Strategic manipulation of elections is typically studied in the context of promoting individual candidates. In parliamentary elections, however, the focus shifts: voters may care more about the overall governing coalition than the individual parties' seat counts. This paper studies this new problem: manipulating parliamentary elections with the goal of promoting the collective seat count of a coalition of parties. We focus on proportional representation elections, and consider two variants of the problem; one in which the sole goal is to maximize the total number of seats held by the desired coalition, and the other with a dual objective of both promoting the coalition and promoting the relative power of some favorite party within the coalition. We examine two types of strategic manipulations: \emph{bribery}, which allows modifying voters' preferences, and \emph{control}, which allows changing the sets of voters and parties. We consider multiple bribery types, presenting polynomial-time algorithms for some, while proving NP-hardness for others. For control, we provide polynomial-time algorithms for control by adding and deleting voters. In contrast, control by adding and deleting parties, we show, is either impossible (i.e., the problem is immune to control) or computationally hard, in particular, W[1]-hard when parameterized by the number of parties that can be added or deleted.
Black-box algorithms aim to optimize functions without access to their analytical structure or gradient information, making them essential when gradients are unavailable or computationally expensive to obtain. Traditional methods for black-box optimization (BBO) primarily utilize non-parametric models, but these approaches often struggle to scale effectively in large input spaces. Conversely, parametric approaches, which rely on neural estimators and gradient signals via backpropagation, frequently encounter substantial gradient estimation errors, limiting their reliability. Explicit Gradient Learning (EGL), a recent advancement, directly learns gradients using a first-order Taylor approximation and has demonstrated superior performance compared to both parametric and non-parametric methods. However, EGL inherently remains local and myopic, often faltering on highly non-convex optimization landscapes. In this work, we address this limitation by integrating global statistical insights from the evolutionary algorithm CMA-ES into the gradient learning framework, effectively biasing gradient estimates towards regions with higher optimization potential. Moreover, we enhance the gradient learning process by estimating the Hessian matrix, allowing us to correct the second-order residual of the Taylor series approximation. Our proposed algorithm, EvoGrad2 (Evolutionary Gradient Learning with second-order approximation), achieves state-of-the-art results on the synthetic COCO test suite, exhibiting significant advantages in high-dimensional optimization problems. We further demonstrate EvoGrad2's effectiveness on challenging real-world machine learning tasks, including adversarial training and code generation, highlighting its ability to produce more robust, high-quality solutions. Our results underscore EvoGrad2's potential as a powerful tool for researchers and practitioners facing complex, high-dimensional, and non-linear optimization problems.
Multi-Agent Reinforcement Learning (MARL) has gained significant interest in recent years, enabling sequential decision-making across multiple agents in various domains. However, most existing explanation methods focus on centralized MARL, failing to address the uncertainty and nondeterminism inherent in decentralized settings. We propose methods to generate policy summarizations that capture task ordering and agent cooperation in decentralized MARL policies, along with query-based explanations for When, Why Not, and What types of user queries about specific agent behaviors. We evaluate our approach across four MARL domains and two decentralized MARL algorithms, demonstrating its generalizability and computational efficiency. User studies show that our summarizations and explanations significantly improve user question-answering performance and enhance subjective ratings on metrics such as understanding and satisfaction.
As large language model (LLM) agents become more prevalent in real world social settings, social intelligence will play an increasingly critical role. But social intelligence is still a poorly defined construct, for humans and artificial agents. We introduce a multiplayer arena of mixed cooperative and competitive social games to study LLM social intelligence. The controllability of LLM based agents enables systematic evaluation, which also supports broader inferences about social intelligence per se. We evaluated eight diverse LLMs (24B to 1T parameters) using a Communicate Predict Act (COMPACT) interaction protocol and fine grained probing of social dynamics. Elo style ratings reveal consistent performance differences across models, but this scalar measure provides only a partial characterization of social intelligence. To address this limitation, we analyze gameplay traces to extract sociocognitive metrics capturing action prediction, communicative influence, strategic reasoning, and tradeoffs under conflicting interests. These sociocognitive metrics exhibit strong intramodel consistency and they reliably predict pairwise agent advantage in game outcomes (AUC ROC = 0.82). Feature importance analysis indicates that surprisingly, influence, transparency, and adaptability are more predictive of success than Theory of Mind inference or deep planning. Together, our results advance a testable, multidimensional conception of social intelligence and provide empirical insights into the capacities that underpin it.
Humans use context to assess the veracity of information. However, current audio deepfake detectors only analyze the audio file without considering either context or transcripts. We create and analyze a Journalist-provided Deepfake Dataset (JDD) of 255 public deepfakes which were primarily contributed by over 70 journalists since early 2024. We also generate a synthetic audio dataset (SYN) of dead public figures and propose a novel Context-based Audio Deepfake Detector (CADD) architecture. In addition, we evaluate performance on two large-scale datasets: ITW and P^2V. We show that sufficient context and/or the transcript can significantly improve the efficacy of audio deepfake detectors. Performance (measured via F1 score, AUC, and EER) of multiple baseline audio deepfake detectors and traditional classifiers can be improved by 5
AI systems in general, and Large language models (LLMs), in particular, are increasingly used to provide instructions to many agents who interact with one another. Such shared reliance couples agents who appear to act independently: they may in fact be guided by a common model. This coupling can change the prospects for cooperation among agents with misaligned incentives. We study settings in which multiple guidance providers each advise a population of clients who participate in instances of an underlying game, creating strategic interaction at the level of the providers themselves. This induces a meta-game among the providers, mediated through clients. We first analyze the one-shot setting, where we show that shared instructions can change equilibrium behavior only when some provider influences more than one role in the same interaction. In such cases, cooperation may emerge, and the effect of client share can be beneficial, harmful, or non-monotone, depending on the base game. For the repeated setting, we prove a folk theorem for guidance providers: despite indirect observation and the clients' inability to identify which LLM advised their opponents, all feasible and individually rational outcomes can be sustained as ε-equilibria.
In tacit coordination games with multiple outcomes, purely rational solution concepts, such as Nash equilibria, provide no guidance for which equilibrium to choose. Shelling's theory explains how, in these settings, humans coordinate by relying on focal points: solutions or outcomes that naturally arise because they stand out in some way as salient or prominent to all players. This work studies Large Language Models (LLMs) as players in tacit coordination games, and addresses how, when, and why focal points emerge. We compare and quantify the coordination capabilities of LLMs in cooperative and competitive games for which human experiments are available. We also introduce several learning-free strategies to improve the coordination of LLMs, with themselves and with humans. On a selection of heterogeneous open-source models, including Llama, Qwen, and GPT-oss, we discover that LLMs have a remarkable capability to coordinate and often outperform humans, yet fail on common-sense coordination that involves numbers or nuanced cultural archetypes. This paper constitutes the first large-scale assessment of LLMs' tacit coordination within the theoretical and psychological framework of focal points.
Intrinsic self-correction (SC) aims to improve large language model outputs by prompting a model to revisit its own initial answer without external feedback. Recent studies have questioned the reliability of this approach, showing that models often struggle to judge whether their initial responses are correct. In this work, we take a task-sensitive view of SC. Rather than asking whether it works in general, we examine settings where SC may operate through different mechanisms: verifying explicit constraints, revisiting a complex reasoning process, or providing a second opinion over competing strategies in word-game tasks. Across multiple benchmarks and models, we find that SC can yield consistent performance gains when the underlying task structure facilitates these modes of revision. These results suggest that SC is best understood as a task-dependent inference-time strategy whose usefulness depends on the role the revision stage can play in a given task, rather than as a uniformly reliable method for improving initial model outputs.
Human operators supervising multiple semi-autonomous drones must decide which alert to handle, when to revise search parameters, and how to respond to failures. We present an advising agent that recommends nonbinding actions from the current mission state. Because collecting many human demonstrations is costly, the agent perturbs a small set of real operator trajectories in simulation, checks that the resulting synthetic trajectories remain human-like, and trains a reward-estimation model to predict long-term mission outcomes. We instantiate the approach in a simulated search-and-rescue task. Experiments involved 37 participants; in the evaluation batch, advice increased the number of targets found by 20% and the area scanned by 41.4%, without a significant change in NASA Task Load Index scores. The paper thus contributes a human-conditioned simulation method that preserves operator-specific trajectory structure, a real-time adviser that ranks feasible actions by predicted long-term utility, and human-subject evidence that the resulting advice improves mission performance.
Multi-robot graph exploration is a central problem in robotics, planning, and multi-agent systems. In this work, we consider the problem of exploring an unknown $n$-node graph by $k$ robots that must remain connected throughout the process. Such a connectivity is frequently required for safety reasons, and naturally arises in real-world applications such as search-and-rescue and maintenance operations. We study the \emph{overhead} imposed by not knowing the graph in advance, measured in terms of the \emph{competitive ratio} of the number of exploration rounds necessary when the graph is unknown (versus the case that it is known). We introduce a novel exploration procedure, \textsf{DFS-BGS}, to tackle the problem, and analyze its performance both theoretically and experimentally. On the theoretical end, \textsf{DFS-BGS} provably achieves a competitive ratio $\tilde{\mathcal{O}}(k^{1/3})$, for the case $n\leq k$. Empirically, we compare our online $\textsf{DFS-BGS}$ to $\textsf{COCTA}$~\cite{sinay2017maintaining}, the SOTA algorithm for trees that are known in advance. Examining the performance of the algorithms on real-world hotel floor plans as well as random graphs over a wide range of parameters, $\textsf{DFS-BGS}$ incurs only a small slowdown, even with hundreds of robots and thousands of nodes.
Pre-mediation, the preparatory phase preceding direct human negotiation, plays a critical role in achieving mutually beneficial agreements, yet is often omitted due to cost, time, and limited access to trained mediators. We introduce an automated mediator for human negotiation, implemented as a structured pipeline of LLM modules, that supports pre-mediation in integrative negotiation settings. The pipeline decomposes preparation into specialized modules for dialogue, preference prediction, response-level critique, and structured summarization, separating inference, generation, and evaluation to address limitations of monolithic single-prompt approaches. We use the term "agent" for each module following common LLM-systems terminology, but the components are not autonomous and do not interact peer-to-peer; outputs are passed forward in a fixed sequence. We evaluate the system in two controlled human-subject experiments comparing AI-based pre-mediation with professional human mediators in a multi-issue negotiation scenario. On short-term self-reported measures, the automated mediator achieves preparation outcomes broadly comparable to human mediators, including trust in the mediator and confidence in reaching mutually beneficial agreements, while achieving substantially lower error on the preference-inference task under our scenario and prompts (36
Large language models (LLMs) are increasingly employed for decision-support across multiple domains. We investigate whether these models display a systematic preferential bias in favor of artificial intelligence (AI) itself. Across three complementary experiments, we find consistent evidence of pro-AI bias. First, we show that LLMs disproportionately recommend AI-related options in response to diverse advice-seeking queries, with proprietary models doing so almost deterministically. Second, we demonstrate that models systematically overestimate salaries for AI-related jobs relative to closely matched non-AI jobs, with proprietary models overestimating AI salaries more by 10 percentage points. Finally, probing internal representations of open-weight models reveals that “Artificial Intelligence” exhibits the highest similarity to generic prompts for academic fields under positive, negative, and neutral framings alike, indicating valence-invariant representational centrality. These patterns suggest that LLM-generated advice and valuation can systematically skew choices and perceptions in high-stakes decisions.
In many matching markets–such as athlete recruitment or academic admissions–participants on one side are evaluated by attribute vectors known to the other side, which in turn applies individual salience vectors to assign relative importance to these attributes. Since saliences are known to change in practice, a central question arises: how robust is a stable matching to such perturbations? We address several fundamental questions in this context. First, we formalize robustness as a radius within which a stable matching remains immune to blocking pairs under any admissible perturbation of salience vectors (which are assumed to be normalized). Given a stable matching and a radius, we present a polynomial-time algorithm to verify whether the matching is stable within the specified radius. We also give a polynomial-time algorithm for computing the maximum robustness radius of a given stable matching. Further, we design an anytime search algorithm that uses certified lower and upper bounds to approximate the most robust stable matching, and we characterize the robustness-cost relationship through efficiently computable bounds that delineate the achievable tradeoff between robustness and cost. Finally, we show that for each stable matching, the set of salience profiles that preserve its stability factors is a product of low-dimensional polytopes within the simplex. This geometric structure precisely characterizes the polyhedral shape of each robustness region; its volume can then be computed efficiently, with approximate methods available as the dimension grows, thereby linking robustness analysis in matching markets with classical tools from convex geometry.
As AI systems increasingly support human decision making, a central challenge is determining what information helps people recognize when to rely on AI predictions and when to question or override them. Across three controlled human-subject studies spanning abstract visual reasoning with RAVEN matrices and deductive logical reasoning with LSAT problems, we examine how different forms of AI support affect human–AI team performance. A multi-stage reveal study shows that AI predictions and explanations can affect objective accuracy and subjective confidence differently. In visual reasoning, LLM explanations do not improve accuracy beyond the predicted answer alone, and no additional support format significantly outperforms prediction-only support; predicted probabilities show the highest descriptive accuracy and error recovery, while a derived selective-automation policy provides a higher-performing reference benchmark. In language-based logical reasoning, by contrast, LLM explanations yield the highest accuracy and error recovery, outperforming expert-written explanations and probability-based support. These results show that no single support strategy is universally effective. Human–AI interfaces should instead be designed to support calibrated reliance and effective error recovery by matching the form of assistance to the task and the evidence available to users.
To commemorate the 70th anniversary of artificial intelligence (AI), IEEE Intelligent Systems has identified the 10 most impactful articles in AI published since 2000, marking the field’s evolution from its 1956 origins into a foundational pillar of modern science. The selection process combined rigorous quantitative indicators with the informed judgment of a panel of distinguished experts. The resulting list reflects a broad consensus on the milestones that have redefined AI, spanning the diverse and multifaceted landscape of the discipline. Together, these landmark articles laid the foundations for modern AI and continue to influence its evolution.
This paper addresses the challenges of computational accountability in autonomous systems, particularly in Autonomous Vehicles (AVs), where safety and efficiency often conflict. We begin by examining current approaches such as cost minimization, reward maximization, human-centered approaches, and ethical frameworks, noting their limitations addressing these challenges. Foreseeability is a central concept in tort law that limits the accountability and legal liability of an actor to a reasonable scope. Yet, current data-driven methods to determine foreseeability are rigid, ignore uncertainty, and depend on simulation data. In this work, we advocate for a new computational approach to establish foreseeability of autonomous systems based on the legal “BPL” formula. We provide open research challenges, using fully autonomous vehicles as a motivating example, and call for researchers to help autonomous systems make accountable decisions in safety-critical scenarios.
We consider a setting where goods are allocated to agents by way of an allocation platform (e.g., a matching platform). An “allocation facilitator” aims to increase the overall utility/social-good of the allocation by encouraging (some of the) agents to relax (some of) their restrictions. At the same time, the advice must not hurt agents who would otherwise be better off. Additionally, the facilitator may be constrained by a “bound” (a.k.a. `budget'), limiting the number and/or type of restrictions it may seek to relax. We consider the facilitator's optimization problem of choosing an optimal set of restrictions to request to relax under the aforementioned constraints. Our contributions are three-fold: (i) We provide a formal definition of the problem, including the participation guarantees to which the facilitator should adhere. We define a hierarchy of participation guarantees and also consider several social-good functions. (ii) We provide polynomial algorithms for solving various versions of the associated optimization problems, including one-to-one and many-to-one allocation settings. (iii) We demonstrate the benefits of such facilitation and relaxation, and the implications of the different participation guarantees, using extensive experimentation on three real-world datasets.
We study how large language models (LLMs) reason about memorized knowledge through simple binary relations such as equality (=), inequality (<), and inclusion (⊂). Unlike in-context reasoning, the axioms (e.g., a < b, b < c) are only seen during training and not provided in the task prompt (e.g., evaluating a < c). The tasks require one or more reasoning steps, and data aggregation from one or more sources, showing performance change with task complexity. We introduce a lightweight technique, out-of-context representation learning, which trains only new token embeddings on axioms and evaluates them on unseen tasks. Across reflexivity, symmetry, and transitivity tests, LLMs mostly perform statistically significant better than chance, making the correct answer extractable when testing multiple phrasing variations, but still fall short of consistent reasoning on every single query. Analysis shows that the learned embeddings are organized in structured ways, suggesting real relational understanding. Surprisingly, it also indicates that the core reasoning happens during the training, not inference.
To counter an imminent multi-drone attack on a city, defenders have deployed drones across the city. These drones must intercept/eliminate the threat, thus reducing potential damage from the attack. We model this as a Sequential Stackelberg Security Game, where the defender first commits to a mixed sequential defense strategy, and the attacker then best responds. We develop an efficient algorithm called S2D2, which outputs a defense strategy. We demonstrate the efficacy of S2D2 in extensive experiments on data from 80 real cities, improving the performance of the defender in comparison to greedy heuristics based on prior works. We prove that under some reasonable assumptions about the city structure, S2D2 outputs an approximate Strong Stackelberg Equilibrium (SSE) with a convenient structure.
Praveen Paruchuri合作论文数Carnegie Mellon University17
Inon Zuckerman合作论文数Ariel University14