Correcting low frequency impulses in distributed simulations.

SIGGRAPH '11: Special Interest Group on Computer Graphics and Interactive Techniques Conference Vancouver British Columbia Canada August, 2011(2011)

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摘要
Level set fluid simulations are a common approach for simulating liquids. Their regular grid sampling make it straightforward to apply incompressibility constraints through a velocity projection. However, the high resolutions needed for fine detail result in large memory requirements and long computation times. Distributing liquid simulations across multiple machines can address these problems.
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