This paper reports on the NTIRE 2026 Challenge on Image Denoising, specifically focusing on the high-noise regime ($σ= 50$). The competition investigates advanced neural architectures designed to restore high-fidelity details from images corrupted by additive white Gaussian noise (AWGN). Unlike constrained benchmarks, this track emphasizes peak quantitative performance, measured by Peak Signal-to-Noise Ratio (PSNR), without limitations on parameter count or computational overhead. By synthesizing contributions from 20 finalist teams out of 116 registrants, this report benchmarks the latest technical innovations and provides a comprehensive snapshot of the current state-of-the-art in unconstrained image restoration.
Video understanding aims to enable models to perceive, reason about, and interact with the dynamic visual world. In contrast to image understanding, video understanding inherently requires modeling temporal dynamics and evolving visual context, placing stronger demands on spatiotemporal reasoning and making it a foundational problem in computer vision. In this survey, we present a structured overview of video understanding by organizing the literature into three complementary perspectives: low-level video geometry understanding, high-level semantic understanding, and unified video understanding models. We further highlight a broader shift from isolated, task-specific pipelines toward unified modeling paradigms that can be adapted to diverse downstream objectives, enabling a more systematic view of recent progress. By consolidating these perspectives, this survey provides a coherent map of the evolving video understanding landscape, summarizes key modeling trends and design principles, and outlines open challenges toward building robust, scalable, and unified video foundation models.
Modern video generators excel at synthesizing individual clips, but complete video production requires coordinating a long sequence of interdependent creative steps, including scripting, storyboarding, generation, and editing. It further demands persistent asset management and dynamic task orchestration as intermediate outputs, dependencies, and execution states evolve over time. Existing automated systems typically rely on rigid pipelines that are difficult to adapt to diverse inputs and changing workflows, while general-purpose large language models (LLMs) remain unreliable for long-horizon orchestration and multimodal asset routing. We introduce FRAMEWORKERS, a task-centric and workspace-grounded multi-agent framework for open-ended video production. A central Director formulates video creation as dynamic task management, continuously editing a Task Stack to determine which subtask to execute next and which sub-agent to invoke. An Assistant serves as the execution layer, grounding each selected task in a shared Workspace, retrieving the required assets and context, invoking the assigned sub-agent, and persisting the resulting artifacts. Execution capabilities are exposed through modular sub-agents with registered descriptors, allowing new sub-agents to be integrated without redesigning the orchestration workflow. To improve orchestration reliability, we fine-tune the Director via supervised fine-tuning (SFT) followed by Group Relative Policy Optimization (GRPO) for descriptor-conditioned task routing. Experiments show that FRAMEWORKERS outperforms strong LLM planners in routing accuracy, recovers reliably from runtime failures, generalizes to unseen sub-agents without retraining, and achieves higher end-to-end video quality and broader task coverage than fixed pipelines, single-agent systems, and prior multi-agent approaches.
EgoCross is a cross-domain egocentric video question answering benchmark designed to evaluate whether multimodal large language models can generalize beyond common daily-life scenarios. The first EgoCross Challenge was hosted at the Third EgoVis Workshop at CVPR 2026 and evaluated models on first-person videos from four target domains: surgery, industrial assembly, extreme sports, and animal perspectives. Each test example consists of an egocentric video clip, a question, and four candidate answers, from which the model must select the correct option. This technical report introduces the challenge task, benchmark resources, and two official Codabench tracks. The Source-Limited Track restricts participants to the official baseline model and a small support set, whereas the Open-Source Track permits broader choices of models and training data under rules that prohibit the manual construction of target-domain training data. In total, the challenge received more than 1,500 submissions from over 130 participants, with 19 teams participating in the Open-Source Track and 38 teams in the Source-Limited Track. We further present the official leaderboard results and summarize the winning solutions from both tracks. We hope that this report will serve as a useful technical reference for advancing cross-domain egocentric video understanding. All resources, including the challenge data, baseline implementation, and code released by the winning teams, are made publicly available.
Utilizing multi-modal data enhances scene understanding by providing complementary semantic and geometric information. Existing methods fuse features or distill knowledge from multiple modalities into a unified representation, improving robustness but restricting each modality's ability to fully leverage its strengths in different situations. We reformulate multi-modal semantic segmentation as a mask-level classification task and propose BiXFormer, which integrates Unified Modality Matching (UMM) and Cross Modality Alignment (CMA) to maximize modality effectiveness and handle missing modalities. Specifically, BiXFormer first categorizes multi-modal inputs into RGB and X, where X represents any non-RGB modalities, e.g., depth, allowing separate processing for each. This design leverages the well-established pretraining for RGB, while addressing the relative lack of attention to X modalities. Then, we propose UMM, which includes Modality Agnostic Matching (MAM) and Complementary Matching (CM). MAM assigns labels to features from all modalities without considering modality differences, leveraging each modality's strengths. CM then reassigns unmatched labels to remaining unassigned features within their respective modalities, ensuring that each available modality contributes to the final prediction and mitigating the impact of missing modalities. Moreover, to further facilitate UMM, we introduce CMA, which enhances the weaker queries assigned in CM by aligning them with optimally matched queries from MAM. Experiments on both synthetic and real-world multi-modal benchmarks demonstrate the effectiveness of our method, achieving significant improvements in mIoU of +2.75
We introduce IMPACT, a synchronized five-view RGB-D dataset for deployment-oriented industrial procedural understanding, built around real assembly and disassembly of a commercial angle grinder with professional-grade tools. To our knowledge, IMPACT is the first real industrial assembly benchmark that jointly provides synchronized ego-exo RGB-D capture, decoupled bimanual annotation, compliance-aware state tracking, and explicit anomaly–recovery supervision within a single real industrial workflow. It comprises 112 trials from 13 participants totaling 39.5 hours, with multi-route execution governed by a partial-order prerequisite graph, a six-category anomaly taxonomy, and operator cognitive load measured via NASA-TLX. The annotation hierarchy links hand-specific atomic actions to coarse procedural steps, component assembly states, and per-hand compliance phases, with synchronized null spans across views to decouple perceptual limitations from algorithmic failure. Systematic baselines reveal fundamental limitations that remain invisible to single-task benchmarks, particularly under realistic deployment conditions that involve incomplete observations, flexible execution paths, and corrective behavior. The full dataset, annotations, and evaluation code are available at https://github.com/Kratos-Wen/IMPACT.
Workflow generation in visual creation systems such as ComfyUI demands not only syntactic accuracy but also expert-level reasoning over modular compositions. Existing large language model (LLM) approaches often treat this as a direct text-to-JSON generation task, struggling with structural brittleness and lacking the experiential knowledge required for effective design. We argue that successful workflow generation requires modeling knowledge itself, including its structure, hierarchy, and reasoning dynamics. To this end, we propose a knowledge-centric framework that learns to invert, inject, and infer with knowledge across multiple abstraction levels. We first perform knowledge inversion to distill hierarchical representations, ranging from full pseudo-codes and skeletons to high-level strategies, from large collections of real-world workflows. We then conduct knowledge injection through supervised fine-tuning, teaching the model to reason from task descriptions to strategies and from strategies to executable structures. During inference, the model performs reversible reasoning to synthesize executable workflows, augmented by self-refinement for structural coherence. Extensive experiments demonstrate that our method produces workflows with richer node diversity, more coherent structures, and higher execution success rates than existing systems, establishing a new foundation for knowledge-driven, agentic workflow generation.
Recent advances in Multimodal Large Language Models (MLLMs) have significantly pushed the frontier of egocentric video question answering (EgocentricQA). However, existing benchmarks and studies are mainly limited to common daily activities such as cooking and cleaning. In contrast, real-world deployment inevitably encounters domain shifts, where target domains differ substantially in both visual style and semantic content. To bridge this gap, we introduce EgoCross, a comprehensive benchmark designed to evaluate the cross-domain generalization of MLLMs in EgocentricQA. EgoCross covers four diverse and challenging domains, including surgery, industry, extreme sports, and animal perspective, representing realistic and high-impact application scenarios. It comprises approximately 1,000 QA pairs across 798 video clips, spanning four key QA tasks: prediction, recognition, localization, and counting. Each QA pair provides both OpenQA and CloseQA formats to support fine-grained evaluation. Extensive experiments show that most existing MLLMs, whether general-purpose or egocentric-specialized, struggle to generalize to domains beyond daily life, highlighting the limitations of current models. Furthermore, we conduct several pilot studies, e.g., fine-tuning and reinforcement learning, to explore potential improvements. We hope EgoCross and our accompanying analysis will serve as a foundation for advancing domain-adaptive, robust egocentric video understanding.
Event-based motion estimation is central to tasks that demand high temporal resolution and robustness to fast motion. Existing methods typically rely on iterative optimization or repeated hypothesis comparison, offsetting the sensor's low-latency advantage. We propose Oriented Distance Field Motion Estimation (ODF Motion Estimation), which replaces this optimization with a single averaging step over a precomputed field of event distance vectors, combined with an adaptive event-count selection strategy and a parameter-free trail filter. On public and self-collected datasets, ODF motion estimation reaches sub-pixel accuracy at the lowest latency among compared methods. We validate its generality on two downstream applications rather than treating them as separate contributions. First, the estimated trajectory is converted into a blur kernel and paired with a compact iterative-unfolding network, trained on simulated motion-estimation noise, for real-time non-blind image deblurring, attaining competitive or superior PSNR/SSIM with under 1M parameters. Second, the same precomputed field is repurposed for directional event filtering in a low-power asynchronous pupil and glint tracker, sustaining stable tracking for tens of seconds while lowering a near-eye module's power draw.
Accurate monocular metric depth estimation (MMDE) is crucial to solving downstream tasks in 3D perception and modeling. However, the remarkable accuracy of recent MMDE methods is confined to their training domains. These methods fail to generalize to unseen domains even in the presence of moderate domain gaps, which hinders their practical applicability. We propose a new model, UniDepthV2, capable of reconstructing metric 3D scenes from solely single images across domains. Departing from the existing MMDE paradigm, UniDepthV2 directly predicts metric 3D points from the input image at inference time without any additional information, striving for a universal and flexible MMDE solution. In particular, UniDepthV2 implements a self-promptable camera module predicting a dense camera representation to condition depth features. Our model exploits a pseudo-spherical output representation, which disentangles the camera and depth representations. In addition, we propose a geometric invariance loss that promotes the invariance of camera-prompted depth features. UniDepthV2 improves its predecessor UniDepth model via a new edge-guided loss which enhances the localization and sharpness of edges in the metric depth outputs, a revisited, simplified and more efficient architectural design, and an additional uncertainty-level output which enables downstream tasks requiring confidence. Thorough evaluations on ten depth datasets in a zero-shot regime consistently demonstrate the superior performance and generalization of UniDepthV2. Code and models are available at: github.com/lpiccinelli-eth/UniDepth.
We introduce SeasonScapes framework and a the SeasonScapes dataset: Swiss Sparse-view Mountain Scenes with Seasonal Changes that covers over 50 km x 60 km, composed of more than 85,000 webcam images captured from 32 different locations across 13 timestamps throughout a full year. By projecting these timestamp-specific images onto a 3D mesh, we construct seasonal 3D landscapes that reflect natural appearance changes over time. To address occlusions and missing data, we leverage conditional diffusion models for image-guided inpainting directly on the mesh. The resulting completed meshes can be further relighted using standard physically-based renderer.
Multimodal Large Language Models (MLLMs) have made substantial progress in egocentric video understanding, but their ability to reason cooperatively from multiple embodied viewpoints remains largely unexplored. We study this problem through multi-robot cooperative dynamic spatial reasoning, where a model must answer spatial, temporal, visibility, and coordination questions by integrating synchronized egocentric videos from a team of moving robots. To support this setting, we introduce CoopSR, the first benchmark for this task, together with EgoTeam, a multi-robot egocentric QA dataset. EgoTeam contains 114,227 QA pairs spanning 19 question types, four difficulty tiers, and three team sizes in Habitat and iGibson, along with a real-world test set of around 2,326 QAs collected using two quadruped robots. We further propose SP-CoR (Spectral and Physics-Informed Cooperative Reasoner), an MLLM framework for fine-grained cooperative spatial reasoning. SP-CoR combines dynamics-aware multi-robot frame sampling, spectral- and physics-guided view fusion, and physics-aligned prompt distillation, enabling the model to benefit from privileged robot-pose supervision during training while requiring only egocentric videos at test time. Across 22 MLLM baselines, SP-CoR consistently improves cooperative reasoning, outperforming the strongest fine-tuned baseline by +3.87
While 3DGS has emerged as a high-fidelity scene representation, encoding rich, general-purpose features directly from its primitives remains under-explored. We address this gap by introducing Chorus, a multi-teacher pretraining framework that learns a holistic feed-forward 3D Gaussian Splatting (3DGS) scene encoder by distilling complementary signals from 2D foundation models. Chorus employs a shared 3D encoder and teacher-specific projectors to learn from language-aligned, generalist, and object-aware teachers, encouraging a shared embedding space that captures signals from high-level semantics to fine-grained structure. We evaluate Chorus on a wide range of tasks: open-vocabulary semantic and instance segmentation, linear and decoder probing, as well as data-efficient supervision. Besides 3DGS, we also test Chorus on several benchmarks that only support point clouds by pretraining a variant using only Gaussians' centers, colors, estimated normals as inputs. Interestingly, this encoder shows strong transfer and outperforms the point clouds baseline while using 39.9 times fewer training scenes. Finally, we propose a render-and-distill adaptation that facilitates out-of-domain finetuning. Our code and model will be released upon publication.
Articulation perception aims to recover the motion and structure of articulated objects (e.g., drawers and cupboards), and is fundamental to 3D scene understanding in robotics, simulation, and animation. Existing learning-based methods rely heavily on supervised training with high-quality 3D data and manual annotations, limiting scalability and diversity. To address this limitation, we propose PAWS, a method that directly extracts object articulations from hand-object interactions in large-scale in-the-wild egocentric videos. We evaluate our method on the public data sets, including HD-EPIC and Arti4D data sets, achieving significant improvements over baselines. We further demonstrate that the extracted articulations benefit downstream tasks, including fine-tuning 3D articulation prediction models and enabling robot manipulation. See the project website at https://aaltoml.github.io/PAWS/.
Federated learning (FL) has advanced semantic segmentation through decentralized training to reduce annotation costs. However, most FL-based semantic segmentation methods assume fixed foreground classes, resulting in catastrophic forgetting of old categories when local clients continually collect streaming data of new classes without storing old categories. Moreover, the irregular participation of new local clients with novel classes unseen by others may exacerbate heterogeneous forgetting across clients during global FL training. To resolve the above challenges, we propose a Hierarchical Forgetting Alleviation (HFA) model. By tackling forgetting within and across local clients, our model ensures that all local clients learn from each other as they continuously learn new categories. Specifically, to alleviate class-imbalanced forgetting within local clients induced by background shift, we develop a confidence-regularized pseudo labeling strategy to produce class-balanced soft pseudo labels for old categories that are labeled as background. Guided by soft pseudo labels, we design a graph-induced relation matching loss and a forgetting-balanced gradient propagation module to tackle ambiguous inter-class relations and class-imbalanced gradient propagation among old classes. Besides, a novel task detection module and an adaptive DBSCAN clustering are devised to address inter-client heterogeneous forgetting. They detect the arrival of new tasks to store the old global model for local pseudo labeling and distillation, while supplying global class prototypes for modeling inter-class relations and warm-starting global classifier. Experiments on multiple datasets verify our model's superiority over other methods.
Recent online video instance segmentation (VIS) methods have achieved impressive results, thus becoming the preferred approach to segment instances in videos. Despite the resurgence of impressive single image models, the online (or semi-online) VIS approaches outperform single-image models (e.g., based on SAM) by using long sequences of densely annotated frames during training. However,such a training setup of VIS is expensive in the sense of compute as well as dense annotations required. In order to solve these major flaws, we argue that the effective modeling of the instances and their evolution in videos do not require densely annotated frames. To that end, we propose a simple and effective module, called Past-frames Feature Propagation (PFP) which aggregates low-dimensional features from the image encoder of multiple frames. This simple low-compute module provides tremendous learning capability in using sparse video frame labels for end-to-end training. Combined with a light-weight frame-specific Instance Queries, our Sparse frame Annotation VIS (SA-VIS) significantly improves performance over its baseline. Most interestingly, our simple design that avoids complexities effectively bridges the gap in accuracy between training on sparsely and densely annotated video sequences. This translates to a mere 0.4
State-of-the-art semantic segmentation models are typically optimized in a data-driven fashion, minimizing solely per-pixel or per-segment classification objectives on their training data. This purely data-driven paradigm often leads to absurd segmentations, especially when the domain of input images is shifted from the one encountered during training. For instance, state-of-the-art models may assign the label "road" to a segment that is included by another segment that is respectively labeled as "sky". However, the ground truth of the existing dataset at hand dictates that such inclusion is not feasible. Our method, Infeasible Semantic Inclusions (InSeIn), first extracts explicit inclusion constraints that govern spatial class relations from the semantic segmentation training set at hand in an offline, data-driven fashion, and then enforces a morphological yet differentiable loss that penalizes violations of these constraints during training to promote prediction feasibility. InSeIn is a light-weight plug-and-play method, constitutes a novel step towards minimizing infeasible semantic inclusions in the predictions of learned segmentation models, and yields consistent and significant performance improvements over diverse state-of-the-art networks across the ADE20K, Cityscapes, and ACDC datasets. Codebase will be made available. Code is available at https://github.com/SHAMIK-97/InSeIn
Depth estimation in videos is essential for visual perception in real-world applications. However, existing methods either rely on simple frame-by-frame monocular models, leading to temporal inconsistencies and inaccuracies, or use computationally demanding temporal modeling, unsuitable for real-time applications. These limitations significantly restrict general applicability and performance in practical settings. To address this, we propose VeloDepth, an efficient and robust online video depth estimation pipeline that effectively leverages spatiotemporal priors from previous depth predictions and performs deep feature propagation. Our method introduces a novel Propagation Module that refines and propagates depth features and predictions using flow-based warping coupled with learned residual corrections. In addition, our design structurally enforces temporal consistency, resulting in stable depth predictions across consecutive frames with improved efficiency. Comprehensive zero-shot evaluation on multiple benchmarks demonstrates the state-of-the-art temporal consistency and competitive accuracy of VeloDepth, alongside its significantly faster inference compared to existing video-based depth estimators. VeloDepth thus provides a practical, efficient, and accurate solution for real-time depth estimation suitable for diverse perception tasks. Code and models are available at https://github.com/lpiccinelli-eth/velodepth
Multimodal Large Language Models (MLLMs) have achieved significant advances in integrating visual and linguistic information, yet their ability to reason about complex and real-world scenarios remains limited. Existing benchmarks are usually constructed in a task-oriented manner, without a guarantee that different task samples come from the same data distribution. Therefore, they often fall short in evaluating the synergistic effects of lower-level perceptual capabilities on higher-order reasoning. To lift this limitation, we contribute Lens, a multi-level evaluation benchmark of multimodal reasoning with with 3.4K contemporary images and 60K+ human-authored questions covering eight tasks and 12 daily scenarios, forming three progressive task tiers, i.e., perception, understanding, and reasoning. One feature is that each image is equipped with rich annotations for all tasks. Thus, this data set intrinsically supports evaluating MLLMs to handle image-invariable prompts, from basic perception to compositional reasoning. In addition, our images have been collected manually from social media, with $53$% published after Jan. 2025. We evaluate 15+ frontier MLLMs such as Qwen2.5-VL, InternVL3, GPT-4o and two reasoning models QVQ-Max and Kimi-VL. Most models were released in 2025, and none of them achieve an accuracy beyond $60$% in the reasoning tasks. Furthermore, we propose the Self-Driven Multi-Expert Collaborative Framework (SMEC), a framework designed for MLLMs that simulates a panel of experts discussing and exchanging viewpoints via self-generated role-specific prompts. The experimental results confirm the existence of synergistic effects in a hierarchical task structure, where low-level tasks facilitate the reasoning of MLLMs on more complex, high-level tasks. Statistical analysis and ablation studies further demonstrate the comprehensiveness of our dataset and the superiority of our methodology.