We address the problem of efficiently organizing search over very large trees, which arises in many applications ranging from autonomous driving to aerial vehicles. Here, we are motivated by off-road autonomy, where real-time planning is essential. Classical approaches use graphs of motion primitives and exploit dominance to mitigate the curse of dimensionality and prune expansions efficiently. However, for complex dynamics, repeatedly solving two-point boundary-value problems makes graph construction too slow for fast kinodynamic planning. Hybrid A* (HA*) addressed this challenge by searching over a tree of motion primitives and introducing approximate pruning using a grid-based dominance check. However, choosing the grid resolution is difficult: too coarse risks failure, while too fine leads to excessive expansions and slow planning. We propose Incremental Generalized Hybrid A* (IGHA*), an anytime tree-search framework that dynamically organizes vertex expansions without rigid pruning. IGHA* provably matches or outperforms HA*. For both on-road kinematic and off-road kinodynamic planning queries for a car-like robot, variants of IGHA* use 6x fewer expansions to the best solution compared to an optimized version of HA* (HA*M, an internal baseline). In simulated off-road experiments in a high-fidelity simulator, IGHA* outperforms HA*M when both are used in the loop with a model predictive controller. We demonstrate real-time performance both in simulation and on a small-scale off-road vehicle, enabling fast, robust planning under complex dynamics.
Behavior cloning suffers from poor generalization to out-of-distribution states due to compounding errors during deployment. We present Difference-Aware Retrieval Polices for Imitation Learning (DARP), a novel nearest-neighbor-based imitation learning approach that addresses this limitation by reparameterizing the imitation learning problem in terms of local neighborhood structure rather than direct state-to-action mappings. Instead of learning a global policy, DARP trains a model to predict actions based on k-nearest neighbors from expert demonstrations, their corresponding actions, and the relative distance vectors between neighbor states and query states. Our method requires no additional data collection, online expert feedback, or task-specific knowledge beyond standard behavior cloning prerequisites. We demonstrate consistent performance improvements of 15-46\% over standard behavior cloning across diverse domains, including continuous control and robotic manipulation, and across different representations, including high-dimensional visual features.
Human interventions are a common source of supervision in autonomous systems during deployment. Many existing approaches are based on avoiding interventions, yet the consequences of this objective are not well understood. We develop a geometric perspective on intervention learning that characterizes intervention avoidance as constraining policies to a face of the occupancy measure polytope. This view reveals that the effectiveness of intervention learning depends on the informativeness of the intervention strategy: highly informative interventions uniquely determine the solution, while weak interventions leave a large set of feasible policies, many of which are suboptimal. Motivated by this under-specification, we define Robust Intervention Learning (RIL) as the problem of learning policies that perform well under varying levels of intervention informativeness. From the geometric formulation, we derive Residual Intervention Fine-Tuning (RIFT), which combines interventions with a prior policy to select among feasible solutions. We show that RIFT provides provable improvement over the prior and corresponds to solving a constrained reinforcement learning problem with an induced reward. Empirically, RIFT yields consistent policy improvement across a range of intervention settings, particularly when interventions are sparse or weakly informative. These results highlight the importance of accounting for intervention informativeness and suggest a principled path toward robust learning from human feedback.
Evaluation of robotic manipulation systems has largely relied on fixed benchmarks authored by a small number of experts, where task instances, constraints, and success criteria are predefined and difficult to extend. This paradigm limits who can shape evaluation and obscures how policies respond to user-authored variations in task intent, constraints, and notions of success. We argue that evaluating modern manipulation policies requires reframing evaluation as a language-driven process over structured physical domains. We present RoboPlayground, a framework that enables users to author executable manipulation tasks using natural language within a structured physical domain. Natural language instructions are compiled into reproducible task specifications with explicit asset definitions, initialization distributions, and success predicates. Each instruction defines a structured family of related tasks, enabling controlled semantic and behavioral variation while preserving executability and comparability. We instantiate RoboPlayground in a structured block manipulation domain and evaluate it along three axes. A user study shows that the language-driven interface is easier to use and imposes lower cognitive workload than programming-based and code-assist baselines. Evaluating learned policies on language-defined task families reveals generalization failures that are not apparent under fixed benchmark evaluations. Finally, we show that task diversity scales with contributor diversity rather than task count alone, enabling evaluation spaces to grow continuously through crowd-authored contributions. Project Page: https://roboplayground.github.io
We introduce RoboEval, a structured evaluation framework and benchmark for robotic manipulation that augments binary success with principled behavioral and outcome metrics. Existing evaluations often collapse performance into outcome counts, masking differences in execution quality and obscuring failure structure. RoboEval provides eight bimanual tasks with systematically controlled variations, more than three thousand expert demonstrations, and a modular simulation platform for reproducible experimentation. All tasks are instrumented with standardized metrics that quantify fluency, precision, and coordination, as well as outcome measures that trace stagewise progress and localize failure modes. Through extensive experiments with state-of-the-art visuomotor policies, we validate these metrics by analyzing their stability under variation, discriminative power across policies with similar success rates, and correlation with task success. Project Page: https://robo-eval.github.io
Parametric imitation learning via behavior cloning can suffer from poor generalization to out-of-distribution states due to compounding errors during deployment. We show that reusing the training data during inference via a semi-parametric retrieval-based imitation learning approach can alleviate this challenge. We present Difference-Aware Retrieval Policies for Imitation Learning (DARP), a semi-parametric retrieval-based imitation learning approach that addresses this limitation by reparameterizing the imitation learning problem in terms of local neighborhood structure rather than direct state-to-action mappings. Instead of learning a global policy, DARP trains a model to predict actions based on k-nearest neighbors from expert demonstrations, their corresponding actions, and the relative distance vectors between neighbor states and query states. DARP requires no additional assumptions beyond those made for standard behavior cloning – it does not require additional data collection, online expert feedback, or task-specific knowledge. We demonstrate consistent performance improvements of 15-46
Visuomotor policies often suffer from perceptual challenges, where visual differences between training and evaluation environments degrade policy performance. Policies relying on state estimations, like 6D pose, require task-specific tracking and are difficult to scale, while raw sensor-based policies may lack robustness to small visual disturbances.In this work, we leverage 2D keypoints - spatially consistent features in the image frame - as a flexible state representation for robust policy learning and apply it to both sim-to-real transfer and real-world imitation learning. However, the choice of which keypoints to use can vary across objects and tasks. We propose a novel method, ATK, to automatically select keypoints in a task-driven manner so that the chosen keypoints are predictive of optimal behavior for the given task. Our proposal optimizes for a minimal set of keypoints that focus on task-relevant parts while preserving policy performance and robustness. We distill expert data (either from an expert policy in simulation or a human expert) into a policy that operates on RGB images while tracking the selected keypoints. By leveraging pre-trained visual modules, our system effectively encodes states and transfers policies to the real-world evaluation scenario despite wide scene variations and perceptual challenges such as transparent objects, fine-grained tasks, and deformable objects manipulation. We validate ATK on various robotic tasks, demonstrating that these minimal keypoint representations significantly improve robustness to visual disturbances and environmental variations. See all experiments and more details on our website.
A classical approach for solving discrete time nonlinear control on a finite horizon consists in repeatedly minimizing linear quadratic approximations of the original problem around current candidate solutions. While widely popular in many domains, such an approach has mainly been analyzed locally. We provide detailed convergence guarantees to stationary points as well as local linear convergence rates for the Iterative Linear Quadratic Regulator (ILQR) algorithm and its Differential Dynamic Programming (DDP) variant. For problems without costs on control variables, we observe that global convergence to minima can be ensured provided that the linearized discrete time dynamics are surjective, costs on the state variables are gradient dominated. We further detail quadratic local convergence when the costs are self-concordant. We show that surjectivity of the linearized dynamics hold for appropriate discretization schemes given the existence of a feedback linearization scheme. We present complexity bounds of algorithms based on linear quadratic approximations through the lens of generalized Gauss-Newton methods. Our analysis uncovers several convergence phases for regularized generalized Gauss-Newton algorithms.
A robot navigating an outdoor environment with no prior knowledge of the space must rely on its local sensing, in the form of a local metric map or local policy with some fixed horizon. A limited planning horizon can often result in myopic decisions leading the robot off course or worse, into very difficult terrain. In this work, we make a key observation that effective long range navigation only necessitates identifying good frontier directions for planning instead of full map knowledge. To address this, we introduce Long Range Navigator (LRN), which learns to predict 'affordable' frontier directions from camera images. LRN is trained entirely on unlabeled egocentric videos, making it scalable and adaptable. In off-road tests on Spot and a large vehicle, LRN reduces human interventions and improves decision speed when integrated into existing navigation stacks. personalrobotics.github.io/lrn
It is difficult to anticipate the myriad challenges that a predictive model will encounter once deployed. Common practice entails a reactive, cyclical approach: model deployment, data mining, and retraining. We instead develop a proactive longtail discovery process by imagining additional data during training. In particular, we develop general model-based longtail signals, including a differentiable, single forward pass formulation of epistemic uncertainty that does not impact model parameters or predictive performance but can flag rare or hard inputs. We leverage these signals as guidance to generate additional training data from a latent diffusion model in a process we call Longtail Guidance (LTG). Crucially, we can perform LTG without retraining the diffusion model or the predictive model, and we do not need to expose the predictive model to intermediate diffusion states. Data generated by LTG exhibit semantically meaningful variation, yield significant generalization improvements on numerous image classification benchmarks, and can be analyzed by a VLM to proactively discover, textually explain, and address conceptual gaps in a deployed predictive model.
Millions of people cannot eat independently due to a disability, and caregiver-assisted meals can make them feel self-conscious, pressured, or burdensome. Robot-assisted feeding promises to empower people with motor impairments to feed themselves. However, current research typically examines specific robotic system subcomponents and evaluates them in controlled lab settings. This leaves a gap in developing and evaluating an end-to-end system that can feed entire meals in out-of-lab settings. We present one such system, which we developed collaboratively with two community researchers (CRs) with motor-impairments. The key challenge of developing a robot feeding system for out-of-lab use is the varied off-nominal scenarios that inevitably arise. Our key insight is that users can overcome many off-nominals, provided customizability and control over the system. Our system improves upon the state-of-the-art with: (1) a user interface that provides substantial user customizability and control, (2) a bite selection implementation that incorporates users-in-the-loop to generalize across food items, and (3) portable hardware that facilitates system use in diverse environments without inhibiting user mobility. We conduct two studies to evaluate the system. In Study 1, five users with motor impairments and one CR use the system to feed themselves meals of their choice in a cafeteria, office, or conference room. In Study 2, one CR uses the system in his home for five days, feeding himself 10 meals across diverse contexts. We present 3 key lesson learned: (1) spatial contexts are numerous, customizability lets users adapt to them; (2) off-nominals will arise, variable autonomy lets users overcome them; and (3) assistive robots' benefits depend on context. We provide video footage and code on our website.
We present a new technique to enhance the robustness of imitation learning methods by generating corrective data to account for compounding errors and disturbances. While existing methods rely on interactive expert labeling, additional offline datasets, or domain-specific invariances, our approach requires minimal additional assumptions beyond access to expert data. The key insight is to leverage local continuity in the environment dynamics to generate corrective labels. Our method first constructs a dynamics model from the expert demonstration, encouraging local Lipschitz continuity in the learned model. In locally continuous regions, this model allows us to generate corrective labels within the neighborhood of the demonstrations but beyond the actual set of states and actions in the dataset. Training on this augmented data enhances the agent's ability to recover from perturbations and deal with compounding errors. We demonstrate the effectiveness of our generated labels through experiments in a variety of robotics domains in simulation that have distinct forms of continuity and discontinuity, including classic control problems, drone flying, navigation with high-dimensional sensor observations, legged locomotion, and tabletop manipulation.
We focus on the problem of long-range dynamic replanning for off-road autonomous vehicles, where a robot plans paths through a previously unobserved environment while continuously receiving noisy local observations. An effective approach for planning under sensing uncertainty is determinization, where one converts a stochastic world into a deterministic one and plans under this simplification. This makes the planning problem tractable, but the cost of following the planned path in the real world may be different than in the determinized world. This causes collisions if the determinized world optimistically ignores obstacles, or causes unnecessarily long routes if the determinized world pessimistically imagines more obstacles. We aim to be robust to uncertainty over potential worlds while still achieving the efficiency benefits of determinization. We evaluate algorithms for dynamic replanning on a large real-world dataset of challenging long-range planning problems from the DARPA RACER program. Our method, Dynamic Replanning via Evaluating and Aggregating Multiple Samples (DREAMS), outperforms other determinization-based approaches in terms of combined traversal time and collision cost. https://sites.google.com/cs.washington.edu/dreams/
We present a lazy incremental search algorithm, Lifelong-GLS (L-GLS), along with its bounded suboptimal version, Bounded L-GLS (B-LGLS) that combine the search efficiency of incremental search algorithms with the evaluation efficiency of lazy search algorithms for fast replanning in problem domains where edge-evaluations are more expensive than vertex-expansions. The proposed algorithms generalize Lifelong Planning A* (LPA*) and its bounded suboptimal version, Truncated LPA* (TLPA*), within the Generalized Lazy Search (GLS) framework, so as to restrict expensive edge evaluations only to the current shortest subpath when the cost-to-come inconsistencies are propagated during repair. We also present dynamic versions of the L-GLS and B-LGLS algorithms, called Generalized D* (GD*) and Bounded Generalized D* (B-GD*), respectively, for efficient replanning with non-stationary queries, designed specifically for navigation of mobile robots. We prove that the proposed algorithms are complete and correct in finding a solution that is guaranteed not to exceed the optimal solution cost by a user-chosen factor. Our numerical and experimental results support the claim that the proposed integration of the incremental and lazy search frameworks can help find solutions faster compared to the regular incremental or regular lazy search algorithms when the underlying graph representation changes often.
We present the implementation of nonlinear control algorithms based on linear and quadratic approximations of the objective from a functional viewpoint. We present a gradient descent, a Gauss-Newton method, a Newton method, differential dynamic programming approaches with linear quadratic or quadratic approximations, various line-search strategies, and regularized variants of these algorithms. We derive the computational complexities of all algorithms in a differentiable programming framework and present sufficient optimality conditions. We compare the algorithms on several benchmarks, such as autonomous car racing using a bicycle model of a car. The algorithms are coded in a differentiable programming language in a publicly available package.
Off-road vehicles are susceptible to rollovers in terrains with large elevation features, such as steep hills, ditches, and berms. One way to protect them against rollovers is ruggedization through the use of industrial-grade parts and physical modifications. However, this solution can be prohibitively expensive for academic research labs. Our key insight is that a software-based rollover-prevention system (RPS) enables the use of commercial-off-the-shelf hardware parts that are cheaper than their industrial counterparts, thus reducing overall cost. In this paper, we present HOUND, a small-scale, inexpensive, off-road autonomy platform that can handle challenging outdoor terrains at high speeds through the integration of an RPS. HOUND is integrated with a complete stack for perception and control, geared towards aggressive offroad driving. We deploy HOUND in the real world, at high speeds, on four different terrains covering 50 km of driving and highlight its utility in preventing rollovers and traversing difficult terrain. Additionally, through integration with BeamNG, a state-of-the-art driving simulator, we demonstrate a significant reduction in rollovers without compromising turning ability across a series of simulated experiments. Supplementary material can be found on our website, where we will also release all design documents for the platform: https://sites.google.com/view/prl-hound .
Despite the structure of road environments, imposed via geometry and rules, traffic flows exhibit complex multiagent dynamics. Reasoning about such dynamics is challenging due to the high dimensionality of possible behavior, the heterogeneity of agents, and the stochasticity of their decision-making. Modeling approaches learning associations in Euclidean spaces are often limited by their high sample complexity and the sparseness of available datasets. Our key insight is that the structure of traffic behavior could be effectively captured by lower-dimensional abstractions that emphasize critical interaction relationships. In this article, we abstract the space of behavior in traffic scenes into a discrete set of interaction modes, described in interpretable, symbolic form using topological braids. First, through a case study across real-world datasets, we show that braids can describe a wide range of complex behavior and uncover insights about the interactivity of vehicles. For instance, we find that high vehicle density does not always map to rich mixing patterns among them. Further, we show that our representation can effectively guide decision-making in traffic scenes. We describe a mechanism that probabilistically maps vehicles’ past behavior to modes of future interaction. We integrate this mechanism into a control algorithm that treats navigation as minimization of uncertainty over interaction modes, and investigate its performance on the task of traversing uncontrolled intersections in simulation. We show that our algorithm enables agents to coordinate significantly safer traversals for similar efficiency compared to baselines explicitly reasoning in the space of trajectories across a series of challenging scenarios.
We consider imitation learning with access only to expert demonstrations, whose real-world application is often limited by covariate shift due to compounding errors during execution. We investigate the effectiveness of the Continuity-based Corrective Labels for Imitation Learning (CCIL) framework in mitigating this issue for real-world fine manipulation tasks. CCIL generates corrective labels by learning a locally continuous dynamics model from demonstrations to guide the agent back toward expert states. Through extensive experiments on peg insertion and fine grasping, we provide the first empirical validation that CCIL can significantly improve imitation learning performance despite discontinuities present in contact-rich manipulation. We find that: (1) real-world manipulation exhibits sufficient local smoothness to apply CCIL, (2) generated corrective labels are most beneficial in low-data regimes, and (3) label filtering based on estimated dynamics model error enables performance gains. To effectively apply CCIL to robotic domains, we offer a practical instantiation of the framework and insights into design choices and hyperparameter selection. Our work demonstrates CCIL's practicality for alleviating compounding errors in imitation learning on physical robots.
Despite the growth of physically assistive robotics (PAR) research over the last decade, nearly half of PAR user studies do not involve participants with the target disabilities. There are several reasons for this -- recruitment challenges, small sample sizes, and transportation logistics -- all influenced by systemic barriers that people with disabilities face. However, it is well-established that working with end-users results in technology that better addresses their needs and integrates with their lived circumstances. In this paper, we reflect on multiple approaches we have taken to working with people with motor impairments across the design, development, and evaluation of three PAR projects: (a) assistive feeding with a robot arm; (b) assistive teleoperation with a mobile manipulator; and (c) shared control with a robot arm. We discuss these approaches to working with users along three dimensions -- individual- vs. community-level insight, logistic burden on end-users vs. researchers, and benefit to researchers vs. community -- and share recommendations for how other PAR researchers can incorporate users into their work.
Highly articulated organisms serve as blueprints for incredibly dexterous mechanisms, but building similarly capable robotic counterparts has been hindered by the difficulties of developing electromechanical actuators with both the high strength and compactness of biological muscle. We develop a stackable electrostatic brake that has comparable specific tension and weight to that of muscles and integrate it into a robotic joint. High degree-of-freedom mechanisms composed of such electrostatic brake enabled joints can then employ established control algorithms to achieve hybrid motor-brake actuated dexterous manipulation. Specifically, our joint design enables a ten degree-of-freedom robot equipped with only one motor to manipulate multiple objects simultaneously. We also show that the use of brakes allows a two-fingered robot to perform in-hand re-positioning of an object 45% more quickly and with 53% lower positioning error than without brakes. Relative to fully actuated robots, robots equipped with such electrostatic brakes will have lower weight, volume, and power consumption yet retain the ability to reach arbitrary joint configurations.