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Exact from-region visibility culling
Rendering Techniques, pp.191-202, (2002)
EI
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To pre-process a scene for the purpose of visibility culling during walkthroughs it is necessary to solve visibility from all the elements of a finite partition of viewpoint space. Many conservative and approximate solutions have been developed that solve for visibility rapidly. The idealised exact solution for general 3D scenes has often...更多
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