Efficient 2D and 3D watershed on graphics processing unit: block-asynchronous approaches based on cellular automata

Computers & Electrical Engineering, pp. 2638-2655, 2013.

Cited by: 3|Views4
EI

Abstract:

The watershed transform is a method for non-supervised image segmentation. In this paper we show that a watershed algorithm based on a cellular automaton is a good choice for the recent GPU architectures, especially when the synchronization rules are relaxed. In particular, we propose a block-asynchronous computation strategy that maps th...More

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