The strength of democracy lies in the free and equal exchange of diverse viewpoints. Living up to this ideal at scale faces inherent tensions: broad participation, meaningful deliberation, and political equality often trade off with one another (Fishkin, 2011). We ask whether and how artificial intelligence (AI) could help navigate this "trilemma" by engaging with a recent example of a large language model (LLM)-based system designed to help people with diverse viewpoints find common ground (Tessler, Bakker, et al., 2024). Here, we explore the implications of the introduction of LLMs into deliberation augmentation tools, examining their potential to enhance participation through scalability, improve political equality via fair mediation, and foster meaningful deliberation by, for example, surfacing trustworthy information. We also point to key challenges that remain. Ultimately, a range of empirical, technical, and theoretical advancements are needed to fully realize the promise of AI-mediated deliberation for enhancing citizen engagement and strengthening democratic deliberation.
Despite widespread discussion of AGI, there is no clear framework for measuring progress toward it. This ambiguity fuels subjective claims, makes it difficult to track progress, and risks hindering responsible governance. As a starting point to address this gap, we present a framework for understanding system capabilities in relation to human cognitive abilities. Drawing from decades of research in psychology, neuroscience, and cognitive science, we introduce a Cognitive Taxonomy that deconstructs general intelligence into 10 key cognitive faculties. We then propose a rigorous evaluation protocol in which a system's performance is measured across a suite of targeted, held-out cognitive tasks, generating a 'cognitive profile' that can be used to understand a system's strengths and weaknesses. We hope this framework will provide a practical roadmap and an initial step toward more rigorous, empirical evaluation of AGI.
Learning new tasks requires the brain to reshape the flow of neural activity, but how these changes arise from dynamic neural connectivity remains unclear. Here, we used two-photon photostimulation and calcium imaging to map learning-related changes in connectivity in layer 2/3 of mouse motor cortex, induced by learning of an optical brain-computer interface (BCI) task. Mice rapidly (within minutes) learned to change activity in a conditioned neuron to earn rewards. Activity changes were sparse; the conditioned neuron increased activity more than surrounding neurons. Mapping connectivity before and after learning revealed changes in motor cortex connectivity, enriched in neurons that were active before trial initiation, analogous to motor cortex populations that are active preceding movement. Motor cortex plasticity reroutes preparatory activity to neurons that are active later and control the conditioned neuron. Our findings show how rapid learning can be achieved through structured changes in motor cortex connectivity.
Large language models (LLMs) are being increasingly incorporated into scientific workflows. However, we have yet to fully grasp the implications of this integration. How should the advent of large language models affect the practice of science? For this opinion piece, we have invited four diverse groups of scientists to reflect on this query, sharing their perspectives and engaging in debate. Schulz et al. make the argument that working with LLMs is not fundamentally different from working with human collaborators, while Bender et al. argue that LLMs are often misused and over-hyped, and that their limitations warrant a focus on more specialized, easily interpretable tools. Marelli et al. emphasize the importance of transparent attribution and responsible use of LLMs. Finally, Botvinick and Gershman advocate that humans should retain responsibility for determining the scientific roadmap. To facilitate the discussion, the four perspectives are complemented with a response from each group. By putting these different perspectives in conversation, we aim to bring attention to important considerations within the academic community regarding the adoption of LLMs and their impact on both current and future scientific practices.
Human society is coordinated by mechanisms that control how prices are agreed, taxes are set, and electoral votes are tallied. The design of robust and effective mechanisms for human benefit is a core problem in the social, economic, and political sciences. Here, we discuss the recent application of modern tools from AI research, including deep neural networks trained with reinforcement learning (RL), to create more desirable mechanisms for people. We review the application of machine learning to design effective auctions, learn optimal tax policies, and discover redistribution policies that win the popular vote among human users. We discuss the challenge of accurately modeling human preferences and the problem of aligning a mechanism to the wishes of a potentially diverse group. We highlight the importance of ensuring that research into "deep mechanism design" is conducted safely and ethically.
A canonical social dilemma arises when resources are allocated to people, who can either reciprocate with interest or keep the proceeds. The right resource allocation mechanisms can encourage levels of reciprocation that sustain the commons. Here, in an iterated multiplayer trust game, we use deep reinforcement learning (RL) to design a social planner that promotes sustainable contributions from human participants. We first trained neural networks to behave like human players, creating a stimulated economy that allows us to study the dynamics of receipt and reciprocation. We use RL to train a mechanism to maximise aggregate return to players. The RL mechanism discovers a redistributive policy that leads to a large but also more equal surplus. The mechanism outperforms baseline mechanisms by conditioning its generosity on available resources and temporarily sanctioning defectors. Examining the RL policy allows us to develop a similar but explainable mechanism that is more popular among players.
Major depressive disorder persistently stands as a major public health problem. While some progress has been made toward effective treatments, the neural mechanisms that give rise to the disorder remain poorly understood. In this Perspective, we put forward a new theory of the pathophysiology of depression. More precisely, we spotlight three previously separate bodies of research, showing how they can be fit together into a previously overlooked larger picture. The first piece of the puzzle is provided by pathophysiology research implicating dopamine in depression. The second piece, coming from computational psychiatry, links depression with a special form of reinforcement learning. The third and final piece involves recent work at the intersection of artificial intelligence and basic neuroscience research, indicating that the brain may represent value using a distributional code. Fitting these three pieces together yields a new model of depression's pathophysiology, which spans circuit, systems, computational and behavioral levels, opening up new directions for research.
Advanced artificial intelligence (AI) systems capable of generating humanlike text and multimodal content are now widely available. Here we ask what impact this will have on the democratic process. We consider the consequences of AI for citizens' ability to make educated and competent choices about political representatives and issues (epistemic impacts). We explore how AI might be used to destabilize or support the mechanisms, including elections, by which democracy is implemented (material impacts). Finally, we discuss whether AI will strengthen or weaken the principles on which democracy is based (foundational impacts). The arrival of new AI systems clearly poses substantial challenges for democracy. However, we argue that AI systems also offer new opportunities to educate and learn from citizens, strengthen public discourse, help people to find common ground, and reimagine how democracies might work better.
Multi-agent reinforcement learning algorithms are useful for simulating social behavior in settings that are too complex for other theoretical approaches like game theory. However, they have not yet been empirically supported by laboratory experiments with real human participants. In this work we demonstrate how multi-agent reinforcement learning can model group behavior in a spatially and temporally complex public good provision game called Clean Up. We show that human groups succeed in Clean Up when they can see who is who and track reputations over time but fail under conditions of anonymity. A new multi-agent reinforcement learning model of reputation-based cooperation demonstrates the same difference between identifiable and anonymous conditions. Furthermore, both human groups and artificial agent groups solve the problem via turn-taking despite other options being available. Our results highlight the benefits of using multi-agent reinforcement learning to model human social behavior in complex environments.
Abstract Deep learning—the study of learning in artificial neural networks containing many layers of neuron-like elements—captures and even exceeds human abilities in many domains. Because human brains are also deep neural networks that learn, deep networks provide a fertile ground for modeling human memory and learning, and they open up the possibility of joint engagement between the study of biological and artificial intelligence. This chapter introduces the basic constructs employed in deep learning and considers several of the widely used deep-learning paradigms and architectures. It then considers how the constructs of deep neural network models relate to traditional constructs in the psychological literature on learning and memory. Next, the chapter reviews recent developments in the field of reinforcement learning that have broad implications for human learning and memory. The chapter concludes by noting that human intelligence still exceeds current deep learning systems in many ways and describes future directions for research aimed toward bridging the gap.
Animals have exquisite control of their bodies, allowing them to perform a diverse range of behaviours. How such control is implemented by the brain, however, remains unclear. Advancing our understanding requires models that can relate principles of control to the structure of neural activity in behaving animals. Here, to facilitate this, we built a 'virtual rodent', in which an artificial neural network actuates a biomechanically realistic model of the rat1 in a physics simulator2. We used deep reinforcement learning3-5 to train the virtual agent to imitate the behaviour of freely moving rats, thus allowing us to compare neural activity recorded in real rats to the network activity of a virtual rodent mimicking their behaviour. We found that neural activity in the sensorimotor striatum and motor cortex was better predicted by the virtual rodent's network activity than by any features of the real rat's movements, consistent with both regions implementing inverse dynamics6. Furthermore, the network's latent variability predicted the structure of neural variability across behaviours and afforded robustness in a way consistent with the minimal intervention principle of optimal feedback control7. These results demonstrate how physical simulation of biomechanically realistic virtual animals can help interpret the structure of neural activity across behaviour and relate it to theoretical principles of motor control.
Patch foraging is one of the most heavily studied behavioral optimization challenges in biology. However, despite its importance to biological intelligence, this behavioral optimization problem is understudied in artificial intelligence research. Patch foraging is especially amenable to study given that it has a known optimal solution, which may be difficult to discover given current techniques in deep reinforcement learning. Here, we investigate deep reinforcement learning agents in an ecological patch foraging task. For the first time, we show that machine learning agents can learn to patch forage adaptively in patterns similar to biological foragers, and approach optimal patch foraging behavior when accounting for temporal discounting. Finally, we show emergent internal dynamics in these agents that resemble single-cell recordings from foraging non-human primates, which complements experimental and theoretical work on the neural mechanisms of biological foraging. This work suggests that agents interacting in complex environments with ecologically valid pressures arrive at common solutions, suggesting the emergence of foundational computations behind adaptive, intelligent behavior in both biological and artificial agents.
Board, card, or video games have been played by virtually every individual in the world population, with both children and adults participating. Games are popular because they are intuitive and fun. These distinctive qualities of games also make them ideal as a platform for studying the mind. By being intuitive, games provide a unique vantage point for understanding the inductive biases that support behavior in more complex, ecological settings than traditional lab experiments. By being fun, games allow researchers to study new questions in cognition such as the meaning of "play'' and intrinsic motivation, while also supporting more extensive and diverse data collection by attracting many more participants. We describe both the advantages and drawbacks of using games relative to standard lab-based experiments and lay out a set of recommendations on how to gain the most from using games to study cognition. We hope this article will lead to a wider use of games as experimental paradigms, elevating the ecological validity, scale, and robustness of research on the mind.
The body of an animal determines how the nervous system produces behavior. Therefore, detailed modeling of the neural control of sensorimotor behavior requires a detailed model of the body. Here we contribute an anatomically-detailed biomechanical whole-body model of the fruit fly Drosophila melanogaster in the MuJoCo physics engine. Our model is general-purpose, enabling the simulation of diverse fly behaviors, both on land and in the air. We demonstrate the generality of our model by simulating realistic locomotion, both flight and walking. To support these behaviors, we have extended MuJoCo with phenomenological models of fluid forces and adhesion forces. Through data-driven end-to-end reinforcement learning, we demonstrate that these advances enable the training of neural network controllers capable of realistic locomotion along complex trajectories based on high-level steering control signals. With a visually guided flight task, we demonstrate a neural controller that can use the vision sensors of the body model to control and steer flight. Our project is an open-source platform for modeling neural control of sensorimotor behavior in an embodied context.### Competing Interest StatementThe authors have declared no competing interest.
Finding agreement through a free exchange of views is often difficult. Collective deliberation can be slow, difficult to scale, and unequally attentive to different voices. In this study, we trained an artificial intelligence (AI) to mediate human deliberation. Using participants’ personal opinions and critiques, the AI mediator iteratively generates and refines statements that express common ground among the group on social or political issues. Participants ( N = 5734) preferred AI-generated statements to those written by human mediators, rating them as more informative, clear, and unbiased. Discussants often updated their views after the deliberation, converging on a shared perspective. Text embeddings revealed that successful group statements incorporated dissenting voices while respecting the majority position. These findings were replicated in a virtual citizens’ assembly involving a demographically representative sample of the UK population.
Advanced AI systems capable of generating humanlike text and multimodal content are now widely available. In this paper, we discuss the impacts that generative artificial intelligence may have on democratic processes. We consider the consequences of AI for citizens' ability to make informed choices about political representatives and issues (epistemic impacts). We ask how AI might be used to destabilise or support democratic mechanisms like elections (material impacts). Finally, we discuss whether AI will strengthen or weaken democratic principles (foundational impacts). It is widely acknowledged that new AI systems could pose significant challenges for democracy. However, it has also been argued that generative AI offers new opportunities to educate and learn from citizens, strengthen public discourse, help people find common ground, and to reimagine how democracies might work better.
The fundamental challenge in causal induction is to infer the underlying graph structure given observational and/or interventional data. Most existing causal induction algorithms operate by generating candidate graphs and evaluating them using either score-based methods (including continuous optimization) or independence tests. In our work, we instead treat the inference process as a black box and design a neural network architecture that learns the mapping from both observational and interventional data to graph structures via supervised training on synthetic graphs. The learned model generalizes to new synthetic graphs, is robust to train-test distribution shifts, and achieves state-of-the-art performance on naturalistic graphs for low sample complexity.
Large language models have shown tremendous performance in a variety of tasks. In-context learning -- the ability to improve at a task after being provided with a number of demonstrations -- is seen as one of the main contributors to their success. In the present paper, we demonstrate that the in-context learning abilities of large language models can be recursively improved via in-context learning itself. We coin this phenomenon meta-in-context learning. Looking at two idealized domains, a one-dimensional regression task and a two-armed bandit task, we show that meta-in-context learning adaptively reshapes a large language model's priors over expected tasks. Furthermore, we find that meta-in-context learning modifies the in-context learning strategies of such models. Finally, we broaden the scope of our investigation to encompass two diverse benchmarks: one focusing on real-world regression problems and the other encompassing multiple NLP tasks. In both cases, we observe competitive performance comparable to that of traditional learning algorithms. Taken together, our work improves our understanding of in-context learning and paves the way toward adapting large language models to the environment they are applied purely through meta-in-context learning rather than traditional finetuning.