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Her work empowers students to use computer programming to design games, sew electronic textiles, and grow applications in biology with the goal of supporting creative expression, building social connections, and broadening participation in computing. She helped develop with MIT colleagues the popular programming tool Scratch—known as the YouTube of interactive media—where millions of kids create and share their programs. With her pioneering research on children’s learning when programming digital games, she was an early contributor to the field of serious gaming. Currently, she is developing a high school curriculum with electronic textiles that introduces students to computer science. She is also creating new fabrication tools and activities that bring biomaking into classrooms. She has written and edited books for MIT Press in addition to several national policy reports. Her award-winning work has received generous funding from the National Science Foundation, the Spencer Foundation, and the MacArthur Foundation.
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Technical Symposium on Computer Science Educationpp.1533-1534, (2024)
Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 1 (2023): 874-880
arXiv (Cornell University) (2023)
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