis. Our solution is especially appealing due to its stable behaviour and its versatility in training Hidden Markov Models. We also provide two parameters for controlling the trade-off between computational complexity and model performance.
David D. Lewis合作论文数Brainspace Corporation4