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个人简介
I have worked in the fields of computer graphics and human-computer interaction since 1968. My research has included high performance graphics workstations, collaborative tools for 2-D and 3-D environments, computer animation, user interface design, visualization, and analysis of algorithms with an emphasis on linear time algorithms for various graph theoretic problems. Much of my research has involved working with researchers in other fields.
A major focus in recent years has been collaboration technology and techniques for navigation, pointing, orientation, and other interaction tasks in shared-display, augmented and virtual environments, turn-taking protocols and awareness support for distributed collaboration, and other studies related to human-computer interaction and psychology.
研究兴趣
论文共 23 篇作者统计合作学者相似作者
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STATE OF THE ART IN DIGITAL MEDIA AND APPLICATIONS (2017)
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Narges Mahyar, Kelly J. Burke, Jialiang (Ernest) Xiang, Siyi (Cathy) Meng,Kellogg S. Booth,Cynthia L. Girling, Ronald W. Kellett
Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (2016)
NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundariespp.463-472, (2010)
Proceeding of the 16th ACM international conference on Multimedia - MM '08 (2008)
msra(2003)
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Kellogg Booth, David Morrison Martindale
A pipelined framework for multi-scale image comparison (2003)
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The design and evaluation of multiple interfaces: a solution for complex software (2002)
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Measuring and comparing human walking motions for computer animation (2002)
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Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '01 (2001)
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