Touch sensing is beneficial for solving a wide variety of manipulation tasks. While there exists a wide range of tactile sensors with different properties, exploiting the fusion of multiple heterogeneous tactile sensors to improve manipulation learning remains underexplored. We present Multi-Resolution Tactile Sensing (MiTaS), a representation framework that leverages multiple tactile sensors operating at different temporal resolutions in order to solve complex contact-rich manipulation tasks. We propose a novel architecture using modality-specific convolutional stems and transformer-based fusion that effectively fuses information from an RGB camera stream, a vision-based GelSight Mini sensor and a high-frequency event-based Evetac sensor. This multi-sensor representation then conditions a flow-matching policy for solving downstream tasks. Experimental results across five contact-rich manipulation tasks demonstrate the effectiveness of multi-resolution tactile features in imitation learning. MiTaS achieves an average success rate of 80
Bimanual manipulation requires reasoning about where to interact with an object and which arm should perform each action, a joint affordance localization and arm allocation problem that geometry-only planners cannot resolve without semantic understanding of task intent. Existing approaches either treat affordance prediction as coarse part segmentation or rely on geometric heuristics for arm assignment, failing to jointly reason about task-relevant contact regions and arm allocation. We reframe bimanual manipulation as a joint affordance localization and arm allocation problem and propose a hierarchical framework for task-aware bimanual affordance prediction that leverages a Vision-Language Model (VLM) to generalize across object categories and task descriptions without requiring category-specific training. Our approach fuses multi-view RGB-D observations into a consistent 3D scene representation and generates global 6-DoF grasp candidates, which are then spatially and semantically filtered by querying the VLM for task-relevant affordance regions on each object, as well as for arm allocation to the individual objects, thereby ensuring geometric validity while respecting task semantics. We evaluate our method on a dual-arm platform across nine real-world manipulation tasks spanning four categories: parallel manipulation, coordinated stabilization, tool use, and human handover. Our approach achieves consistently higher task success rates than geometric and semantic baselines for task-oriented grasping, demonstrating that explicit semantic reasoning over affordances and arm allocation helps enable reliable bimanual manipulation in unstructured environments.
Contact-rich manipulation depends on applying the correct grasp forces throughout the manipulation task, especially when handling fragile or deformable objects. Most existing imitation learning approaches often treat visuotactile feedback only as an additional observation, leaving applied forces as an uncontrolled consequence of gripper commands. In this work, we present Force-Aware Robotic Manipulation (FARM), an imitation learning framework that integrates high-dimensional tactile data to infer tactile-conditioned force signals, which in turn define a matching force-based action space. We collect human demonstrations using a modified version of the hand-held Universal Manipulation Interface (UMI) gripper that integrates a GelSight Mini visual tactile sensor. For deploying the learned policies, we developed an actuated variant of the UMI gripper with geometry matching our hand-held version. During policy rollouts, the proposed FARM diffusion policy jointly predicts robot pose, grip width, and grip force. FARM outperforms several baselines across three tasks with distinct force requirementshigh-force, low-force, and dynamic force adaptationdemonstrating the advantages of its two key components: leveraging force-grounded, high-dimensional tactile observations and a force-based control space. The codebase and design files are open-sourced and available at https://tactile-farm.github.io.
The vast majority of Reinforcement Learning methods is largely impacted by the computation effort and data requirements needed to obtain effective estimates of action-value functions, which in turn determine the quality of the overall performance and the sample-efficiency of the learning procedure. Typically, action-value functions are estimated through an iterative scheme that alternates the application of an empirical approximation of the Bellman operator and a subsequent projection step onto a considered function space. It has been observed that this scheme can be potentially generalized to carry out multiple iterations of the Bellman operator at once, benefiting the underlying learning algorithm. However, till now, it has been challenging to effectively implement this idea, especially in high-dimensional problems. In this paper, we introduce iterated Q-Network (i-QN), a novel principled approach that enables multiple consecutive Bellman updates by learning a tailored sequence of action-value functions where each serves as the target for the next. We show that i-QN is theoretically grounded and that it can be seamlessly used in value-based and actor-critic methods. We empirically demonstrate the advantages of i-QN in Atari 2600 games and MuJoCo continuous control problems.
Reinforcement Learning has revolutionized the landscape of robotic research, allowing robust learning of complex robotic skills in simulation. However, real-world deployment in open-ended environments requires strong safety guarantees to prevent dangerous or harmful behaviors. Safe Reinforcement Learning methods address this requirement by enforcing safety constraints. Nevertheless, learning under constraints often reduces learning speed and could lead to suboptimal task performance, as the agent must solve a more complex constrained optimization problem compared to unconstrained settings. To tackle this issue, in this work, we propose an extension of the ATACOM framework, a state-of-the-art reliable safety layer that can be integrated with existing Reinforcement Learning algorithms to enforce constraints derived from prior knowledge of the system or learned directly from data. Our proposed method, named ATACOM Directional Constraints (ATACOM-DC), significantly improves the safety-performance trade-off by introducing directional constraints that distinguish between actions approaching and moving away from constraint boundaries, activating constraint enforcement only when necessary. We evaluate our method across a range of challenging robotic control tasks in simulation, analyzing both constraint-violation costs and achieved task performance. Code and additional material at https://atacom-dc.robot-learning.net.
Shared autonomy blends operator intent with autonomous assistance. In cluttered environments, linear blending can produce unsafe commands even when each source is individually collision-free. Many existing approaches model obstacle avoidance through potentials or cost terms, which only enforce safety as a soft constraint. In contrast, safety-critical control requires hard guarantees. We investigate the use of control barrier functions (CBFs) at the inverse kinematics (IK) layer of shared autonomy, targeting post-blend safety while preserving task performance. Our approach is evaluated in simulation on representative cluttered environments and in a VR teleoperation study comparing pure teleoperation with shared autonomy. Across conditions, employing CBFs at the IK layer reduces violation time and increases minimum clearance while maintaining task performance. In the user study, participants reported higher perceived safety and trust, lower interference, and an overall preference for shared autonomy with our safety filter. Additional materials available at https://berkguler.github.io/barrierik.
The robotic manipulation of Deformable Linear Objects (DLOs) is a fundamental challenge due to the high-dimensional, non-linear dynamics of flexible structures and the complexity of maintaining topological integrity during contact-rich tasks. While recent data-driven methods have utilized Recurrent and Graph Neural Networks for dynamics modeling, they often struggle with self-intersections and non-physical deformations, such as tangling and link stretching. In this paper, we propose a latent dynamics framework that combines a Recurrent State Space Model with a Quaternionic Kinematic Chain representation to enable robust, long-term forecasting of DLO states. By encoding the DLO as a sequence of relative rotations (quaternions) rather than independent Cartesian positions, we inherently constrain the model to a physically valid manifold that preserves link-length constancy. Furthermore, we introduce a dual-decoder architecture that decouples state reconstruction from future-state prediction, forcing the latent space to capture the underlying physics of deformation. We evaluate our approach on a large-scale simulated dataset of complex pick-and-place trajectories involving self-intersections. Our results demonstrate that the proposed model achieves a 40.52
Autonomous robots capable of turning natural-language instructions into reliable physical actions remain a central challenge in artificial intelligence. Here we show that connecting a large language model agent to the robot operating system enables a versatile framework for embodied intelligence, and we release the complete implementation as freely available open-source code. The agent automatically translates large language model outputs into robot actions, supports interchangeable execution modes (inline code or behaviour trees), learns new atomic skills via imitation, and continually refines them through automated optimization and reflection from human or environmental feedback. Extensive experiments validate the framework, showcasing robustness, scalability and versatility in diverse scenarios and embodiments, including long-horizon tasks, tabletop rearrangements, dynamic task optimization and remote supervisory control. Moreover, all the results presented in this work were achieved by utilizing open-source pretrained large language models.
Human locomotion involves complex coordination of over-actuated muscle systems and joints, making simulation and control design highly challenging. While recent reinforcement and imitation learning methods can replicate human-like kinematics, they often fail to produce physiologically realistic force patterns, largely due to the limited availability and consideration of reference force plate or electromyography (EMG) data. This paper presents a hybrid imitation learning framework that integrates muscle-driven simulations with reinforcement learning to address over-actuation and to account for the fact that the available data reflects closed-loop actions involving muscle control. A key contribution is the incorporation of metabolic cost into the reward function, shaping energetically efficient and physiologically plausible controllers. Simulation results demonstrate that the learned policies generate muscle activations and ground reaction forces that align more closely with OpenSim references and experimental data than standard imitation learning. The method provides a scalable tool for developing and validating closed-loop control strategies for assistive systems such as exoskeletons and prostheses, while highlighting broader implications for learning-based control of over-actuated biomechanical systems.
Intercepting a moving object with our hands requires that the moving object and the hand come into contact at some point along the object’s trajectory. Hand movement can be planned in advance so that the hand reaches the interception location along this trajectory at the correct moment in time. To enable such anticipatory behavior, the object’s trajectory may be predicted based on sensory information collected before movement planning is concluded. Early completion of planning would allow for a smooth and economical movement; however, it also requires sufficiently accurate information about the object’s movement to be available earlier. We investigate interception in the context of a complex, naturalistic motor task, toss juggling, to understand the extent to which proprioceptive and tactile information influence anticipatory movements of the catching hand. In our study, we compared solo juggling, where the efferent, tactile and proprioceptive information from the throwing hand is available during catch planning, with dyadic juggling, where no such information is available because the ball has been thrown by another person. Our results indicate that when internal and tactile information from the toss is absent, anticipatory behavior is significantly reduced. Toss jugglers seem to rely more strongly on internal information than vision, allowing earlier planning and lower target uncertainty. In the dyadic condition, when internal information is absent, trajectory planning is delayed, leading to greater target uncertainty.
Achieving robust robot learning for humanoid locomotion is a fundamental challenge in model-based reinforcement learning (MBRL), where environmental stochasticity and randomness can hinder efficient exploration and learning stability. The environmental, so-called aleatoric, uncertainty can be amplified in high-dimensional action spaces with complex contact dynamics and entangled with epistemic uncertainty in the models during learning phases. In this work, we propose DoublyAware, an uncertainty-aware extension of Temporal Difference Model Predictive Control (TD-MPC) that explicitly decomposes uncertainty into two disjoint, interpretable components, i.e., planning and policy uncertainties. To handle the planning uncertainty, DoublyAware employs conformal prediction to filter candidate trajectories using quantile-calibrated risk bounds, ensuring statistical consistency and robustness against stochastic dynamics. Meanwhile, policy rollouts are leveraged as structured informative priors to support the learning phase with Group-Relative Policy Constraint (GRPC) optimizers, which impose a group-based adaptive trust region in the latent action space. This combination enables the robot agent to prioritize high-confidence, high-reward behavior while maintaining effective, targeted exploration under uncertainty. Evaluated on the HumanoidBench locomotion suite with the Unitree 26-DoF H1-2 humanoid, DoublyAware demonstrates improved sample efficiency, accelerated convergence, and enhanced motion feasibility compared to RL baselines. Our results emphasize the significance of structured uncertainty modeling for data-efficient and reliable decision-making in TD-MPC-based humanoid locomotion learning.
Generalist robot intelligence is often framed as a policy-scaling problem: collect more robot demonstrations, train larger Vision-Language-Action (VLA) models, and expect broader generalisation. In this position paper, we argue that this framing is incomplete. The central bottleneck is not only policy learning, but the absence of mechanisms that convert the world's abundant unstructured behavioural data into grounded robot supervision. Human motion, internet video, simulation rollouts, and interactive demonstrations contain rich information about tasks, goals, contacts, failures, and physical constraints, yet most of this information is not directly usable by robot policies because it lacks embodiment-specific action labels, task semantics, and reward structure. We identify four missing components for the next generation of robotics: data interfaces for autolabelling unstructured behaviour, embodiment interfaces for retargeting human motion to robot actions, world-model interfaces for physics-grounded 3D reasoning, and reward interfaces for inferring task progress and success from video and language. We survey recent progress in robot foundation models, cross-embodiment datasets, learning from video, world models, and reward modelling, and propose a research agenda for building robotics systems that can learn not only from robot demonstrations, but from the broader physical world.
For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks
For residual learning that refines existing behavior, sample efficiency depends on two things: how much information each rollout returns, and how efficiently the learner uses that information. Reinforcement learning's standard scalar reward carries far less information than the directional task error that defines the task. Random exploration further discards whatever information each rollout returns. Through residual learning with directional task-error supervision and a task error model that drives sample selection, we achieve stable three-, four-, and five-ball juggling on anthropomorphic Barrett WAM arms. Despite planning and controlling through a simple, idealized stack, the system converges from the second attempt. The first attempt drops, after which task error decreases monotonically without further failures. In comparison, five-ball juggling typically takes humans years of practice. We compare residual learners across two ternary axes, the directional information in the learning feedback and the commitment of the analytic prior, spanning Newton-style Jacobian updates, Composite Bayesian Optimization, and stochastic search methods. Both axes prove necessary: neither directional feedback nor an informative prior suffices alone, and the simplest method that combines them, a fixed-Jacobian Newton update, is the most reliable. The learned residual tolerates substantial prior misalignment and degraded joint tracking, affecting mainly convergence speed. The bottleneck for residual learning on real robots is therefore the information content of the supervision signal and how the learner uses it, not the accuracy of the surrounding stack. Video documentation of all experiments is available at https://kai-ploeger.com/residual-juggling.
Robotic manipulation policies rely on pre-trained vision models that give either a global scene embedding or a dense patch grid. Both mix task-relevant and task-irrelevant features. Object-centric slot representations are a structured alternative: they group features into a few per-object slots. We test what this structure buys on ManiSkill3 PickCube-v1, with a frozen encoder and a held-out-seed evaluation. Holding the policy, goal token, rendering, and calibration fixed and changing only the encoder, a frozen object-centric SPOT representation (DINO ViT-B/16 + Slot Attention) reaches 55.0±2.9
Reinforcement learning (RL) is a core approach for robot control when expert demonstrations are unavailable. On-policy methods such as Proximal Policy Optimization (PPO) are widely used for their stability, but their reliance on narrowly distributed on-policy data limits accurate policy evaluation in high-dimensional state and action spaces. Off-policy methods can overcome this limitation by learning from a broader state-action distribution, yet suffer from slow convergence and instability, as fitting a value function over diverse data requires many gradient updates, causing critic errors to accumulate through bootstrapping. We present FlashSAC, a fast and stable off-policy RL algorithm built on Soft Actor-Critic. Motivated by scaling laws observed in supervised learning, FlashSAC sharply reduces gradient updates while compensating with larger models and higher data throughput. To maintain stability at increased scale, FlashSAC explicitly bounds weight, feature, and gradient norms, curbing critic error accumulation. Across over 60 tasks in 10 simulators, FlashSAC consistently outperforms PPO and strong off-policy baselines in both final performance and training efficiency, with the largest gains on high-dimensional tasks such as dexterous manipulation. In sim-to-real humanoid locomotion, FlashSAC reduces training time from hours to minutes, demonstrating the promise of off-policy RL for sim-to-real transfer.
Manipulating Deformable Linear Objects (DLOs) is challenging in robotics due to their infinite-dimensional configuration space and complex nonlinear dynamics. In teleoperation, depth uncertainty hinders state perception and reaction. AssistDLO addresses this challenge as an assistive teleoperation framework for DLO manipulation that combines real-time multi-view state estimation, visual assistance (VA), and a geometry-aware shared-autonomy controller based on Control Barrier Functions (SA-CBF). While traditional shared autonomy methods often rely on simple geometric attractors and may fail to preserve DLO geometry, SA-CBF acts as a geometry-aware funnel, facilitating precise grasping while preserving the operator's high-level authority. The framework is evaluated in a bimanual knot-untangling user study (N = 22) using ropes with varying length and rigidity. Results show that the effectiveness of the assistance depends strongly on operator expertise and DLO properties. SA-CBF provides the strongest gains for naive users, acting as a skill equalizer that increases task success from 71% to 88%, and is effective for stiffer ropes. Conversely, expert users prefer VA, and highly compliant, long ropes benefit more from visual support than localized action assistance. Ultimately, these findings demonstrate that effective DLO teleoperation cannot rely on a fixed strategy, highlighting the critical need for adaptive, user-aware, and material-aware shared autonomy.
Model-based reinforcement learning aims to increase sample efficiency, but the accuracy of dynamics models and the resulting compounding errors are often seen as key limitations. This paper empirically investigates potential sample efficiency gains from improved dynamics models in model-based value expansion methods. Our study reveals two key findings when using oracle dynamics models to eliminate compounding errors. First, longer rollout horizons enhance sample efficiency, but the improvements quickly diminish with each additional expansion step. Second, increased model accuracy only marginally improves sample efficiency compared to learned models with identical horizons. These diminishing returns in sample efficiency are particularly noteworthy when compared to model-free value expansion methods. These model-free algorithms achieve comparable performance without the computational overhead. Our results suggest that, in the class of state-based, dense reward control tasks studied, the limitation of model-based value expansion methods cannot be attributed solely to model accuracy. Although higher accuracy is beneficial, even perfect models do not provide unrivaled sample efficiency, indicating that other factors limit performance. These results challenge the common assumption that model accuracy is the primary constraint in model-based reinforcement learning, and highlight the need for future work to identify the true limiting factors.
We propose a CompliantVLA-adaptor that augments the state-of-the-art Vision-Language-Action (VLA) models with vision-language model (VLM)-informed context-aware variable impedance control (VIC) to improve the safety and effectiveness of contact-rich robotic manipulation tasks. Existing VLA systems (e.g., RDT, Pi0.5, OpenVLA-oft) typically output position, but lack force-aware adaptation, leading to unsafe or failed interactions in physical tasks involving contact, compliance, or uncertainty. In the proposed CompliantVLA-adaptor, a VLM interprets task context from images and natural language to adapt the stiffness and damping parameters of a VIC controller. These parameters are further regulated using real-time force/torque feedback to ensure interaction forces remain within safe thresholds. We demonstrate that our method outperforms the VLA baselines on a suite of complex contact-rich tasks, both in simulation and the real world, with improved success rates and reduced force violations. This work presents a promising path towards a safe foundation model for physical contact-rich manipulation. We release our code, prompts, and force-torque-impedance-scenario context datasets at https://sites.google.com/view/compliantvla.
In robotics, many different approaches ranging from classical planning over optimal control to reinforcement learning (RL) are developed and borrowed from other fields to achieve reliable control in diverse tasks. To get a clear understanding of their individual strengths and weaknesses and their applicability in real-world robotic scenarios, it is important to benchmark and compare their performances not only in a simulation but also on real hardware. The second AI Olympics with RealAIGym competition was held at the 2024 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2024) to contribute to this cause and evaluate different controllers according to their ability to solve a dynamic control problem on an underactuated double-pendulum system (Figure 1) with chaotic dynamics. This article describes the four different RL methods submitted by the participating teams; presents their performance in the swing-up task on a real double pendulum, measured against various criteria; and discusses their transferability from simulation to real (sim-to-real) hardware and their robustness to external disturbances.
Justus Piater合作论文数Department of Electrical Engineering and Computer Science;INTELSIG Group;Institut Montefiore;Universit?? de Li??ge12