Race in Virtual Environments: Competitive Versus Cooperative Games with Black or White Avatars

Cyberpsy., Behavior, and Soc. Networking, pp. 235-240, 2014.

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Abstract:

Often, virtual environments and video games have established goals, and to achieve them, users must either compete or cooperate with others. The common ingroup identity model predicts that individuals maintain multiple identities at any given time based on roles, demographics, and contextual factors, and that they interpret others based o...More

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