Reconstructing dynamic scenes with multiple interacting humans and objects from sparse-view inputs is a critical yet challenging task, essential for creating high-fidelity digital twins for robotics and VR/AR. This problem, which we term Multi-Human Multi-Object (MHMO) rendering, presents two significant obstacles: achieving view-consistent representations for individual instances under severe mutual occlusion, and explicitly modeling the complex and combinatorial dependencies that arise from their interactions. To overcome these challenges, we propose MM-GS, a novel hierarchical framework built upon 3D Gaussian Splatting. Our method first employs a Per-Instance Multi-View Fusion module to establish a robust and consistent representation for each instance by aggregating visual information across all available views. Subsequently, a Scene-Level Instance Interaction module operates on a global scene graph to reason about relationships between all participants, refining their attributes to capture subtle interaction effects. Extensive experiments on challenging datasets demonstrate that our method significantly outperforms strong baselines, producing state-of-the-art results with high-fidelity details and plausible inter-instance contacts.
Low light usually reduces image visibility, making image identification difficult. Low-light image enhancement (LLIE) aims to improve the illumination and visibility of dark images with lighting noise. LLIE has broad utility in visual applications, including object detection, image recognition, and image segmentation under low-light conditions. For real-world applications, low-light images, often with complex noise, have been subjected to joint LLIE and denoising. However, only inferior restoration performance has been achieved, attributed to two challenges: (1) in real-world dark images, noise is somewhat covered by low light, and the residual noise after denoising is inevitably amplified during enhancement; (2) the conversion of raw data to sRGB leads to information loss and introduces additional noise. Hence, existing LLIE methods trained on raw data are unsuitable for more common sRGB images. Thus, we propose a novel low-light enhancement and denoising network (RLED-Net) for real-world low-light images in the sRGB color space. In RLED-Net, a differentiable latent subspace reconstruction block (LSRB) is used to embed real-world images into low-rank subspaces to suppress noise and reduce its impact during enhancement. We then present an efficient cross-channel and shift-window transformer (CST) layer with two branches for calculating the window and channel attentions to resist degradation (e.g., speckle noise and blur) caused by noise in low-light images. Based on the CST layers, we further present a U-structure network, CSTNet, as a backbone for deep feature recovery, and construct a feature refinement block to refine the final features. Extensive experiments on both real noisy images and public image databases verify the effectiveness of the proposed RLED-Net for the simultaneous enhancement and denoising of real-world low-light images.
Monocular normal estimation for transparent objects is critical for laboratory automation, yet it remains challenging due to complex light refraction and reflection. These optical properties often lead to catastrophic failures in conventional depth and normal sensors, hindering the deployment of embodied AI in scientific environments. We propose TransNormal, a novel framework that adapts pre-trained diffusion priors for single-step normal regression. To handle the lack of texture in transparent surfaces, TransNormal integrates dense visual semantics from DINOv3 via a cross-attention mechanism, providing strong geometric cues. Furthermore, we employ a multi-task learning objective and wavelet-based regularization to ensure the preservation of fine-grained structural details. To support this task, we introduce TransNormal-Synthetic, a physics-based dataset with high-fidelity normal maps for transparent labware. Extensive experiments demonstrate that TransNormal significantly outperforms state-of-the-art methods: on the ClearGrasp benchmark, it reduces mean error by 24.4
Robust local feature detection and description are foundational tasks in computer vision. Existing methods primarily rely on single appearance cues for modeling, leading to unstable keypoints and insufficient descriptor discriminability. In this paper, we propose a multi-cue guided local feature learning framework that leverages semantic and geometric cues to synergistically enhance detection robustness and descriptor discriminability. Specifically, we construct a joint semantic-normal prediction head and a depth stability prediction head atop a lightweight backbone. The former leverages a shared 3D vector field to deeply couple semantic and normal cues, thereby resolving optimization interference from heterogeneous inconsistencies. The latter quantifies the reliability of local regions from a geometric consistency perspective, providing deterministic guidance for robust keypoint selection. Based on these predictions, we introduce the Semantic-Depth Aware Keypoint (SDAK) mechanism for feature detection. By coupling semantic reliability with depth stability, SDAK reweights keypoint responses to suppress spurious features in unreliable regions. For descriptor construction, we design a Unified Triple-Cue Fusion (UTCF) module, which employs a semantic-scheduled gating mechanism to adaptively inject multi-attribute features, improving descriptor discriminability. Extensive experiments on four benchmarks validate the effectiveness of the proposed framework. The source code and pre-trained model will be available at: https://github.com/yiyscut/GESS.git.
Numerous diffusion models have been developed for 2D image synthesis and editing, and recently they are extended to 3D scene editing tasks. However, editing 3D scenes is still in its early stages, and the challenges of scene representations and multi-view consistency need to be addressed. A notable limitation of existing approaches is the need for specific modules for different edits and model retraining for each scene. To tackle these issues, we propose a novel and versatile text-driven 3D scene editing method, termed DN2N, which allows for the direct acquisition of the editing results without the requirement for retraining. Our method employs off-the-shelf text-based editing models of 2D images to modify the multi-view images of a 3D scene. A content filtering process is then applied to discard poorly edited images that disrupt 3D consistency. We consider the remaining inconsistency as a problem of removing noise perturbations and solve it by generating data with similar perturbation characteristics for training. We develop a versatile NeRF model structure and propose two novel cross-view regularization terms to help the DN2N mitigate these perturbations. Empirical results show that our method achieves multiple editing types based solely on text prompts, including but not limited to appearance editing, weather transition, object changing, and style transfer. Most importantly, DN2N exhibits a versatility of editing capabilities, eliminating the need to customize or retrain editing models for specific scenes or editing types. Namely, DN2N achieves comparable total editing time to the 3DGS-based editing method, enhancing its practical value.
This work enables everyday devices, e.g., smartphones, to dynamically capture open-ended 3D scenes with rich, expandable semantics for immersive virtual worlds. While 3DGS and foundation models hold promise for semantic scene understanding, existing solutions suffer from unscalable semantic integration, prohibitive memory costs, and cross-view inconsistency. To respond, we propose Open-Set Semantic Gaussian Splatting SLAM, a GS-SLAM system augmented by an expandable semantic feature pool that decouples condensed scene-level semantics from individual 3D Gaussians. Each Gaussian references semantics via a lightweight indexing vector, reducing memory overhead by orders of magnitude while supporting dynamic updates. Besides, we introduce a consistency-aware optimization strategy alongside a Semantic Stability Guidance mechanism to enhance long-term, cross-view semantic consistency and resolve inconsistencies. Experiments demonstrate that our system achieves high-fidelity rendering with scalable, open-set semantics across both controlled and in-the-wild environments, supporting applications like 3D localization and scene editing. These results mark an initial yet solid step towards high-quality, expressive, and accessible 3D virtual world modeling. Our code will be publicly released.
Multi-instance image generation (MIG) remains a significant challenge for modern diffusion models due to key limitations in achieving precise control over object layout and preserving the identity of multiple distinct subjects. To address these limitations, we introduce **ContextGen**, a novel Diffusion Transformer framework for multi-instance generation that is guided by both layout and reference images. Our approach integrates two key technical contributions: a **Contextual Layout Anchoring (CLA)** mechanism that incorporates the composite layout image into the generation context to robustly anchor the objects in their desired positions, and **Identity Consistency Attention (ICA)**, a novel attention mechanism which leverages contextual reference images to ensure the identity consistency of multiple instances. Recognizing the lack of large-scale, hierarchically-structured datasets for this task, we introduce **IMIG-100K**, the first dataset with detailed layout and identity annotations. Extensive experiments demonstrate that ContextGen sets a new state-of-the-art, outperforming existing methods in control precision, identity fidelity, and overall visual quality.
Rapidly reducing carbon dioxide (CO2) levels is essential to meeting the Paris Agreement’s temperature targets. Previous assessments of CO2 removal (CDR) have primarily focused on the hysteresis and invertibility of climate change itself, overlooking quantitative analysis of potential economic impacts of climate change via CDR. In this study, we first develop a powerful neural network model, EconClimNet, trained on decades of economic data from 1,554 sub-national regions worldwide and 111 climate indices derived from the fifth-generation ECMWF atmospheric reanalysis (ERA5). Compared to popular machine learning algorithms used in the Earth science community, EconClimNet achieves superior performance in capturing the intricate relationship between climate indices and economic outcomes. On this basis, we apply EconClimNet to the outputs from idealized CO2 ramp-up and ramp-down experiments from phase 6 of the Coupled Model Intercomparison Project (CMIP6). It is found that altering climate trajectories through idealized CDR can yield significant long-term economic benefits globally, with Oceania overall positioned to experience the greatest gains with an increasing trend of about 1.41 [0.73–8.76] million USD year−1. Unequal economic effects also emerge across income levels. Rich countries see more benefits (an increasing trend of about 1.56 [0.31–6.21] million USD year−1) via CDR, mainly contributed by services (an increasing trend of about 0.03 [0.00–0.23] million USD year−1). Our findings underscore the need for governments to foster the innovation, development, and prudent deployment of CDR technologies, as well as to advance global CDR strategies that prioritize vulnerable nations from a climate justice perspective.
The quadratic complexity of standard attention mechanisms poses a significant scalability bottleneck for large language models (LLMs) in long-context scenarios. While hybrid attention strategies that combine sparse and full attention within a single model offer a viable solution, they typically employ static computation ratios (i.e., fixed proportions of sparse versus full attention) and fail to adapt to the varying sparsity sensitivities of downstream tasks during inference. To address this issue, we propose Elastic Attention, which allows the model to dynamically adjust its overall sparsity based on the input. This is achieved by integrating a lightweight Attention Router into the existing pretrained model, which dynamically assigns each attention head to different computation modes. Within only 12 hours of training on 8xA800 GPUs, our method enables models to achieve both strong performance and efficient inference. Experiments across three long-context benchmarks on widely-used LLMs demonstrate the superiority of our method.
Vision-Language Navigation (VLN) requires an agent to navigate 3D environments following natural language instructions. During navigation, existing agents commonly encounter perceptual uncertainty, such as insufficient evidence for reliable grounding or ambiguity in interpreting spatial cues, yet they typically ignore such information when predicting actions. In this work, we explicitly model three forms of perceptual uncertainty (i.e., geometric, semantic, and appearance uncertainty) and integrate them into the agent’s observation space to enable informed decision-making. Concretely, our agent first constructs a Semantic Gaussian Map (SGM), composed of differentiable 3D Gaussian primitives initialized from panoramic observations, that encodes both the geometric structure and semantic content of the environment. On top of SGM, geometric uncertainty is estimated through variational perturbations of Gaussian position and scale to assess structural reliability; semantic uncertainty is captured by perturbing Gaussian semantic attributes to reveal ambiguous interpretations; and appearance uncertainty is characterized by Fisher Information, which measures the sensitivity of rendered observations to Gaussian-level variations. These uncertainties are incorporated into SGM, extending it into a unified 3D Value Map, which grounds them as affordances and constraints that support reliable navigation. Comprehensive evaluations across multiple VLN benchmarks (i.e., R2R, RxR, REVERIE) demonstrate the effectiveness of our agent. The code will be released.
This article presents SEEAvatar, a novel approach to generate photorealistic 3D avatars from text descriptions. Despite the fact that recent text-to-3D avatar generation methods have shown promising results, their joint representation and optimization of geometry and appearance often yield coarse results and limit practical applications. Our method introduces novel constraints for decoupled geometry and appearance. First, we constrain geometric optimization using a template avatar, which evolves periodically to enable flexible shape generation while maintaining decent human shape. The detailed geometry features in faces and hands are also preserved from static human priors. Second, we leverage diffusion models to guide a physically based rendering pipeline for texture generation, incorporating a lightness constraint on albedo textures to suppress incorrect lighting effects. Experimental results demonstrate that our method significantly outperforms existing methods in both global and local geometry quality as well as appearance fidelity. The high-quality meshes and textures produced by our approach are directly compatible with traditional graphics pipelines, enabling immediate practical applications. Project page at: https://yoxu515.github.io/SEEAvatar/.
We present TRACE, a mesh-guided 3DGS editing framework that achieves automated, high-fidelity scene transformation. By anchoring video diffusion with explicit 3D geometry, TRACE uniquely enables fine-grained, part-level manipulatio–such as local pose shifting or component replacemen–while preserving the structural integrity of the central subject, a capability largely absent in existing editing methods. Our approach comprises three key stages: (1) Multi-view 3D-Anchor Synthesis, which leverages a sparse-view editor trained on our MV-TRACE datase–the first multi-view consistent dataset dedicated to scene-coherent object addition and modificatio–to generate spatially consistent 3D-anchors; (2) Tangible Geometry Anchoring (TGA), which ensures precise spatial synchronization between inserted meshes and the 3DGS scene via two-phase registration; and (3) Contextual Video Masking (CVM), which integrates 3D projections into an autoregressive video pipeline to achieve temporally stable, physically-grounded rendering. Extensive experiments demonstrate that TRACE consistently outperforms existing methods especially in editing versatility and structural integrity.
Dual-lens video inpainting aims to simultaneously restore missing or corrupted contents in videos captured by each lens of binocular systems. Although preliminary explorations have been conducted, existing methods still face two key challenges: limited exploitation of long-range reference information and inadequate modeling of inter-lens consistency in non-standard binocular systems. In this paper, we propose a novel dual-lens video inpainting framework named DLVINet, which addresses these challenges with two core components. Firstly, we develop a sparse spatial-temporal transformer (SSTT) that effectively utilizes the information from distant frames to complete the video contents of each lens individually. By employing sparse spatial-temporal attention with a channel selection mechanism, SSTT not only restores missing regions, but also avoids introducing redundant or irrelevant information. Furthermore, SSTT introduces a multi-scale feed-forward network to enrich the multi-scale representation of completed features. Secondly, we design a cross-lens texture transformer (CLTT) to model inter-lens consistency. By interacting with corresponding features between lenses under the guidance of cross-attention, CLTT captures global inter-lens correspondences. Such a design enables effective cross-view information modeling without being constrained by horizontal parallax, which is particularly critical for non-standard binocular systems. Extensive experiments demonstrate the effectiveness of our DLVINet.
With the rapid development of LLMs, role-playing agents have emerged as a promising research area, especially for applications such as social media. However, existing studies only focus on specific role profiles and are weak in multimodality, inadequately addressing a group of people with defined social tags. To bridge this gap, we propose Tag-U, a comprehensive multimodal utterance tagging framework for developing and evaluating social media role-playing, which includes four key components: knowledge collection, dialogue simulation, supervised fine-tuning, and dialogue evaluation. Specifically, we innovatively construct a multi-tag multimodal dataset sourced from the posts on social media and automate the data curation process. This dataset encompasses 11k images and 52k conversations, covering 30 different types of bloggers in various social media scenarios. Subsequently, we design a novel multimodal tagging approach to improve the performance of social media role-playing, allowing the model to comprehend conversations and images in the context of corresponding tags. Moreover, we design a comprehensive evaluation approach for social media role-playing, which comprises ten metrics across two dimensions. Additionally, we develop specialized agents with different parameters. Extensive experiment results demonstrate that our framework excels in social media role-playing while achieving a remarkable trade-off between the size of parameters and performance.
With the rapid deployment and widespread adoption of multimodal large language models (MLLMs), disputes regarding model version attribution and ownership have become increasingly frequent, raising significant concerns about intellectual property protection. In this paper, we propose a framework for generating copyright triggers for MLLMs, enabling model publishers to embed verifiable ownership information into the model. The goal is to construct trigger images that elicit ownership-related textual responses exclusively in fine-tuned derivatives of the original model, while remaining inert in other non-derivative models. Our method constructs a tracking trigger image by treating the image as a learnable tensor, performing adversarial optimization with dual-injection of ownership-relevant semantic information. The first injection is achieved by enforcing textual consistency between the output of an auxiliary MLLM and a predefined ownership-relevant target text; the consistency loss is backpropagated to inject this ownership-related information into the image. The second injection is performed at the semantic-level by minimizing the distance between the CLIP features of the image and those of the target text. Furthermore, we introduce an additional adversarial training stage involving the auxiliary model derived from the original model itself. This model is trained to resist generating ownership-relevant target text, thereby enhancing robustness in heavily fine-tuned derivative models. Extensive experiments demonstrate the effectiveness of our dual-injection approach in tracking model lineage under various fine-tuning and domain-shift scenarios.
In this paper, we explore how to empower general-purpose Vision-Language Models (VLMs) to control humanoid agents. General-purpose VLMs (e.g., GPT-4) exhibit strong open-world generalization, and remove the need for additional fine-tuning data. To build such an agent, two key components are required: (1) an embodied instruction compiler, which enables the VLM to observe the scene and translate high-level user instructions into low-level control parameters; and (2) a motion executor, which generates human motions from these parameters while adapting to real-time physical feedback. We present BiBo, a VLM-driven humanoid agent composed of an embodied instruction compiler and a diffusion-based motion executor. The compiler interprets user instructions in context with the environment, and leverages a chain of visual question answering (VQA) to guide the VLM in specifying control parameters (e.g., motion captions, locations). The diffusion executor extends future joint trajectories from prior motion, conditioned on both control parameters and environmental feedback. Experiments demonstrate that BiBo achieves an interaction task success rate of 90.2\% in open environments, and improves the precision of text-guided motion execution by 16.3\% over prior methods. BiBo handles not only basic interaction but also diverse motions, and even dancing while striking at a sandbag. The code will be released upon publication.
Based on Vector Quantized Variational AutoEncoder (VQ-VAE) and Transformers, we investigate a simple yet effective conditional generative framework for text-to-motion generation. First, we find that, with a few training recipes (EMA and Code Reset), a CNN-based VQ-VAE can learn high-quality discrete motion representations, which largely facilitate motion generation. Second, to better understand motion descriptions, we propose T2M-GPT+ that uses Large Language Models (LLMs) to extract text features. Further, we propose T2M-GIT+, which employs a non-autoregressive method to generate discrete motion representations in parallel, and is therefore more efficient than T2M-GPT+ while achieving comparable results. Comprehensive experiments show that our method is superior to existing methods, including competitive diffusion methods. For example, we achieve a Top-1 R-precision of 0.53 and an FID of 0.10 on the HumanML3D dataset, substantially outperforming MotionDiffuse, which obtains a Top-1 R-Precision of 0.49 and an FID of 0.63. Additionally, we conduct analyses and find that, even for the largest dataset, i.e., HumanML3D, it may still limit the performance of the proposed approach. This suggests that a larger dataset could bring additional improvement to our approach.
This work presents Insert Anything, a unified framework for reference-based image insertion that seamlessly integrates objects from reference images into target scenes under flexible, user-specified control guidance. Instead of training separate models for individual tasks, our approach is trained once on our new AnyInsertion dataset, the first open-source large-scale dataset specifically designed for reference image–based image editing, comprising 136K prompt-image pairs covering diverse tasks such as person, object, and garment insertion--and effortlessly generalizes to a wide range of insertion scenarios. Such a challenging setting requires capturing both identity features and fine-grained details, while allowing versatile local adaptations in style, color, and texture. To this end, we propose to leverage the multimodal attention of the Diffusion Transformer (DiT) to support both mask- and text-guided editing. Furthermore, we introduce an in-context editing mechanism that treats the reference image as contextual information, employing two prompting strategies to harmonize the inserted elements with the target scene while faithfully preserving their distinctive features. Extensive experiments on AnyInsertion, DreamBooth, and VTON-HD benchmarks demonstrate that our method consistently outperforms existing alternatives, underscoring its great potential in real-world applications such as creative content generation, virtual try-on, and scene composition.
With the rapid deployment of multimodal large language models (MLLMs), disputes regarding model ownership have become increasingly frequent, raising significant concerns about intellectual property protection. In this paper, we propose a framework for generating copyright triggers for MLLMs, enabling model publishers to embed verifiable ownership information into the model. The goal is to construct trigger images that elicit ownership-related textual responses exclusively in fine-tuned derivatives, while remaining inert in other non-derivative models. Our method constructs a tracking trigger image by treating the image as a learnable tensor, performing adversarial optimization with dual-injection of ownership-relevant semantic information. The first injection is achieved by enforcing textual consistency between the output of an auxiliary MLLM and a predefined ownership-relevant target text; the consistency loss is backpropagated to inject this ownership-related information into the image. The second injection is performed at the semantic-level by minimizing the distance between the CLIP features of the image and those of the target text. Furthermore, we introduce an additional adversarial training stage involving the auxiliary model. It is specifically trained to resist generating ownership-relevant target text, thereby enhancing robustness in heavily fine-tuned derivative models. Extensive experiments demonstrate the effectiveness of our dual-injection approach in tracking model lineage under various fine-tuning and domain-shift scenarios. Code is at https://github.com/kunzhan/AGDI