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Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments.
SIGGRAPH, no. 3 (2002): 527-536
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a preprocess, a novel global transport simulator creates functions over the object's surface representing transfer of arbitrary, low-frequency incident lighting i...More
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