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Markus Krause is a visiting scholar at UC Berkeley. He is an alumnus of the doctoral school Advances in Digital Media and former fellowship holder of the Klaus Tschira Foundation. Throughout his studies as well as in his industrial career Markus Krause gained experience in the science, craftsmanship and art of interaction design. Markus Krause worked as an art director in the gaming industry as well as a special effects artist and animator in the film industry.
His current research interests are technological and motivational challenges of massive open online courses (MOOC’s). He is interested in how natural language processing and machine learning methods can enhance the experience of online learning. He gained experience with these methods in the context of crowdsourcing and human computation using statistical methods, machine learning, and NLP tools to enhance the result quality of data aggregated from noisy human input. During his Ph.D. at the Research Group Digital Media in Bremen he worked primarily on human computation games. Prof. Dr. Rainer Malaka from the University of Bremen and Prof. Luis von Ahn from the Carnegie Mellon University supervise his thesis.
Markus Krause was a member of various program and organizing committees of workshops and conferences on human computation, crowdsourcing, and digital entertainment systems.
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Julie Carranza,Markus Krause
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainmentno. 5 (2021): 9-15
arxiv(2020)
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UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: VIRTUAL, AUGMENTED, AND INTELLIGENT ENVIRONMENTS (2018): 486-495
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (2018)
Proceedings of the Seventh International Learning Analytics & Knowledge Conference (2017)
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