Classical algorithms for autonomous navigation, while well-understood and safe, require manual parameter tuning by experts to perform well. APPL and similar methods use machine learning to dynamically adjust planner parameters during deployment. This approach maintains the safety of classical systems but remains constrained by the under lying algorithm. Instead of parameter tuning, we suggest using classical planners to regulate action selection of a reinforcement learning (RL) algorithm. The resulting policy is provably similar to the well-understood classical algorithm, performs better than both a well-tuned classical planner and an unregularized RL based policy, and can be shown to respect a user-controlled trust region even during training. In experiments, our method reduces traversal time by 8% (vs. DWA) and 43% (vs. TEB), and lowers proximity risk by 24% and 17%, respectively, while matching or surpassing learning-based baselines and aligning more closely with user preferences.
Model-based planning and execution systems offer a principled approach to building flexible autonomous robots that can perform diverse tasks by automatically combining a host of basic skills. This idea is almost as old as modern robotics. Yet, while diverse general-purpose reasoning architectures have been proposed since, general-purpose systems that are integrated with modern robotic platforms have emerged only recently, starting with the influential ROSPlan system. Since then, a growing number of model-based systems for robot task-level control have emerged. In this paper, we consider the diverse design choices and issues existing systems attempt to address, the different solutions proposed so far, and suggest avenues for future development.
Stochastic planning problems are typically modeled as Markov Decision Processes, in which actions are assumed to be instantaneous and applied sequentially. Yet, real-world actions often have durations and are applied concurrently. This paper presents an online planning approach that can deal with durative actions with stochastic outcomes. Our approach relies on Monte Carlo Tree Search with a new backpropagation procedure and temporal reasoning techniques that address the need to not only choose which action to execute, but also when to execute it. We also introduce a novel heuristic that combines reasoning about time and probabilities. Overall, we present the first online planner for stochastic temporal planning, solving a richer problem representation than previous work while achieving state-of-the-art empirical results.
Many autonomous navigation algorithms require parameter re-tuning when facing new environments. This paper presents PTDRLHF, a parameter-tuning strategy that combines the Reinforcement Learning (RL)-based parameter tuning approach of Parameter Tuning using Deep Reinforcement Learning (PTDRL) [1] with human feedback to adaptively select from a predetermined set of parameters for a given navigation system in the context of social navigation. Our learning strategy is motivated by techniques for training language models using human feedback (HF) [2]. To the best of our knowledge, we are the first to implement an RLHF method for dynamic tuning in mobile navigation. In simulation, PTDRLHF preserves 20 % greater clearance from people and obstacles than PTDRL, with only a marginal decrease in average speed; in real-world trials, it outperforms the baseline on nearly all subjective evaluation measures.
To enable robots to achieve high level objectives, engineers typically write scripts that apply exist-ing specialized skills, such as navigation, object detection and manipulation to achieve these goals. Writing good scripts is challenging since they must intelligently balance the inherent stochasticity of a physical robot's actions and sensors, and the limited information it has. In principle, AI plan-ning can be used to address this challenge and generate good behavior policies automatically. But this requires passing three hurdles. First, the AI must understand each skill's impact on the world. Second, we must bridge the gap between the more abstract level at which we understand what a skill does and the low-level state variables used within its code. Third, much integration effort is required to tie together all components. We describe an approach for integrating robot skills into a working autonomous robot controller that schedules its skills to achieve a specified task and carries four key advantages. 1) Our Generative Skill Documentation Language (GSDL) makes code documentation simpler, compact, and more expressive using ideas from probabilistic programming languages. 2) An expressive abstraction mapping (AM) bridges the gap between low-level robot code and the abstract AI planning model. 3) Any properly documented skill can be used by the controller without any additional programming effort, providing a Plug'n Play experience. 4) A POMDP solver schedules skill execution while properly balancing partial observability, stochastic behavior, and noisy sensing.
Classical navigation planners can provide safe navigation, albeit often suboptimally and with hindered human norm compliance. ML-based, contemporary autonomous navigation algorithms can imitate more natural and humancompliant navigation, but usually require large and realistic datasets and do not always provide safety guarantees. We present an approach that leverages a classical algorithm to guide reinforcement learning. This greatly improves the results and convergence rate of the underlying RL algorithm and requires no human-expert demonstrations to jump-start the process. Additionally, we incorporate a practical fallback system that can switch back to a classical planner to ensure safety. The outcome is a sample efficient ML approach for mobile navigation that builds on classical algorithms, improves them to ensure human compliance, and guarantees safety.
We introduce and study Regular Decision Processes (RDPs), a new, compact model for domains with non-Markovian dynamics and rewards, in which the dependence on the past is regular, in the language theoretic sense. RDPs are an intermediate model between MDPs and POMDPs. They generalize k-order MDPs and can be viewed as a POMDP in which the hidden state is a regular function of the entire history. In factored RDPs, transition and reward functions are specified using formulas in linear temporal logics over finite traces, or using regular expressions. This allows specifying complex dependence on the past using intuitive and compact formulas, and building models of partially observable domains without specifying an underlying state space.
Actions description languages (ADLs), such as STRIPS, PDDL, and RDDL specify the input format for planning algorithms. Unfortunately, their syntax is familiar to planning experts only, and not to potential users of planning technology. Moreover, this syntax limits the ability to describe complex and large domains. We argue that programming languages (PLs), and more specifically, probabilistic programming languages (PPLs), provide a more suitable alternative. PLs are familiar to all programmers, support complex data types and rich libraries for their manipulation, and have powerful constructs, such as loops, sub-routines, and local variables with which complex, realistic models and complex objectives can be simply and naturally specified. PPLs, specifically, make it easy to specify distributions, which is essential for stochastic models. The natural objection to this proposal is that PLs are opaque and too expressive, making reasoning about them difficult. However, PPLs also come with efficient inference algorithms, which, coupled with a growing body of work on sampling-based and gradient-based planning, imply that planning and execution monitoring can be carried out efficiently in practice. In this paper, we expand on this proposal, illustrating its potential with examples.
Traditionally, a contingent plan, branching on the observations an agent obtains throughout plan execution, must reach a goal state from every possible initial state. However, in many real world problems, no such plan exists. Yet, there are plans that reach the goal from some initial states only. From the other initial states, they eventually reach a deadend—a state from which the goal can not be achieved. Deadends that cannot be avoided by resorting to a different plan, are called unavoidable deadends. In this paper we study planning with unavoidable deadends in belief space. We distinguish between two types of such deadends, and adapt offline and online contingent planners to identify and handle unavoidable deadends, using two approaches—an active approach that begins by distinguishing between the solvable and deadend states, and a lazy approach, that plans to achieve the goal, identifying deadends as they occur. We empirically analyze how each approach performs in different cases.
Multi-agent collaboration under partial observability is a difficult task. Multi-agent reinforcement learning (MARL) algorithms that do not leverage a model of the environment struggle with tasks that require sequences of collaborative actions, while Dec-POMDP algorithms that use such models to compute near-optimal policies, scale poorly. In this paper, we suggest the Team-Imitate-Synchronize (TIS) approach, a heuristic, model-based method for solving such problems. Our approach begins by solving the joint team problem, assuming that observations are shared. Then, for each agent we solve a single agent problem designed to imitate its behavior within the team plan. Finally, we adjust the single agent policies for better synchronization. Our experiments demonstrate that our method provides comparable solutions to Dec-POMDP solvers over small problems, while scaling to much larger problems, and provides collaborative plans that MARL algorithms are unable to identify.
Regular Decision Processes (RDPs) are a recently introduced model for decision-making in non-Markovian domains in which states are not postulated a-priori, and the next observation depends in a regular manner on past history. As such, they provide a more succinct and understandable model of the dynamics and reward function. Existing algorithms for learning RDPs attempt to learn an automaton that reflects the regularity of the underlying domain. However, their scalability is limited due to the practical difficulty of learning automata. In this paper we propose to leverage the power of Deep reinforcement learning in partially observable domain to learn RDPs: First, we learn an RNN-based policy. Then, we generate an automaton that reflects the policy’s structure and use our old data to transform it into an MDP, which we solve. This results in a finite, explainable policy structure, and, as our empirical evaluation on old and new RDP benchmarks shows, much better sample complexity.
A variety of autonomous navigation algorithms exist that allow robots to move around in a safe and fast manner. Many of these algorithms require parameter re-tuning when facing new environments. In this paper, we propose PTDRL, a parameter-tuning strategy that adaptively selects from a fixed set of parameters those that maximize the expected reward for a given navigation system. Our learning strategy can be used for different environments, different platforms, and different user preferences. Specifically, we attend to the problem of social navigation in indoor spaces, using a classical motion planning algorithm as our navigation system and training its parameters to optimize its behavior. Experimental results show that PTDRL can outperform other online parameter-tuning strategies.
Performance-Level Profiles (PLPs) were introduced as a type of action representation language suitable for capturing the behavior of functional code for robotics. This paper addresses two issues that PLPs raise: (1) Their formal semantics. (2) How to verify a script or a plan that schedule the use of components that have been documented by PLPs. We provide a formal semantics for PLPs by mapping them to probabilistic timed automata (PTAs). We also show how, given a script that refers to components specified using PLPs, we derive a PTA specification of the entire system. This PTA can be used to verify the system’s properties and answers queries about its behavior. Finally, we empirically evaluate an implemented system based on these ideas, demonstrating its scalability. The result is a pragmatic approach for verifying component-based robotic systems.
Collaborative Multi-Agent Planning (MAP) problems with uncertainty and partial observability are often modeled as Dec-POMDPs. Yet, in deterministic domains, Qualitative Dec-POMDPs can scale up to much larger problem sizes. The best current QDec solver (QDec-FP) reduces MAP problems to multiple single-agent problems. In this paper we describe a planner that uses richer information about agents' knowledge to improve upon QDec-FP. With this change, the planner not only scales up to larger problems with more objects, but it can also support signaling, where agents signal information to each other by changing the state of the world.
The standard RL world model is that of a Markov Decision Process (MDP). A basic premise of MDPs is that the rewards depend on the last state and action only. Yet, many real-world rewards are non-Markovian. For example, a reward for bringing coffee only if requested earlier and not yet served, is non-Markovian if the state only records current requests and deliveries. Past work considered the problem of modeling and solving MDPs with non-Markovian rewards (NMR), but we know of no principled approaches for RL with NMR. Here, we address the problem of policy learning from experience with such rewards. We describe and evaluate empirically four combinations of the classical RL algorithm Q-learning and R-max with automata learning algorithms to obtain new RL algorithms for domains with NMR. We also prove that some of these variants converge to an optimal policy in the limit.
Dec-POMDPs model planning problems under uncertainty and partial observability for a distributed team of cooperating agents planning together but executing their plans in a distributed manner. This problem is very challenging computationally (NEXP-Time Complete) and consequently, exact methods have difficulty scaling up. In this paper we present a heuristic approach for solving certain instances of Factored Dec-POMDP. Our approach reduces the joint planning problem to multiple single agent POMDP planning problems. First, we solve a centralized version of the Dec-POMDP, which we call the team problem, where agents have a shared belief state. Then, each agent individually plans to execute its part of the team plan. Finally, the different solutions are aligned to achieve synchronization. Using this approach we are able to solve larger Dec-POMDP problems, limited mainly by the abilities of the underlying POMDP solver.
ROS-based software provides many basic skills for robotics, including navigation, arm-movement, mapping, object recognition, and more. Yet, there is little support for task-level autonomy, with the ROSPlan platform being the major exception. ROSPlan supports planning and plan-execution within ROS. Originally, for deterministic, fully observable models, but more recently, for contingent planning, and limited types of probabilistic planning. More specifically, most contingent planners assume deterministic actions and sensing, and ROSPlan’s support for partial observability is limited in scope. ROS-POMDP attempts to fill this gap. It builds on the more realistic POMDP model, with stochastic actions and sensing, and seeks to make it very easy for roboticists to replace hand-written scripts / controller with principled POMDP-based controllers. This paper describes ROS-POMDP and our initial experiments with its use.
Regular Decision Processes (RDPs) are a recently introduced model that extends MDPs with non-Markovian dynamics and rewards. The non-Markovian behavior is restricted to depend on regular properties of the history. These can be specified using regular expressions or formulas in linear dynamic logic over finite traces. Fully specified RDPs can be solved by compiling them into an appropriate MDP. Learning RDPs from data is a challenging problem that has yet to be addressed, on which we focus in this paper. Our approach rests on a new representation for RDPs using Mealy Machines that emit a distribution and an expected reward for each state-action pair. Building on this representation, we combine automata learning techniques with history clustering to learn such a Mealy Machine and solve it by adapting MCTS to it. We empirically evaluate this approach, demonstrating its feasibility.
We introduce and study Regular Decision Processes (RDPs), a new, compact, factored model for domains with non-Markovian dynamics and rewards. In RDPs, transition and reward functions are specified using formulas in linear dynamic logic over finite traces, a language with the expressive power of regular expressions. This allows specifying complex dependence on the past using intuitive and compact formulas, and provides a model that generalizes MDPs and k-order MDPs. RDPs can also approximate POMDPs without having to postulate the existence of hidden variables, and, in principle, can be learned from observations only.
Collaborative Multi-Agent Planning (MAP) under uncertainty with partial observability is a notoriously difficult problem. Such MAP problems are often modeled as DecPOMDPs, or its qualitative variant, QDec-POMDP, which is essentially a MAP version of contingent planning. The QDecPOMDP model was introduced with the hope that its simpler, non-probabilistic structure will allow for better scalability. Indeed, at least with deterministic actions, the recent IMAP algorithm scales much better than comparable DecPOMDP algorithms (Bazinin and Shani 2018). In this work we suggest a new approach to solving Deterministic QDecPOMDPs based on problem factoring. First, we find a solution to a MAP problem where the results of any observation is available to all agents. This is essentially a single-agent planning problem for the entire team. Then, we project the solution tree into sub-trees, one per agent, and let each agent transform its projected tree into a legal local tree. If all agents succeed, we combine the trees into a valid joint-plan. Otherwise, we continue to explore the space of team solutions. This approach is sound, complete, and as our empirical evaluation demonstrates, scales much better than the IMAP algorithm.
Christopher W. Geib合作论文数Drexel University4
Daniel Berend合作论文数Depts. of Math and of CS
Ben-Gurion University3
Dimopoulos Yannis合作论文数Department of Computer Science, University of Cyprus2