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The reason we are building the Aware Home with two independent living areas is to allow at least one region of the home to be occupied at all times

The Aware Home: A Living Laboratory for Ubiquitous Computing Research

CoBuild, (1999): 191-198

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摘要

We are building a home, called the Aware Home, to create a living laboratory for research in ubiquitous computing for everyday activities. This paper introduces the Aware Home project and outlines some of our technology- and human-centered research objectives in creating the Aware Home.

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简介
  • As the trend to broaden computing away from the desktop continues, new research challenges arise.
  • Ubiquitous computing, context-awareness, sensors, applications, evaluation
  • The authors have initiated an effort to investigate research issues centered around computing in the home.
重点内容
  • As the trend to broaden computing away from the desktop continues, new research challenges arise
  • Because we feel that any significant research in this area must be conducted in an authentic yet experimental setting, we are building a home that will serve as a living laboratory for ubiquitous computing in support of home life
  • Rather than provide an exhaustive survey on home automation, intelligent environments and other related work,[1] we provide a brief summary of our research backgrounds and relevant work we have conducted at Georgia Tech on living laboratories for ubiquitous computing research and computing in the home
  • In addition to the tiles, we are exploring other technologies to track users more finely throughout the house; we are evaluating systems based on grids of piezoelectric wires, grids of deformation sensitive optical fibers, and networks of vibration sensors attached to the underside of the flooring
  • The reason we are building the Aware Home with two independent living areas is to allow at least one region of the home to be occupied at all times
  • Our experience in Classroom 2000 has shown the value of everyday use of a ubiquitous computing environment, both for informing the iterative design cycle and for understanding how technology and people co-evolve
结果
  • Because the authors feel that any significant research in this area must be conducted in an authentic yet experimental setting, the authors are building a home that will serve as a living laboratory for ubiquitous computing in support of home life.
  • The authors anticipate that the initial occupants will be students involved in the research project living in only one floor of the house.
  • In augmented environments, such as the Aware Home, the authors need to provide the capability for computational services to take advantage of these soon-tobe ubiquitous sensing capabilities.
  • Wearable computers and intelligent environments allow the delivery of convenient, personalized information and entertainment services at almost any time and in any context.
  • In addition to the tiles, the authors are exploring other technologies to track users more finely throughout the house; the authors are evaluating systems based on grids of piezoelectric wires, grids of deformation sensitive optical fibers, and networks of vibration sensors attached to the underside of the flooring.
  • One of the applications of the tracking and sensing technologies in the Aware Home will be a system for finding Frequently Lost Objects (FLOs), such as keys, wallets, glasses, and remote controls.
  • The goal of this project is to design a system that provides a type of monitoring currently supported by an assisted living center for those individuals that do not demand frequent medical help or services that could only be provided by another person.
结论
  • In the preliminary investigations the authors have identified three areas for interface design and sensing technology research.[4] First, the authors want to support social connections between elder parents and their adult children promoting peace of mind for family members.
  • The authors' experience in Classroom 2000 has shown the value of everyday use of a ubiquitous computing environment, both for informing the iterative design cycle and for understanding how technology and people co-evolve.
  • While the authors have already outlined a technical solution to the problem of finding lost objects in the Aware Home, the authors are not irrevocably committed to this solution and the authors hope that the qualitative study of this problem can help to direct modifications or the existing system or help inform the design of another solution altogether.
基金
  • We would like to acknowledge the support of the Georgia Tech Broadband Telecommunications Center, and specifically its director, Dr
  • The Aware Home is being initially funded through the State of Georgia Research Alliance
引用论文
  • Abowd, G. D. (1999). Classroom 2000: An Experiment with the Instrumentation of a Living Educational Environment. IBM Systems Journal. Special issue on pervasive computing. To appear.
    Google ScholarLocate open access versionFindings
  • Addlesee, M.D., A. Jones, F. Livesey, and F. Samaria. "ORL Active Floor." IEEE Personal Communications, Vol.4, No.5, October 1997, pp.35-41. IEEE, Piscataway, NJ, USA.
    Google ScholarLocate open access versionFindings
  • Mankoff, J., J. Somers and G. D. Abowd (1998). Bringing People and Places Together with Dual Augmentation. In the proceedings of Collaborative Virtual Environments – CVE’98, Manchester, England, June, pp. 81-86. Also available as a PDF document at http://www.cc.gatech.edu/fce/publications/CVE.pdf.
    Locate open access versionFindings
  • Salber, D., A. Dey and G. D. Abowd (1999). The Context Toolkit: Aiding the Development of Context-Enabled Applications. In proceedings of CHI'99, pp. 434-441. Pittsburgh, PA, May 15-20.
    Google ScholarLocate open access versionFindings
  • Stillman, S. R. Tanawongsuwan, and I. Essa (1999). A System for Tracking and Recognizing Multiple People with Multiple Cameras In proceedings of The Second International Conference on Audio- and Video-Based Biometric Person Authentication – AVBPA’99, Washington D.C., March 22-23.
    Google ScholarLocate open access versionFindings
  • Werb, J., and Lanzl, C. Designing a positioning system for finding things and people indoors. IEEE Spectrum 35, 9 (September 1998), 71-78.
    Google ScholarLocate open access versionFindings
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