Realistic and controllable fire simulation

Graphics Interface 2012, pp. 159-166, 2001.

Cited by: 120|Views25
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Abstract:

We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygonal meshes. A key component of our approach consists in using individual flames as primitives to animate and render the fire. This simplification enables rapid com...More

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