He graduated from the Chinese University of Hong Kong in 1992 with a B.Sc. degree in Computer Science. He obtained his M.Phil. and Ph.D. degrees in Computer Science from the same university in 1994 and 1998 respectively. From August 1998 to August 1999, he was a visiting assistant professor in the Computer Science Department of Hong Kong University of Science & Technology. In August 1999, he joined the Computer Science & Engineering Department of the Chinese University of Hong Kong. He is currently a professor. He is a core member of Virtual Reality, Visualization and Imaging Research Centre in the Chinese University of Hong Kong. Recently, he received the IEEE Transactions on Multimedia Prize Paper Award 2005 and the Young Researcher Award 2004. He is currently the Academic Committee of Microsoft Digital Cartoon and Animation Laboratory in Beijing Film Academy, visiting professor in School of Computer Science and Technology at Tianjin University, and the visiting research professor in Biomedical Engineering Department of Shanghai Jiaotong University. In the summer of 2000, he was a visiting researcher in Microsoft Research, Asia. He is the member of ACM (Senior Member), ACM SIGGRAPH, IEEE, Eurographics Association, and HKIE (Fellow). He has actively involved (as Program Co-chair, Program Committee and Organizing Committee) in several international conferences, including SIGGRAPH Asia (2009, 2010, 2012, 2013), Eurographics (2007, 2008, 2009), Pacific Graphics (2000-2005, 2007-2013), i3D (2010-2013), IEEE Virtual Reality (2011), ICCV (2009), Computer Graphics International (2004, 2006, 2012, 2013), CAD/Graphics (2003, 2005-2007, 2009, 2011), Chinagraph (2000, 2002, 2004, 2006, 2008, 2010, 2012) and ACM VRCIA (2006). Besides, he is also active in transferring graphics technologies to games industry, including writing articles in books for game developers (Graphics Gems V, Graphics Programming Methods, Shader X3, ShaderX4, ShaderX5, ShaderX6, and ShaderX7). His main research interests include computer graphics, computational manga, precomputed lighting, image-based rendering, GPU techniques, medical visualization, multimedia compression, and computer vision. Click [favorite] to see his favorite works he published in SIGGRAPH, Game Developers Conference, and other venues.