Efficient max-norm distance computation and reliable voxelization

Symposium on Geometry Processing(2003)

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摘要
We present techniques to efficiently compute the distance under max-norm between a point and a wide class of geometric primitives. We formulate the distance computation as an optimization problem and use this framework to design efficient algorithms for convex polytopes, algebraic primitives and triangulated models. We extend them to handle large models using bounding volume hierarchies, and use rasterization hardware followed by local refinement for higher-order primitives. We use the max-norm distance computation algorithm to design a reliable voxel-intersection test to determine whether the surface of a primitive intersects a voxel. We use this test to perform reliable voxelization of solids and generate adaptive distance fields that provides a Hausdorff distance guarantee between the boundary of the original primitives and the reconstructed surface.
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关键词
distance computation,algebraic primitive,reconstructed surface,efficient max-norm distance computation,convex polytopes,hausdorff distance guarantee,reliable voxel-intersection test,reliable voxelization,max-norm distance computation algorithm,efficient algorithm,adaptive distance field
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