Efficient 2D and 3D watershed on graphics processing unit: block-asynchronous approaches based on cellular automata
Computers & Electrical Engineering, pp. 2638-2655, 2013.
The watershed transform is a method for non-supervised image segmentation. In this paper we show that a watershed algorithm based on a cellular automaton is a good choice for the recent GPU architectures, especially when the synchronization rules are relaxed. In particular, we propose a block-asynchronous computation strategy that maps th...More
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