Evolving patch-based terrains for use in video games
GECCO, pp. 363-370, 2011.
EI
Abstract:
Procedurally generating content for video games is gaining interest as an approach to mitigate rising development costs and meet users' expectations for a broader range of experiences. This paper explores the use of evolutionary algorithms to aid in the content generation process, especially the creation of three-dimensional terrain. We o...More
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