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Bryan C. Catanzaro
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I’m VP of Applied Deep Learning Research at NVIDIA, where we solve interesting problems from video games to chip design using deep learning. Prior to this, I worked at Baidu with Adam Coates and Andrew Ng to create next generation systems for training and deploying end-to-end deep learning based speech recognition. Before that, I was a researcher at NVIDIA, where I worked on programming models for parallel processors, as well as libraries for deep learning, which culminated in the creation of CUDNN.
Papers59 papers
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ICLR 2021, (2021)
Devendra Singh Sachan, Mostofa Patwary, Mohammad Shoeybi, Neel Kant, Wei Ping, William L Hamilton,Bryan Catanzaro
Peng Xu, Mostofa Patwary, Mohammad Shoeybi, Raul Puri,Pascale Fung, Anima Anandkumar,Bryan Catanzaro
EMNLP 2020, (2020)
NIPS 2020, (2020)
empirical methods in natural language processing, pp.2831-2845, (2020)
EMNLP 2020, pp.5811-5826, (2020)
Brucek Khailany,Haoxing Ren, Steve Dai, Saad Godil,Ben Keller, Robert Kirby,Alicia Klinefelter,Rangharajan Venkatesan,Yanqing Zhang,Bryan Catanzaro,William J. Dally
IEEE Micro, no. 6 (2020): 23-32
ACL, pp.66-84, (2020)
international conference on learning representations, (2020)
CVPR, pp.8067-8076, (2020)
CVPR, (2019): 8856-8865
ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 32 (NIPS 2019), (2019)
ICASSP, pp.6189-6193, (2019)
neural information processing systems, (2019)
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