Controlling viewpoint from markerless head tracking in an immersive ball game using a commodity depth-based camera

J. Simulation, pp. 54-63, 2015.

Cited by: 12|Views3
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Abstract:

We present the use of commodity depth based cameras to control viewpoint from passive unencumbered head tracking. This allowed participants to maintain correct perspective while playing an immersive computer ball game, without the need to wear devices, wires or markers. While viewpoint update is more generally useful than stereoscopy it h...More

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