基本信息
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Bio
Powerful modern heuristic search programs rely on 3+1 foundations: 1. a search algorithm, 2. the domain knowledge used for building evaluation functions and search control, and 3. simulation techniques that are used to explore many possible trajectories of possible action sequences. The fourth foundation is machine learning, which is used on a large-scale to acquire domain knowledge.
The high-level goal of our research is to develop new theoretical and practical approaches which advance the performance of heuristic search techniques.
I have worked for thirty years on these research topics, focusing on game tree search, domain-independent planning, and algorithms for combinatorial games. One notable success of my research group is the development of the open source games software framework Fuego. In 2009, Fuego was the first program to beat a top level professional in an even game on the 9x9 Go board. Games programs based on the Fuego framework have won many major international competitions, including the Computer Olympiad and the UEC Cup. In our work in the field of AI planning we have developed a series of internationally successful planning systems based on macro learning and on Monte Carlo random walks. My group has numerous publications in top quality venues and major conferences in the fields of computer games, planning and general AI.
The high-level goal of our research is to develop new theoretical and practical approaches which advance the performance of heuristic search techniques.
I have worked for thirty years on these research topics, focusing on game tree search, domain-independent planning, and algorithms for combinatorial games. One notable success of my research group is the development of the open source games software framework Fuego. In 2009, Fuego was the first program to beat a top level professional in an even game on the 9x9 Go board. Games programs based on the Fuego framework have won many major international competitions, including the Computer Olympiad and the UEC Cup. In our work in the field of AI planning we have developed a series of internationally successful planning systems based on macro learning and on Monte Carlo random walks. My group has numerous publications in top quality venues and major conferences in the fields of computer games, planning and general AI.
Research Interests
Papers共 492 篇Author StatisticsCo-AuthorSimilar Experts
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MATERIALS CHARACTERIZATION (2025)
arxiv(2025)
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FRONTIERS IN PHYSIOLOGY (2024)
Lecture Notes in Computer Science Advances in Computer Gamespp.26-35, (2024)
2024 IEEE CONFERENCE ON GAMES, COG 2024 (2024)
Lucy Beishon,Terrie Vasilopoulos,Angela S. M. Salinet,Brooke Levis,Samuel Barnes, Eleanor Hills,Pranav Ramesh, Panagoula Gkargkoula,Jatinder S. Minhas,Pedro Castro,Patrice Brassard,Nicolai Goettel,Erik D. Gommer,Jose Luis Jara,Jia Liu,Martin Mueller,Nathalie Nasr,Stephen Payne,Andrew D. Robertson,David Simpson,Thompson G. Robinson,Ronney B. Panerai,Ricardo C. Nogueira
STROKEno. 5 (2024): 1235-1244
NEUROLOGY INTERNATIONALno. 6 (2024): 1636-1652
ICLR 2024 (2024)
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Author Statistics
#Papers: 495
#Citation: 11617
H-Index: 42
G-Index: 78
Sociability: 7
Diversity: 3
Activity: 26
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