Sonar is often the only modality suitable for high-resolution imaging underwater due to light attenuation and turbidity. Forward-looking imaging sonar provides measurements over range and horizontal angle but collapses vertical structure into a flat image, creating ambiguities that make 3D recovery challenging. A common use case for imaging sonar is underwater terrain mapping (bathymetry), yet current methods require many views, expensive multi-sensor setups, or significant training data, which limits use and adaptability to new environments. We present a training-free method that recovers bathymetry from a single sonar image in under 30 seconds via differentiable rendering, conditioned on a known seafloor tilt. To our knowledge, this is the first differentiable rendering approach for single-view height recovery in sonar. Our method implements differentiable sonar ray tracing and optimizes an explicit height field to reproduce the target image. On synthetic datasets, our approach outperforms a supervised CNN under distribution shift and remains close on rough terrain, while the CNN wins in-distribution. By modeling physically grounded priors of the sonar process, our method adapts across sensor configurations and environments without training data.
Low signal-to-noise ratio videos – such as those from underwater sonar, ultrasound, and microscopy – pose significant challenges for computer vision models, particularly when paired clean imagery is unavailable. We present Spatiotemporal Augmentations and denoising in Video for Downstream Tasks (SAVeD), a novel self-supervised method that denoises low-SNR sensor videos using only raw noisy data. By leveraging distinctions between foreground and background motion and exaggerating objects with stronger motion signal, SAVeD enhances foreground object visibility and reduces background and camera noise without requiring clean video. SAVeD has a set of architectural optimizations that lead to faster throughput, training, and inference than existing deep learning methods. We also introduce a new denoising metric, FBD, which indicates foreground-background divergence for detection datasets without requiring clean imagery. Our approach achieves state-of-the-art results for classification, detection, tracking, and counting tasks, and it does so with fewer training resource requirements than existing deep-learning-based denoising methods. Project page: https://suzanne-stathatos.github.io/SAVeD Code page: https://github.com/suzanne-stathatos/SAVeD
The Caltech Tennis Dataset (CalTennis) is a large-scale video benchmark for evaluating monocular-to-3D pose estimation in the wild. CalTennis comprises over 11 million frames (51 hours) of tennis practice and match play from 40 players, captured with 2-6 synchronized cameras at 60 Hz. It is 10 times larger than existing in-the-wild human motion video datasets and 3 times larger than existing MOCAP-ground-truthed datasets, and it is the first large-scale benchmark to provide synchronized multi-view recordings of expert athletic motion. The multi-view setup enables inexpensive, label-free evaluation of monocular-to-3D pose estimation algorithms. We describe a simple, standardized protocol that enables data collection without specialized equipment or expertise, along with fully automated video calibration and synchronization. Benchmarking state-of-the-art monocular-to-3D pose methods on CalTennis, we find that while 3D joint angle recovery is now quite accurate, all models struggle to estimate depth and foot contact consistently. We further propose two novel performance metrics, footwork and stability, as well as qualitatively study body shape inconsistency. These metrics expose previously underexplored failure modes and point to concrete opportunities for improvement in pose estimation and action analysis.
Diffusion and flow-matching models dominate conditional image generation, yet inference-time scaling for these models is far less developed than for autoregressive language models. Because final quality is highly sensitive to the initial noise seed, many approaches spend extra compute on seed search or resampling under a black-box reward, but typically maintaining a constant memory footprint throughout inference. We show that relaxing this constraint enables an underexplored inference-time scaling axis: by front-loading exploration, evaluating many seeds early, and pruning aggressively, we can use a fixed compute budget more effectively. Progressive Seed Pruning () scores intermediate denoised estimates and progressively narrows the candidate set so that only promising trajectories are fully denoised, while keeping the total number of model evaluations fixed. Across diffusion and flow-matching backbones, consistently improves reward-guided selection and achieves higher GenEval scores (automated) and better human evaluation on prompt-alignment than best-of-N, importance-sampling, and tree-search baselines at matched compute. Project page: https://www.vision.caltech.edu/psp. Code: https://github.com/rogerioagjr/psp.
Abstract Rapid learning, memory, and generalization are often attributed to circuits of the neocortex and hippocampus, but their specific role remains unclear. To examine these cognitive abilities together in individual mice, we observed mice navigating the Manhattan Maze , a reconfigurable 3D labyrinth. Naïve wildtype mice improved within two rewards, approached efficient paths within ∼20 rewards, retained a 9-turn route overnight, and learned faster in new configurations. Much of the few-shot improvement follows from a rule-based forward bias that emerged even before any reward. In a maze with loops, where that rule is less useful, mice learned within a few rewards to prefer one bottleneck corridor far from the reward location, while choices elsewhere stayed flexible. To begin linking these different components of learning to brain function, we presented the same task to mutant mice that lack the hippocampus and most of the neocortex. They were impaired during initial exploration, where repetitive scanning made them ∼3× slower to obtain the first few rewards. Past that stage, learning, retention over weeks to months, and generalization to new mazes were largely preserved. Learning this fast is hard to reconcile with trial and error, in which value propagates backwards from the reward. A neuromorphic circuit model instead accounts for the bottleneck choice: it builds a map of the environment without reward, and needs neither cortical nor hippocampal circuit motifs. Therefore, learning is possible without the involvement of neocortex and hippocampus. Structure learned before the first reward, rather than the reward itself, may be what makes few-shot learning possible.
How do we learn to hit a tennis backhand? Not from a thousand hours of tennis tournaments on TV - we work with a coach and practice. We argue this is also the right recipe for teaching dynamic skills to humanoid robots. This follows from a structural property of dynamic skills: the outcome is decided by a short, crucial portion of the trajectory - for a backhand, the 20cm of racket travel around ball contact. Getting this interaction window right requires coordinating the whole motion, so that control, physics, and morphology act in concert. Learning thus reduces to mastering a handful of distinct actions and, for each, practicing until the window comes out right. To this end, we introduce TaskNPoint, a training protocol which makes the coach-learner division of labor explicit. The human coach contributes four inputs: a discrete set of skills (e.g. different shots), one demonstration per skill, identification of the interaction window, and the goal. Learning in a physically realistic simulation environment fills in each action trajectory and provides robustness to unmodeled events. Crucially, randomized target sampling during training lets a single demonstration generalize zero-shot to unseen goal locations. We test this approach on a Unitree G1 humanoid that hits forehands and backhands against balls thrown by a human, kicks incoming soccer balls, and picks and places boxes from novel locations. We find that learning is successful from short human video demonstrations and under an hour of training on a single GPU, with no per-task reward tuning.
There is a vast literature on representation learning based on principles such as coding efficiency, statistical independence, causality, controllability, or symmetry. In this paper we propose to learn representations from sequence data by factorizing the transformations of the latent variables into sparse components. Input data are first encoded as distributions of latent activations and subsequently transformed using a probability flow model, before being decoded to predict a future input state. The flow model is decomposed into a number of rotational (divergence-free) vector fields and a number of potential flow (curl-free) fields. Our sparsity prior encourages only a small number of these fields to be active at any instant and infers the speed with which the probability flows along these fields. Training this model is completely unsupervised using a standard variational objective and results in a new form of disentangled representations where the input is not only represented by a combination of independent factors, but also by a combination of independent transformation primitives given by the learned flow fields. When viewing the transformations as symmetries one may interpret this as learning approximately equivariant representations. Empirically we demonstrate that this model achieves state of the art in terms of both data likelihood and unsupervised approximate equivariance errors on datasets composed of sequence transformations.
Videos are expensive to analyze frame by frame, yet many video understanding tasks depend on knowing where relevant moments occur. A system may need to find when an action changes, locate the segment described by a sentence, or choose a few frames for a vision-language model. Existing methods often solve these problems separately, using task-specific training data or specialized architectures. We study whether a pretrained video-text model can provide enough temporal structure to support several of these tasks at once. We present STITCH, a training-free method that divides a video into semantically meaningful temporal chunks. STITCH embeds short video windows with a frozen video-text backbone and detects changes in the resulting embedding sequence. These chunks are computed once per video and reused across tasks. We evaluate STITCH on generic event boundary detection, language-based moment retrieval, and frame selection for long-video VLM reasoning. Across all three settings, STITCH remains competitive with more specialized methods while requiring no task-specific training, with especially clear gains when only a small number of frames or tokens can be processed. These results suggest that reusable temporal abstraction is a promising direction for general video understanding, allowing dense video streams to be converted once into semantic units that can be localized, retrieved, sampled, or reasoned over by downstream systems.
Humans can recognize the same actions despite large context and viewpoint variations, such as differences between species (walking in spiders vs. horses), viewpoints (egocentric vs. third-person), and contexts (real life vs movies). Current deep learning models struggle with such generalization. We propose using features generated by a Vision Diffusion Model (VDM), aggregated via a transformer, to achieve human-like action recognition across these challenging conditions. We find that generalization is enhanced by the use of a model conditioned on earlier timesteps of the diffusion process to highlight semantic information over pixel level details in the extracted features. We experimentally explore the generalization properties of our approach in classifying actions across animal species, across different viewing angles, and different recording contexts. Our model sets a new state-of-the-art across all three generalization benchmarks, bringing machine action recognition closer to human-like robustness. Project page: $\href{https://www.vision.caltech.edu/actiondiff/}{\texttt{vision.caltech.edu/actiondiff}}$ Code: $\href{https://github.com/frankyaoxiao/ActionDiff}{\texttt{github.com/frankyaoxiao/ActionDiff}}$
Spatio-temporal reasoning is a remarkable capability of Vision Language Models (VLMs), but the underlying mechanisms of such abilities remain largely opaque. We postulate that visual/geometrical and textual representations of spatial structure must be combined at some point in VLM computations. We search for such confluence, and ask whether the identified representation can causally explain aspects of input-output model behavior through a linear model. We show empirically that VLMs encode object locations by linearly binding \textit{spatial IDs to textual activations, then perform reasoning via language tokens. Through rigorous causal interventions we demonstrate that these IDs, which are ubiquitous across the model, can systematically mediate model beliefs at intermediate VLM layers. Additionally, we find that spatial IDs serve as a diagnostic tool for identifying limitations and bottlenecks in existing VLMs. We extend our analysis to video VLMs and identify an analogous linear temporal ID mechanism. By characterizing our proposed spatiotemporal ID mechanism, we elucidate a previously underexplored internal reasoning process in VLMs, toward improved interpretability and the principled design of more aligned and capable models.
We explore social perception of human faces in CLIP, a widely used open-source vision-language model. To this end, we compare the similarity in CLIP embeddings between different textual prompts and a set of face images. Our textual prompts are constructed from well-validated social psychology terms denoting social perception. The face images are synthetic and are systematically and independently varied along six dimensions: the legally protected attributes of age, gender, and race, as well as facial expression, lighting, and pose. Independently and systematically manipulating face attributes allows us to study the effect of each on social perception and avoids confounds that can occur in wild-collected data due to uncontrolled systematic correlations between attributes. Thus, our findings are experimental rather than observational. Our main findings are three. First, while CLIP is trained on the widest variety of images and texts, it is able to make fine-grained human-like social judgments on face images. Second, age, gender, and race do systematically impact CLIP's social perception of faces, suggesting an undesirable bias in CLIP vis-a-vis legally protected attributes. Most strikingly, we find a strong pattern of bias concerning the faces of Black women, where CLIP produces extreme values of social perception across different ages and facial expressions. Third, facial expression impacts social perception more than age and lighting as much as age. The last finding predicts that studies that do not control for unprotected visual attributes may reach the wrong conclusions on bias. Our novel method of investigation, which is founded on the social psychology literature and on the experiments involving the manipulation of individual attributes, yields sharper and more reliable observations than previous observational methods and may be applied to study biases in any vision-language model.
Accurate estimates of salmon escapement - the number of fish migrating upstream to spawn - are key data for conservation and fishery management. Existing methods for salmon counting using high-resolution imaging sonar hardware are non-invasive and compatible with computer vision processing. Prior work in this area has utilized object detection and tracking based methods for automated salmon counting. However, these techniques remain inaccessible to many sonar deployment sites due to limited compute and connectivity in the field. We propose an alternative lightweight computer vision method for fish counting based on analyzing echograms - temporal representations that compress several hundred frames of imaging sonar video into a single image. We predict upstream and downstream counts within 200-frame time windows directly from echograms using a ResNet-18 model, and propose a set of domain-specific image augmentations and a weakly-supervised training protocol to further improve results. We achieve a count error of 23 River in Alaska, demonstrating the feasibility of our approach.
Orientation-rich images, such as fingerprints and textures, often exhibit coherent angular directional patterns that are challenging to model using standard generative approaches based on isotropic Euclidean diffusion. Motivated by the role of phase synchronization in biological systems, we propose a score-based generative model built on periodic domains by leveraging stochastic Kuramoto dynamics in the diffusion process. In neural and physical systems, Kuramoto models capture synchronization phenomena across coupled oscillators -- a behavior that we re-purpose here as an inductive bias for structured image generation. In our framework, the forward process performs \textit{synchronization} among phase variables through globally or locally coupled oscillator interactions and attraction to a global reference phase, gradually collapsing the data into a low-entropy von Mises distribution. The reverse process then performs \textit{desynchronization}, generating diverse patterns by reversing the dynamics with a learned score function. This approach enables structured destruction during forward diffusion and a hierarchical generation process that progressively refines global coherence into fine-scale details. We implement wrapped Gaussian transition kernels and periodicity-aware networks to account for the circular geometry. Our method achieves competitive results on general image benchmarks and significantly improves generation quality on orientation-dense datasets like fingerprints and textures. Ultimately, this work demonstrates the promise of biologically inspired synchronization dynamics as structured priors in generative modeling.
Neural populations exhibit latent dynamical structures that drive time-evolving spiking activities, motivating the search for models that capture both intrinsic network dynamics and external unobserved influences. In this work, we introduce LangevinFlow, a sequential Variational Auto-Encoder where the time evolution of latent variables is governed by the underdamped Langevin equation. Our approach incorporates physical priors – such as inertia, damping, a learned potential function, and stochastic forces – to represent both autonomous and non-autonomous processes in neural systems. Crucially, the potential function is parameterized as a network of locally coupled oscillators, biasing the model toward oscillatory and flow-like behaviors observed in biological neural populations. Our model features a recurrent encoder, a one-layer Transformer decoder, and Langevin dynamics in the latent space. Empirically, our method outperforms state-of-the-art baselines on synthetic neural populations generated by a Lorenz attractor, closely matching ground-truth firing rates. On the Neural Latents Benchmark (NLB), the model achieves superior held-out neuron likelihoods (bits per spike) and forward prediction accuracy across four challenging datasets. It also matches or surpasses alternative methods in decoding behavioral metrics such as hand velocity. Overall, this work introduces a flexible, physics-inspired, high-performing framework for modeling complex neural population dynamics and their unobserved influences.
How do two deep neural networks differ in how they arrive at a decision? Measuring the similarity of deep networks has been a long-standing open question. Most existing methods provide a single number to measure the similarity of two networks at a given layer, but give no insight into what makes them similar or dissimilar. We introduce an interpretable representational similarity method (RSVC) to compare two networks. We use RSVC to discover shared and unique visual concepts between two models. We show that some aspects of model differences can be attributed to unique concepts discovered by one model that are not well represented in the other. Finally, we conduct extensive evaluation across different vision model architectures and training protocols to demonstrate its effectiveness.
Cells are the fundamental unit of biological organization, and identifying them in imaging data - cell segmentation - is a critical task for various cellular imaging experiments. While deep learning methods have led to substantial progress on this problem, models that have seen wide use are specialist models that work well for specific domains. Methods that have learned the general notion of "what is a cell" and can identify them across different domains of cellular imaging data have proven elusive. In this work, we present CellSAM, a foundation model for cell segmentation that generalizes across diverse cellular imaging data. CellSAM builds on top of the Segment Anything Model (SAM) by developing a prompt engineering approach to mask generation. We train an object detector, CellFinder, to automatically detect cells and prompt SAM to generate segmentations. We show that this approach allows a single model to achieve state-of-the-art performance for segmenting images of mammalian cells (in tissues and cell culture), yeast, and bacteria collected with various imaging modalities. To enable accessibility, we integrate CellSAM into DeepCell Label to further accelerate human-in-the-loop labeling strategies for cellular imaging data. A deployed version of CellSAM is available at https://label-dev.deepcell.org/.
We propose a method for discovering and visualizing the differences between two learned representations, enabling more direct and interpretable model comparisons. We validate our method, which we call Representational Differences Explanations (RDX), by using it to compare models with known conceptual differences and demonstrate that it recovers meaningful distinctions where existing explainable AI (XAI) techniques fail. Applied to state-of-the-art models on challenging subsets of the ImageNet and iNaturalist datasets, RDX reveals both insightful representational differences and subtle patterns in the data. Although comparison is a cornerstone of scientific analysis, current tools in machine learning, namely post hoc XAI methods, struggle to support model comparison effectively. Our work addresses this gap by introducing an effective and explainable tool for contrasting model representations.
Contrastive Language-Image Pre-Training (CLIP) is a popular method for learning multimodal latent spaces with well-organized semantics. Despite its wide range of applications, CLIP's latent space is known to fail at handling complex visual-textual interactions. Recent works attempt to address its shortcomings with data-centric or algorithmic approaches. But what if the problem is more fundamental, and lies in the geometry of CLIP? Toward this end, we rigorously analyze CLIP's latent space properties, and prove that no CLIP-like joint embedding space exists which can correctly do any two of the following at the same time: 1. represent basic descriptions and image content, 2. represent attribute binding, 3. represent spatial location and relationships, 4. represent negation. Informed by this analysis, we propose Dense Cosine Similarity Maps (DCSMs) as a principled and interpretable scoring method for CLIP-like models, which solves the fundamental limitations of CLIP by retaining the semantic topology of the image patches and text tokens. This method improves upon the performance of classical CLIP-like joint encoder models on a wide array of benchmarks. We share our code and data here for reproducibility: https://github.com/Raphoo/DCSM_Ideal_CLIP
Cells are a fundamental unit of biological organization, and identifying them in imaging data-cell segmentation-is a critical task for various cellular imaging experiments. Although deep learning methods have led to substantial progress on this problem, most models are specialist models that work well for specific domains but cannot be applied across domains or scale well with large amounts of data. Here we present CellSAM, a universal model for cell segmentation that generalizes across diverse cellular imaging data. CellSAM builds on top of the Segment Anything Model (SAM) by developing a prompt engineering approach for mask generation. We train an object detector, CellFinder, to automatically detect cells and prompt SAM to generate segmentations. We show that this approach allows a single model to achieve human-level performance for segmenting images of mammalian cells, yeast and bacteria collected across various imaging modalities. We show that CellSAM has strong zero-shot performance and can be improved with a few examples via few-shot learning. Additionally, we demonstrate how CellSAM can be applied across diverse bioimage analysis workflows. A deployed version of CellSAM is available at https://cellsam.deepcell.org/.
Computing a comprehensive and robust visual representation of an arbitrary object or category of objects is a complex problem. The difficulty increases when one starts from a set of uncalibrated images obtained from different sources. We propose a self-supervised approach, Multi-Image Latent Embedding (MILE), which computes a single representation from such an image set. MILE operates incrementally, considering one image at a time, while processing various depictions of the class through a shared gated cross-attention mechanism. The representations are progressively refined as more available images are incorporated, without requiring additional training. Our experiments on Amazon Berkeley Objects (ABO) and iNaturalist demonstrate the effectiveness in two tasks: object or category-specific image retrieval and unsupervised context-conditioned object segmentation. Moreover, the proposed multi-image input setup opens new frontiers for the task of object retrieval. Our studies indicate that our models can capture descriptive representations that better encapsulate the intrinsic characteristics of the objects. Our code is available at https://github.com/amazon-science/mile.
Mario E. Munich合作论文数Evolution Robotics19