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Subdivision surfaces in character animation
SIGGRAPH, pp.85-94, (1998)
EI
摘要
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shapes such as heads, hands, and clothing. Traditionally, these shapes have been modeled with NURBS surfaces despite the severe topological re- strictions that NURBS...更多
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