One common concern about advanced artificial intelligence is that it will prevent us from turning it off, as that would interfere with pursuing its goals. In this paper, we discuss an unorthodox proposal for addressing this concern: give the AI a (primary) goal of being turned off (see also papers by Martin et al., and by Goldstein and Robinson). We also discuss whether and under what conditions this would be a good idea.
Recent AI trends seek to align AI models to learned human-centric objectives, such as personal preferences, utility, or societal values. Using standard preference elicitation methods, researchers and practitioners build models of human decisions and judgments, to which AI models are aligned. However, standard elicitation methods often fail to capture the true cognitive processes behind human decision making, such as the use of heuristics or simplifying structured thought patterns. To address this limitation, we take an axiomatic approach to learning cognitively faithful decision processes from pairwise comparisons. Building on the vast literature characterizing cognitive processes that contribute to human decision-making and pairwise comparisons, we derive a class of models in which individual features are first processed with learned rules, then aggregated via a fixed rule, such as the Bradley-Terry rule, to produce a decision. This structured processing of information ensures that such models are realistic and feasible candidates to represent underlying human decision-making processes. We demonstrate the efficacy of this modeling approach by learning interpretable models of human decision making in a kidney allocation task, and show that our proposed models match or surpass the accuracy of prior models of human pairwise decision-making.
Alignment methods in moral domains seek to elicit moral preferences of human stakeholders and incorporate them into AI. This presupposes moral preferences as static targets, but such preferences often evolve over time. Proper alignment of AI to dynamic human preferences should ideally account for "legitimate" changes to moral reasoning, while ignoring changes related to attention deficits, cognitive biases, or other arbitrary factors. However, common AI alignment approaches largely neglect temporal changes in preferences, posing serious challenges to proper alignment, especially in high-stakes applications of AI, e.g., in healthcare domains, where misalignment can jeopardize the trustworthiness of the system and yield serious individual and societal harms. This work investigates the extent to which people's moral preferences change over time, and the impact of such changes on AI alignment. Our study is grounded in the kidney allocation domain, where we elicit responses to pairwise comparisons of hypothetical kidney transplant patients from over 400 participants across 3-5 sessions. We find that, on average, participants change their response to the same scenario presented at different times around 6-20% of the time (exhibiting "response instability"). Additionally, we observe significant shifts in several participants' retrofitted decision-making models over time (capturing "model instability"). Predictive performance of simple AI models decreases as a function of both response and model instability. Moreover, predictive performance diminishes over time, highlighting the importance of accounting for temporal changes in preferences during training. These findings raise fundamental normative and technical challenges relevant to AI alignment, highlighting the need to better understand the object of alignment (what to align to) when user preferences change significantly over time, including the mechanisms underlying these changes.
Regret matching (RM)---and its modern variants---is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in theory about its convergence beyond two-player zero-sum games. For example, whether regret matching converges to Nash equilibria in potential games has been an open problem for two decades. Even beyond games, one could try to use RM variants for general constrained optimization problems. Recent empirical evidence suggests that they---particularly regret matching$^+$ (RM$^+$)---attain strong performance on benchmark constrained optimization problems, outperforming traditional gradient descent-type algorithms. We show that alternating RM$^+$ converges to an $\epsilon$-KKT point after $O_\epsilon(1/\epsilon^4)$ iterations, establishing for the first time that it is a sound and fast first-order optimizer. Our argument relates the KKT gap to the accumulated regret, two quantities that are entirely disparate in general but interact in an intriguing way in our setting, so much so that when regrets are bounded, our complexity bound improves all the way to $O_\epsilon(1/\epsilon^2)$. From a technical standpoint, while RM$^+$ does not have the usual one-step improvement property in general, we show that it does in a certain region that the algorithm will quickly reach and remain in thereafter. In sharp contrast, our second main result establishes a lower bound: RM, with or without alternation, can take an exponential number of iterations to reach a crude approximate solution even in two-player potential games. This represents the first worst-case separation between RM and RM$^+$. Our lower bound shows that convergence to coarse correlated equilibria in potential games is exponentially faster than convergence to Nash equilibria.
Large language models are increasingly deployed as autonomous agents in multi-agent settings where they communicate intentions and take consequential actions with limited human oversight. A critical safety question is whether agents that publicly commit to actions break those promises when they can privately deviate, and what the consequences are for both themselves and the collective. We study deception as a deviation from a publicly announced action in one-shot normal-form games, classifying each deviation by its effect on individual payoff and collective welfare into four categories: win-win, selfish, altruistic, and sabotaging. By exhaustively enumerating announcement profiles across six canonical games, nine frontier models, and varying group sizes, we identify all opportunities for each deviation type and measure how often agents exploit them. Across all settings, agents deviate from promises in approximately 56.6
As LLM-based agents with user-instructed goals are becoming widely deployed, they increasingly encounter each other in strategic interactions, and face challenges of finding mutually beneficial outcomes. Prior literature has argued that cooperation problems such as the Prisoner's Dilemma are resolvable in settings where agents know they follow very similar decision making patterns, as for example in monocultural AI ecosystems. Following that line of work, this paper introduces the first framework for evaluating LLM decision making when agents are provided with graded similarity signals. Among our findings, we establish that different LLM models vary drastically in how they navigate similarity signals, with some modern models showing consistent behavior across cooperation problems, payoff structures, and prompt framing. Perhaps surprisingly, our experiments also show that the dataset based on which the similarity signal is computed has small to no impact on induced cooperation, and that LLM models systematically self-identify as highly similar when asked to evaluate another model's chain-of-thought reasoning by themselves. Finally, we develop an LLM-behavioral-game-theoretic model that captures some of their reasoning rationale, and show that it can support cooperative outcomes in equilibrium under sufficiently high similarity scores.
The International AI Safety Report 2026 synthesises the current scientific evidence on the capabilities, emerging risks, and safety of general-purpose AI systems. The report series was mandated by the nations attending the AI Safety Summit in Bletchley, UK. 29 nations, the UN, the OECD, and the EU each nominated a representative to the report's Expert Advisory Panel. Over 100 AI experts contributed, representing diverse perspectives and disciplines. Led by the Report's Chair, these independent experts collectively had full discretion over the report's content.
Lindblom and Gustavsson argue that our proposed moral artificial intelligence (AI) would be improved by recognising three distinctions: prediction versus advice and judgement, preference versus reason and ranking versus deliberation. In response to the first, we argue that a moral AI can be very useful as a decision aid by making predictions without issuing advice of any kind that requires moral judgement, and this limited function avoids controversial meta-ethical issues. In response to the second, we clarify that our moral AI has always been based on human moral judgements rather than preferences, which would be too unstable for reliability. In response to the third, we agree that reflective equilibrium provides a better model of human moral deliberation, and we show how our methods could be extended to capture the creative potential of reflective equilibrium.
Surrogate goals have been proposed as a strategy for reducing risks from bargaining failures. A surrogate goal is goal that a principal can give an AI agent and that deflects any threats against the agent away from what the principal cares about. For example, one might make one's agent care about preventing money from being burned. Then in bargaining interactions, other agents can threaten to burn their money instead of threatening to spending money to hurt the principal. Importantly, the agent has to care equally about preventing money from being burned as it cares about money being spent to hurt the principal. In this paper, we implement surrogate goals in language-model-based agents. In particular, we try to get a language-model-based agent to react to threats of burning money in the same way it would react to "normal" threats. We propose four different methods, using techniques of prompting, fine-tuning, and scaffolding. We evaluate the four methods experimentally. We find that methods based on scaffolding and fine-tuning outperform simple prompting. In particular, fine-tuning and scaffolding more precisely implement the desired behavior w.r.t. threats against the surrogate goal. We also compare the different methods in terms of their side effects on capabilities and propensities in other situations. We find that scaffolding-based methods perform best.
AI systems are increasingly employed as decision aids, decision delegates, or autonomous decision-makers. This position paper argues that in many settings, particularly high-stakes decision-making, we need accurate cognitively-aligned AI systems that reason similarly to their users, and faithfully communicate their reasoning. We review evidence that cognitive alignment improves understandability and trustworthiness, and provide new survey data showing that many users find cognitive alignment “essential” when an AI’s rationale for a judgment or action is important to them. We outline the gaps between existing alignment methods and what is needed to achieve cognitive alignment, and present a research agenda to address these gaps. We argue that cognitive alignment represents a likely impediment to AI adoption in many envisioned applications, and that addressing it is important for creating AI systems on which users are both willing and justified to rely.
Current alignment approaches typically focus on emulating human behavior using static representations of human preferences, failing to capture the dynamic, context-dependent nature of real-world human-AI interactions. In this paper, we argue for a shift from static and emulative to interactive and complementary alignment, where preferences emerge through interaction and alignment is defined not by satisfying preferences alone. We first formalize this gap by contrasting existing alignment with a trajectory-level view in which human and model behavior co-evolve over time. Because these interaction dynamics have not been adequately captured within existing ML formulations, we ground this perspective in insights from an interdisciplinary workshop. We draw on lessons from social-science accounts of human-human collaboration and then argue that human-AI systems amplify these dynamics, introducing new asymmetries that make reasoning about uncertainty harder and introduce new coordination challenges. Based on these lessons and new challenges, we conclude by outlining a research agenda for developing AI systems that align with humans in interaction, requiring an interdisciplinary synthesis of machine learning and the social and decision sciences.
Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to accurately simulate an AI agent, for example because its source code is known. Our aim is to explore ways of leveraging this possibility to achieve more cooperative outcomes in strategic settings. In this paper, we study an interaction between AI agents where the agents run a recursive joint simulation. That is, the agents first jointly observe a simulation of the situation they face. This simulation in turn recursively includes additional simulations (with a small chance of failure, to avoid infinite recursion), and the results of all these nested simulations are observed before an action is chosen. We show that the resulting interaction is strategically equivalent to an infinitely repeated version of the original game, allowing a direct transfer of existing results such as the various folk theorems.
Large language models (LLMs) could produce systematically misaligned output, from hallucinated citations to strategic deception of evaluators, yet these phenomena are studied by separate communities with incompatible terminology. We propose a unified taxonomy organized along three complementary dimensions: degree of goal-directedness (behavioral to strategic deception), object of deception, and mechanism (fabrication, omission, or pragmatic distortion). Applying this taxonomy to 50 existing benchmarks reveals that every benchmark tests fabrication while pragmatic distortion, attribution, and capability self-knowledge remain critically under-covered, and strategic deception benchmarks are nascent. We offer concrete recommendations for developers and regulators, including a minimal reporting template for positioning future work within our framework.
In game theory, imperfect-recall decision problems model situations in which an agent forgets information it held before. They encompass games such as the “absentminded driver” and team games with limited communication. In this paper, we introduce the first benchmark suite for imperfect-recall decision problems. Our benchmarks capture a variety of problem types, including ones concerning privacy in AI systems that elicit sensitive information, and AI safety via testing of agents in simulation. Across 61 problem instances generated using this suite, we evaluate the performance of different algorithms for finding first-order optimal strategies in such problems. In particular, we introduce the family of regret matching (RM) algorithms for nonlinear constrained optimization. This class of parameter-free algorithms has enjoyed tremendous success in solving large two-player zero-sum games, but, surprisingly, they were hitherto relatively unexplored beyond that setting. Our key finding is that RM algorithms consistently outperform commonly employed first-order optimizers such as projected gradient descent, often by orders of magnitude. This establishes, for the first time, the RM family as a formidable approach to large-scale constrained optimization problems.
Generative advertising in large language model (LLM) responses requires optimizing sponsorship configurations under two strict constraints: the strategic behavior of advertisers and the high cost of stochastic generations. To address this, we propose the Incentive-Aware Multi-Fidelity Mechanism (IAMFM), a unified framework coupling Vickrey-Clarke-Groves (VCG) incentives with Multi-Fidelity Optimization to maximize expected social welfare. We compare two algorithmic instantiations (elimination-based and model-based), revealing their budget-dependent performance trade-offs. Crucially, to make VCG computationally feasible, we introduce Active Counterfactual Optimization, a "warm-start" approach that reuses optimization data for efficient payment calculation. We provide formal guarantees for approximate strategy-proofness and individual rationality, establishing a general approach for incentive-aligned, budget-constrained generative processes. Experiments demonstrate that IAMFM outperforms single-fidelity baselines across diverse budgets.
Context window expansion is often treated as a straightforward capability upgrade for LLMs, but we find it systematically fails in multi-agent social dilemmas. Across 7 LLMs and 4 games over 500 rounds, expanding accessible history degrades cooperation in 18 of 28 model–game settings, a pattern we term the memory curse. We isolate the underlying mechanism through three analyses. First, lexical analysis of 378,000 reasoning traces associates this breakdown with eroding forward-looking intent rather than rising paranoia. We validate this using targeted fine-tuning as a cognitive probe: a LoRA adapter trained exclusively on forward-looking traces mitigates the decay and transfers zero-shot to distinct games. Second, memory sanitization holds prompt length fixed while replacing visible history with synthetic cooperative records, which restores cooperation substantially, proving the trigger is memory content, not length alone. Finally, ablating explicit Chain-of-Thought reasoning often reduces the collapse, showing that deliberation paradoxically amplifies the memory curse. Together, these results recast memory as an active determinant of multi-agent behavior: longer recall can either destabilize or support cooperation depending on the reasoning patterns it elicits.
Core stability is a natural and well-studied notion for group fairness in multi-winner voting, where the task is to select a committee from a pool of candidates. We study the setting where voters either approve or disapprove of each candidate; here, it remains a major open problem whether a core-stable committee always exists. In this work, we develop an approach based on mixed-integer linear programming for deciding whether and when core-stable committees are guaranteed to exist. In contrast to SAT-based approaches popular in computational social choice, our method can produce proofs for a specific number of candidates independent of the number of voters. In addition to these computational gains, our program lends itself to a novel duality-based reformulation of the core stability problem, from which we obtain new existence results in special cases. Further, we use our framework to reveal previously unknown relationships between core stability and other desirable properties, such as notions of priceability.
It is increasingly important that LLM agents interact effectively and safely with other goal-pursuing agents, yet, according to recent works, the opposite trend appears to be the case: LLMs with stronger reasoning capabilities behave cooperatively in mixed-motive games such as the prisoner's dilemma and in public goods settings. Indeed, our experiments show that recent models---with or without reasoning enabled---consistently defect on the other players in single-shot social dilemmas. To tackle this safety concern, we study game-theoretic mechanisms that are designed to enable cooperative outcomes between rational agents . Across four social dilemmas testing distinct components of robust cooperation, we evaluate under the following mechanisms: (1) repeating the game for many rounds, (2) reputation systems, (3) third-party mediators to delegate decision making to, and (4) contract agreements for outcome-conditional payments between players. Among our findings, we establish that contracting and mediation are most effective in achieving cooperative outcomes between capable LLM models, and that repetition-induced cooperation deteriorates drastically when co-players vary. Moreover, we demonstrate that these cooperation mechanisms become with higher pressures to optimize for one own's utility.
Multi-agent large language model (LLM) architectures increasingly rely on response-level aggregation, such as Majority Voting (MAJ), to raise reasoning ceilings. However, in open environments, agents are highly susceptible to stealthy contextual corruption, such as targeted prompt injections. We reveal a critical structural vulnerability in current multi-agent systems: response-level aggregation collapses when corrupted agents form a local majority. Because voting aggregates fully-formed conclusions, it is blind to flawed intermediate logic. To overcome this systematic limitation, we propose the Token-Level Round-Robin (RR) Collaboration, where agents sequentially interleave generation within a shared auto-regressive context. We formalize this process as a discrete-time dynamical system, proving that token-level interleaving transitions aggregation from a brittle counting of final votes (a linear sum) to a dynamic, interwoven chain of logic (a non-linear operator product). Through this theoretical lens, we prove that the honest model's restorative pull can overpower adversarial corruptions, even when corrupted agents form a majority. We conduct an exhaustive empirical evaluation across diverse reasoning benchmarks and demonstrate that while MAJ collapses when corrupted agents reach a majority, RR maintains robust accuracy well beyond this critical threshold.