Reinforcement Learning (RL) has enabled Large Language Models (LLMs) to acquire increasingly complex reasoning and agentic behaviors. In this work, we propose two simple techniques to improve policy gradient algorithms for LLMs. First, we replace the fixed anchor policy during RL with an Exponential Moving Average (EMA), similar to a target network in deep Q-learning. Second, we introduce Top-k KL estimator, which allows for flexible interpolation between exact KL and sampled KL. We derive the stability conditions for using EMA anchor; moreover, we show that our Top-k KL estimator yields both unbiased KL values and unbiased gradients at any k, while bringing the benefits of exact KL. When combined with GRPO, the two techniques (EMA-PG) lead to a significant performance boost. On math reasoning, it allows R1-distilled Qwen-1.5B to reach 53.9
Developing a general algorithm that learns to solve tasks across a wide range of applications has been a fundamental challenge in artificial intelligence. Although current reinforcement-learning algorithms can be readily applied to tasks similar to what they have been developed for, configuring them for new application domains requires substantial human expertise and experimentation1,2. Here we present the third generation of Dreamer, a general algorithm that outperforms specialized methods across over 150 diverse tasks, with a single configuration. Dreamer learns a model of the environment and improves its behaviour by imagining future scenarios. Robustness techniques based on normalization, balancing and transformations enable stable learning across domains. Applied out of the box, Dreamer is, to our knowledge, the first algorithm to collect diamonds in Minecraft from scratch without human data or curricula. This achievement has been posed as a substantial challenge in artificial intelligence that requires exploring farsighted strategies from pixels and sparse rewards in an open world3. Our work allows solving challenging control problems without extensive experimentation, making reinforcement learning broadly applicable.
There is growing evidence that pretraining on high quality, carefully thought-out tokens such as code or mathematics plays an important role in improving the reasoning abilities of large language models. For example, Minerva, a PaLM model finetuned on billions of tokens of mathematical documents from arXiv and the web, reported dramatically improved performance on problems that require quantitative reasoning. However, because all known open source web datasets employ preprocessing that does not faithfully preserve mathematical notation, the benefits of large scale training on quantitive web documents are unavailable to the research community. We introduce OpenWebMath, an open dataset inspired by these works containing 14.7B tokens of mathematical webpages from Common Crawl. We describe in detail our method for extracting text and LaTeX content and removing boilerplate from HTML documents, as well as our methods for quality filtering and deduplication. Additionally, we run small-scale experiments by training 1.4B parameter language models on OpenWebMath, showing that models trained on 14.7B tokens of our dataset surpass the performance of models trained on over 20x the amount of general language data. We hope that our dataset, openly released on the Hugging Face Hub, will help spur advances in the reasoning abilities of large language models.
This paper explores the use of foundational large language models (LLMs) in hyperparameter optimization (HPO). Hyperparameters are critical in determining the effectiveness of machine learning models, yet their optimization often relies on manual approaches in limited-budget settings. By prompting LLMs with dataset and model descriptions, we develop a methodology where LLMs suggest hyperparameter configurations, which are iteratively refined based on model performance. Our empirical evaluations on standard benchmarks reveal that within constrained search budgets, LLMs can match or outperform traditional HPO methods like Bayesian optimization across different models on standard benchmarks. Furthermore, we propose to treat the code specifying our model as a hyperparameter, which the LLM outputs and affords greater flexibility than existing HPO approaches.
Recent advances in Language Model (LM) agents and tool use, exemplified by applications like ChatGPT Plugins, enable a rich set of capabilities but also amplify potential risks—such as leaking private data or causing financial losses. Identifying these risks is labor-intensive, necessitating implementing the tools, setting up the environment for each test scenario manually, and finding risky cases. As tools and agents become more complex, the high cost of testing these agents will make it increasingly difficult to find high-stakes, long-tail risks. To address these challenges, we introduce ToolEmu: a framework that uses an LM to emulate tool execution and enables scalable testing of LM agents against a diverse range of tools and scenarios. Alongside the emulator, we develop an LM-based automatic safety evaluator that examines agent failures and quantifies associated risks. We test both the tool emulator and evaluator through human evaluation and find that 68.8% of failures identified with ToolEmu would be valid real-world agent failures. Using our curated initial benchmark consisting of 36 high-stakes toolkits and 144 test cases, we provide a quantitative risk analysis of current LM agents and identify numerous failures with potentially severe outcomes. Notably, even the safest LM agent exhibits such failures 23.9% of the time according to our evaluator, underscoring the need to develop safer LM agents for real-world deployment.
The rapid development and dynamic nature of large language models (LLMs) make it difficult for conventional quantitative benchmarks to accurately assess their capabilities. We propose report cards, which are human-interpretable, natural language summaries of model behavior for specific skills or topics. We develop a framework to evaluate report cards based on three criteria: specificity (ability to distinguish between models), faithfulness (accurate representation of model capabilities), and interpretability (clarity and relevance to humans). We also propose an iterative algorithm for generating report cards without human supervision and explore its efficacy by ablating various design choices. Through experimentation with popular LLMs, we demonstrate that report cards provide insights beyond traditional benchmarks and can help address the need for a more interpretable and holistic evaluation of LLMs.
The White House Executive Order on Artificial Intelligence highlights the risks of large language models (LLMs) empowering malicious actors in developing biological, cyber, and chemical weapons. To measure these risks, government institutions and major AI labs are developing evaluations for hazardous capabilities in LLMs. However, current evaluations are private and restricted to a narrow range of malicious use scenarios, which limits further research into reducing malicious use. To fill these gaps, we release the Weapons of Mass Destruction Proxy (WMDP) benchmark, a dataset of 3,668 multiple-choice questions that serve as a proxy measurement of hazardous knowledge in biosecurity, cybersecurity, and chemical security. To guide progress on unlearning, we develop RMU, a state-of-the-art unlearning method based on controlling model representations. RMU reduces model performance on WMDP while maintaining general capabilities in areas such as biology and computer science, suggesting that unlearning may be a concrete path towards reducing malicious use from LLMs. We release our benchmark and code publicly at https://wmdp.ai.
Fluorescence microscopy data describe protein localization patterns at single-cell resolution and have the potential to reveal whole-proteome functional information with remarkable precision. Yet, extracting biologically meaningful representations from cell micrographs remains a major challenge. Existing approaches often fail to learn robust and noise-invariant features or rely on supervised labels for accurate annotations. We developed PIFiA, (Protein Image-based Functional Annotation), a self-supervised approach for protein functional annotation from single-cell imaging data. We imaged the global yeast ORF-GFP collection and applied PIFiA to generate protein feature profiles from single-cell images of fluorescently tagged proteins. We show that PIFiA outperforms existing approaches for molecular representation learning and describe a range of downstream analysis tasks to explore the information content of the feature profiles. Specifically, we cluster extracted features into a hierarchy of functional organization, study cell population heterogeneity, and develop techniques to distinguish multi-localizing proteins and identify functional modules. Finally, we confirm new PIFiA predictions using a colocalization assay, suggesting previously unappreciated biological roles for several proteins. Paired with a fully interactive website (https://thecellvision.org/pifia/), PIFiA is a resource for the quantitative analysis of protein organization within the cell.
General intelligence requires solving tasks across many domains. Current reinforcement learning algorithms carry this potential but are held back by the resources and knowledge required to tune them for new tasks. We present DreamerV3, a general and scalable algorithm based on world models that outperforms previous approaches across a wide range of domains with fixed hyperparameters. These domains include continuous and discrete actions, visual and low-dimensional inputs, 2D and 3D worlds, different data budgets, reward frequencies, and reward scales. We observe favorable scaling properties of DreamerV3, with larger models directly translating to higher data-efficiency and final performance. Applied out of the box, DreamerV3 is the first algorithm to collect diamonds in Minecraft from scratch without human data or curricula, a long-standing challenge in artificial intelligence. Our general algorithm makes reinforcement learning broadly applicable and allows scaling to hard decision-making problems.
Large language models (LLMs) can be used to answer student questions on course discussion boards, but there is a risk of LLMs answering questions they are unable to address. We propose and evaluate an LLM-based system that classifies student questions into one of four types: conceptual, homework, logistics, and not answerable. We then prompt an LLM using a type-specific prompt. Using GPT-3, we achieve 81% classification accuracy across the four categories. Furthermore, we achieve 93% accuracy on classifying not answerable questions. This indicates that our system effectively ignores questions that it cannot address.
Prompt tuning is one of the successful approaches for parameter-efficient tuning of pre-trained language models. Despite being arguably the most parameter-efficient (tuned soft prompts constitute <0.1% of total parameters), it typically performs worse than other efficient tuning methods and is quite sensitive to hyper-parameters. In this work, we introduce Residual Prompt Tuning - a simple and efficient method that significantly improves the performance and stability of prompt tuning. We propose to reparameterize soft prompt embeddings using a shallow network with a residual connection. Our experiments show that Residual Prompt Tuning significantly outperforms prompt tuning on SuperGLUE benchmark. Notably, our method reaches +7 points improvement over prompt tuning with T5-Base and allows to reduce the prompt length by 10x without hurting performance. In addition, we show that our approach is robust to the choice of learning rate and prompt initialization, and is effective in few-shot settings.
Methods such as chain-of-thought prompting and self-consistency have pushed the frontier of language model reasoning performance with no additional training. To further improve performance, we propose a prompt ensembling method for large language models, which uses a small dataset to construct a set of few shot prompts that together comprise a “boosted prompt ensemble”. The few shot examples for each prompt are chosen in a stepwise fashion to be “hard” examples on which the previous step's ensemble is uncertain. We show that this outperforms single-prompt output-space ensembles and bagged prompt-space ensembles on the GSM8k and AQuA datasets, among others. We propose both train-time and test-time versions of boosted prompting that use different levels of available annotation and conduct a detailed empirical study of our algorithm.
This paper studies using foundational large language models (LLMs) to make decisions during hyperparameter optimization (HPO). Empirical evaluations demonstrate that in settings with constrained search budgets, LLMs can perform comparably or better than traditional HPO methods like random search and Bayesian optimization on standard benchmarks. Furthermore, we propose to treat the code specifying our model as a hyperparameter, which the LLM outputs, going beyond the capabilities of existing HPO approaches. Our findings suggest that LLMs are a promising tool for improving efficiency in the traditional decision-making problem of hyperparameter optimization.
We consider the learning of a single-index target function $f_*: \mathbb{R}^d\to\mathbb{R}$ under spiked covariance data: $$f_*(\boldsymbol{x}) = \textstyle\sigma_*(\frac{1}{\sqrt{1+\theta}}\langle\boldsymbol{x},\boldsymbol{\mu}\rangle), ~~ \boldsymbol{x}\overset{\small\mathrm{i.i.d.}}{\sim}\mathcal{N}(0,\boldsymbol{I_d} + \theta\boldsymbol{\mu}\boldsymbol{\mu}^\top), ~~ \theta\asymp d^{\beta} \text{ for } \beta\in[0,1), $$ where the link function $\sigma_*:\mathbb{R}\to\mathbb{R}$ is a degree-$p$ polynomial with information exponent $k$ (defined as the lowest degree in the Hermite expansion of $\sigma_*$), and it depends on the projection of input $\boldsymbol{x}$ onto the spike (signal) direction $\boldsymbol{\mu}\in\mathbb{R}^d$. In the proportional asymptotic limit where the number of training examples $n$ and the dimensionality $d$ jointly diverge: $n,d\to\infty, n/d\to\psi\in(0,\infty)$, we ask the following question: how large should the spike magnitude $\theta$ (i.e., the strength of the low-dimensional component) be, in order for $(i)$ kernel methods, $(ii)$ neural networks optimized by gradient descent, to learn $f_*$? We show that for kernel ridge regression, $\beta\ge 1-\frac{1}{p}$ is both sufficient and necessary. Whereas for two-layer neural networks trained with gradient descent, $\beta>1-\frac{1}{k}$ suffices. Our results demonstrate that both kernel methods and neural networks benefit from low-dimensional structures in the data. Further, since $k\le p$ by definition, neural networks can adapt to such structures more effectively.
Large language models (LLMs) such as ChatGPT have seen widespread adoption due to their ability to follow user instructions well. Developing these LLMs involves a complex yet poorly understood workflow requiring training with human feedback. Replicating and understanding this instruction-following process faces three major challenges: the high cost of data collection, the lack of trustworthy evaluation, and the absence of reference method implementations. We address these bottlenecks with AlpacaFarm, a simulator that enables research and development for learning from feedback at a low cost. First, we design LLM based simulator for human feedback that is 45x cheaper than crowdworkers and displays high agreement with humans. Second, we identify an evaluation dataset representative of real-world instructions and propose an automatic evaluation procedure. Third, we contribute reference implementations for several methods (PPO, best-of-n, expert iteration, among others) that learn from pairwise feedback. Finally, as an end-to-end validation of AlpacaFarm, we train and evaluate eleven models on 10k pairs of human feedback and show that rankings of models trained in AlpacaFarm match rankings of models trained on human data. As a demonstration of the research possible in AlpacaFarm, we find that methods that use a reward model can substantially improve over supervised fine-tuning and that our reference PPO implementation leads to a +10% win-rate improvement against Davinci003.
Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without relying on a large dataset of instruction-labeled trajectories. Using this methodology, we create an instruction-tuned Video Pretraining (VPT) model called STEVE-1, which can follow short-horizon open-ended text and visual instructions in Minecraft. STEVE-1 is trained in two steps: adapting the pretrained VPT model to follow commands in MineCLIP's latent space, then training a prior to predict latent codes from text. This allows us to finetune VPT through self-supervised behavioral cloning and hindsight relabeling, reducing the need for costly human text annotations, and all for only $60 of compute. By leveraging pretrained models like VPT and MineCLIP and employing best practices from text-conditioned image generation, STEVE-1 sets a new bar for open-ended instruction-following in Minecraft with low-level controls (mouse and keyboard) and raw pixel inputs, far outperforming previous baselines and robustly completing 12 of 13 tasks in our early-game evaluation suite. We provide experimental evidence highlighting key factors for downstream performance, including pretraining, classifier-free guidance, and data scaling. All resources, including our model weights, training scripts, and evaluation tools are made available for further research.
We present Clinical Camel, an open large language model (LLM) explicitly tailored for clinical research. Fine-tuned from LLaMA-2 using QLoRA, Clinical Camel achieves state-of-the-art performance across medical benchmarks among openly available medical LLMs. Leveraging efficient single-GPU training, Clinical Camel surpasses GPT-3.5 in five-shot evaluations on all assessed benchmarks, including 64.3% on the USMLE Sample Exam (compared to 58.5% for GPT-3.5), 77.9% on PubMedQA (compared to 60.2%), 60.7% on MedQA (compared to 53.6%), and 54.2% on MedMCQA (compared to 51.0%). In addition to these benchmarks, Clinical Camel demonstrates its broader capabilities, such as synthesizing plausible clinical notes. This work introduces dialogue-based knowledge encoding, a novel method to synthesize conversational data from dense medical texts. While benchmark results are encouraging, extensive and rigorous human evaluation across diverse clinical scenarios is imperative to ascertain safety before implementation. By openly sharing Clinical Camel, we hope to foster transparent and collaborative research, working towards the safe integration of LLMs within the healthcare domain. Significant challenges concerning reliability, bias, and the potential for outdated knowledge persist. Nonetheless, the transparency provided by an open approach reinforces the scientific rigor essential for future clinical applications.
By conditioning on natural language instructions, large language models (LLMs) have displayed impressive capabilities as general-purpose computers. However, task performance depends significantly on the quality of the prompt used to steer the model, and most effective prompts have been handcrafted by humans. Inspired by classical program synthesis and the human approach to prompt engineering, we propose Automatic Prompt Engineer (APE) for automatic instruction generation and selection. In our method, we treat the instruction as the "program," optimized by searching over a pool of instruction candidates proposed by an LLM in order to maximize a chosen score function. To evaluate the quality of the selected instruction, we evaluate the zero-shot performance of another LLM following the selected instruction. Experiments on 24 NLP tasks show that our automatically generated instructions outperform the prior LLM baseline by a large margin and achieve better or comparable performance to the instructions generated by human annotators on 19/24 tasks. We conduct extensive qualitative and quantitative analyses to explore the performance of APE. We show that APE-engineered prompts can be applied to steer models toward truthfulness and/or informativeness, as well as to improve few-shot learning performance by simply prepending them to standard in-context learning prompts. Please check out our webpage at https://sites.google.com/view/automatic-prompt-engineer.
We propose and evaluate a question-answering system that uses decomposed prompting to classify and answer student questions on a course discussion board. Our system uses a large language model (LLM) to classify questions into one of four types: conceptual, homework, logistics, and not answerable. This enables us to employ a different strategy for answering questions that fall under different types. Using a variant of GPT-3, we achieve 81% classification accuracy. We discuss our system's performance on answering conceptual questions from a machine learning course and various failure modes.
Offline Reinforcement Learning (RL) methods that use supervised learning or sequence modeling (e.g., Decision Transformer) work by training a return-conditioned policy. A fundamental limitation of these approaches, as compared to value-based methods, is that they have trouble generalizing to behaviors that have a higher return than what was seen at training. Value-based offline-RL algorithms like CQL use bootstrapping to combine training data from multiple trajectories to learn strong behaviors from sub-optimal data. We set out to endow RL via Supervised Learning (RvS) methods with this form of temporal compositionality. To do this, we introduce SuperB, a dynamic programming algorithm for data augmentation that augments the returns in the offline dataset by combining rewards from intersecting trajectories. We show theoretically that SuperB can improve sample complexity and enable RvS to find optimal policies in cases where it previously fell behind the performance of value-based methods. Empirically, we find that SuperB improves the performance of RvS in several offline RL environments, surpassing the prior state-of-the-art RvS agents in AntMaze by orders of magnitude and offering performance competitive with value-based algorithms on the D4RL-gym tasks.