Cheating, deceit and sleight-of-hand: how to create good character animation.
I3D03: ACM Symposium on Interactive 3D Graphics Monterey California April, 2003(2003)
摘要
How is it that nothing more than a bunch of drawings --- each slightly different than the last --- can make us laugh, or bring us to tears? The answer lies in our own internal wiring, as well as a bag of tricks developed by actors, craftsmen, and animators over the past hundred years. We'll take an in depth look at the process used to craft a performance in animated films.
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