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Erwin Coumans
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Specialties: collision detection and rigid body dynamics, exploiting parallelism, OpenGL, OpenCL, CUDA, GPGPU, deep reinforcement learning, robotics simulation, quadruped locomotion, cross-platform open source C++ development.
Papers21 papers
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robotics science and systems, (2020)
international conference on robotics and automation, pp.1-1, (2020)
Jie Tan,Tingnan Zhang,Erwin Coumans,Atil Iscen,Yunfei Bai, Danijar Hafner,Steven Bohez,Vincent Vanhoucke
Robotics: Science and Systems, (2018)
ICRA, (2018): 2970-2977
CoRL, pp.916-926, (2018)
ACM SIGGRAPH 2017 Courses, (2017)
Multithreading for Visual Effects, (2014)
Game Developers Conf, pp.17-21, (2014)
Martin Watt,Erwin Coumans, George ElKoura, Ronald Henderson, Manuel Kraemer, Jeff Lait, James Reinders
Multithreading for Visual Effects, pp.161-186, (2014)
Open source: bulletphysics. org, no. 49 (2013): 5
URL http://bulletphysics. org, (2013)
SIGGRAPH Courses, (2013)
URL: https://github.com/bulletphysics/bullet3/raw/master/docs/Bullet_User_Manual.pdf, (2012)
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NVIDIA Game Technology Conference, (2009)
Web3D / VRML Symposium, pp.101-104, (2007)
Sandbox@SIGGRAPH, pp.27-29, (2007)
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