基本信息
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职业迁徙
个人简介
Research Engineer and Development Manager
Adap.tv
2013 年 9 月 – 至今 (3 年 1 个月)美国 旧金山湾区
• Managing a team of engineers developing a full-stack web application, including the database layer, web services and APIs, and a front-end based on AngularJS.
• Integrated multiple 3rd party data feeds to support analytics, forecasting, and reporting on TV advertising campaigns.
• Implemented a robust LP-based optimization engine to construct TV media plans under a wide range of constraints and objectives.
Research Intern
Microsoft Research Silicon Valley
2013 年 6 月 – 2013 年 8 月 (3 个月)Mountain View, CA
• Researching algorithms for related-content search
• Developing cloud-based services and applications, integrated with mobile clients
• Implementing large-scale query processing on Hadoop and Windows Azure
Research Assistant / PhD Student - Computer Science
MIT
2012 年 9 月 – 2013 年 5 月 (9 个月)Cambridge, Massachusetts
• Researching novel algorithms and statistical methods in computational biology
• Taking course work in advanced algorithms, computational biology, and database systems
• Implemented and evaluated machine learning algorithms to infer novel disease/gene associations based on a random walk
Research Assistant / Masters Student - Computer Science
UCLA
2010 年 9 月 – 2012 年 6 月 (1 年 10 个月)
• Researched novel algorithms for genome sequence assembly and structural variation detection, based on graph-theoretic methods
• Continued studies in computer science with an emphasis on algorithms and theory
• Graduated with a 4.0 GPA
Engineer (Contract)
Qualcomm
2009 年 10 月 – 2010 年 9 月 (1 年)美国 大圣地亚哥地区
• Prototyped a new validation test reporting framework using Python, Mako, Javascript, and HTML
• Developed the API requirements and design documents for new touch-based UI support on feature phones
• Worked with the development teams to establish new API documentation tools and practices using Doxygen and Perl
Programmer
Incinerator Studios
2008 年 3 月 – 2009 年 10 月 (1 年 8 个月)Carlsbad, CA
• Made major contributions to the development of a multi-platform (PS2, PS3, X360, Wii) game title during all phases of production
• Integrated four platform-specific code-bases into a single branch, greatly simplifying the development process
• Developed 3DS Max plugins to aid in the export of art assets and level layouts
• Implemented new gameplay and engine features based on feedback from the art and design teams
• Automated the build process for each target platform, incorporating both code and asset compilation
• Investigated and resolved issues reported during testing
研究兴趣
论文共 13 篇作者统计合作学者相似作者
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ICML'12: Proceedings of the 29th International Coference on International Conference on Machine Learning (2012): 195-202
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Proceedings of the Fourth ACM International Workshop on UnderWater Networks - WUWNet '09 (2009)
MOBICOMpp.1-8, (2009)
MOBICOMpp.15-2, (2009)
IEEE Journal on Selected Areas in Communicationsno. 9 (2008): 1720-1730
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