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个人简介
Marcel has made profound contributions in various topics in 3D Geometry Processing, including surface and volume parameterization, meshing, and surface vector field processing, and some of his most significant results are highlighted here. A major focus of Marcel’s research has been on quad meshing. This starts with his work on dual loops to obtain quad layouts on manifolds, which builds on the ingenious idea of carefully constructing the layout graph’s combinatorial dual. Marcel followed up this work with many other elegant contributions such as performing quad meshing with integer-grid maps, level-of-detail, conforming partitions, or user interaction.
Another focus of his research has been on surface parameterization. In one of his earlier contributions, he introduced an elegant approach to obtain quantized or integral global surface parameterizations that are guaranteed to produce valid results. This was an important improvement over previous methods that suffered from robustness and efficiency issues. He subsequently built on these ideas to develop further contributions such as seamless parameterization techniques for surfaces with free boundaries or arbitrary genus, and distortion-minimizing maps between surfaces, just to name a few. All of this work stands out for how it leverages solid mathematical formulations and proofs to develop practical algorithms for important geometry processing problems.
Another focus of his research has been on surface parameterization. In one of his earlier contributions, he introduced an elegant approach to obtain quantized or integral global surface parameterizations that are guaranteed to produce valid results. This was an important improvement over previous methods that suffered from robustness and efficiency issues. He subsequently built on these ideas to develop further contributions such as seamless parameterization techniques for surfaces with free boundaries or arbitrary genus, and distortion-minimizing maps between surfaces, just to name a few. All of this work stands out for how it leverages solid mathematical formulations and proofs to develop practical algorithms for important geometry processing problems.
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ACM TRANSACTIONS ON GRAPHICSno. 6 (2023): 182:1-182:19
Hendrik Brueckler,Marcel Campen
ACM TRANSACTIONS ON GRAPHICSno. 6 (2023): 180:1-180:24
ACM Trans. Graph.no. 4 (2023): 131:1-131:19
ACM Trans. Graph.no. 4 (2023): 129:1-129:16
COMPUTER GRAPHICS FORUMno. 5 (2023)
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