Fabricating articulated characters from skinned meshes
ACM Trans. Graph., ArticleNo.47, 2012.
Articulated deformable characters are widespread in computer animation. Unfortunately, we lack methods for their automatic fabrication using modern additive manufacturing (AM) technologies. We propose a method that takes a skinned mesh as input, then estimates a fabricatable single-material model that approximates the 3D kinematics of the...More
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