Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games

CHI(2015)

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摘要
In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.
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关键词
MOBA,online video game,toxic playing,team competition,cyberbullying,crowdsourcing,League of Legends,trolling
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