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Things aren't what they seem to be: innovation through technology inspiration
Symposium on Designing Interactive Systems, pp.373-378, (2002)
EI
Abstract
How does designing for novel experiences with largely untried technologies get its inspiration? Here we report on a project whose goal was to promote learning through novel, playful visions of technologies. To this end, we experimented with a diversity of ambient and pervasive technologies to inspire and drive our design. Working as a lar...More
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