Creating adaptive and individual personalities in many characters without hand-crafting behaviors

IVA, pp. 357-368, 2006.

Cited by: 13|Bibtex|Views1|DOI:https://doi.org/10.1007/11821830_29
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Other Links: dblp.uni-trier.de|dl.acm.org|academic.microsoft.com

Abstract:

Believable characters significantly increase the immersion of users or players in interactive applications. A key component of believable characters is their personality, which has previously been implemented statically using the time consuming task of hand-crafting individuality for each character. Often personality has been modeled base...More

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