Learning Neuromuscular Control for the Biomechanical Simulation of the Neck-Head-Face Complex

msra(2013)

引用 23|浏览3
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摘要
The neck has a complex anatomical structure and it plays an important role in supporting the head atop the cervical spine, balanced in gravity, while generating the controlled head movements that are essential to so many aspects of human behavior. We have developed a biomechanical model of the human head-neck system that emulates the relevant anatomy. Our model is characterized by appropriate kinematic redundancy (7 cervical vertebrae coupled by 3-DOF joints) and muscle actuator redundancy (72 neck muscles arranged in 3 muscle layers). This model presents a challenging motor control problem, even for the relatively simple task of balancing the mass of the head atop the cervical column. We describe a neuromuscular control model for the neck that emulates the relevant biological motor control mechanisms. Incorporating low-level reflex and high-level voluntary sub-controllers, our hierarchical controller provides input motor signals to the numerous muscle actuators. In addition to head pose and movement, it controls the coactivation of mutually opposed neck muscles to regulate the stiffness of the head-neck multibody system. Taking a machine learning approach, the neural networks within our neuromuscular controller are trained offline to efficiently generate the online pose and tone control signals necessary to synthesize a variety of autonomous movements for the behavioral animation of the human head and face.
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